MultiCluster:
	Inherits: ^DefaultMissile
	ValidTargets: Ground, Water, Air
	Projectile: Missile
		MaximumLaunchSpeed: 120
		Inaccuracy: 1c0
		Speed: 370
		Acceleration: 10
		MinimumLaunchAngle: -255
		MaximumLaunchAngle: 255
		RangeLimit: 10c0
		AllowSnapping: false
		VerticalRateOfTurn: 64
	Warhead@1Dam: SpreadDamage
		Spread: 216
		Damage: 13000
		ValidTargets: Ground, Water, Air
		Versus:
			None: 100
			Wood: 85
			Light: 70
			Heavy: 35
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		ImpactActors: false
		Explosions: large_twlt
		ImpactSounds: expnew09.aud
	Warhead@ResourceDestruction: DestroyResource

ClusterMissile:
	ValidTargets: Ground, Water, Air
	Warhead@1Dam: SpreadDamage
		Spread: 512
		Falloff: 100, 100, 0
		Damage: 26000
		ValidTargets: Ground, Water, Air
		Versus:
			None: 100
			Wood: 85
			Light: 70
			Heavy: 35
			Concrete: 28
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@SoundEffect: CreateEffect
		Explosions: large_twlt
		ImpactSounds: expnew19.aud
		ImpactActors: false
		ValidTargets: Ground, Water, Air
	Warhead@Cluster: FireCluster
		Weapon: MultiCluster
		RandomClusterCount: 10
		Dimensions: 7,7
		Footprint: __xxx__ _xxxxx_ xxxxxxx xxxxxxx xxxxxxx _xxxxx_ __xxx__
	Warhead@Shake: ShakeScreen
		Duration: 20
		Intensity: 5
		Multiplier: 1,1

SuicideBomb:
	Range: 0c512
	TargetActorCenter: true
	Report: hunter2.aud
	Projectile: InstantHit
	ValidTargets: Vehicle, Building, Defense, Infantry
	Warhead@1Dam: TargetDamage
		Damage: 1000000
		DamageTypes: FireDeath
		ValidTargets: Vehicle, Building, Defense, Infantry

IonCannon:
	ValidTargets: Ground, Water, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 10000
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Air
		DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
	Warhead@2Dam_area: SpreadDamage
		Spread: 1c0
		Damage: 25000
		Falloff: 100, 50, 25, 0
		Delay: 3
		ValidTargets: Ground, Water, Air
		DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
	Warhead@3Smu_area: LeaveSmudge
		SmudgeType: SmallScorch
		InvalidTargets: Vehicle, Building, Wall
		Size: 2
		Delay: 3
	Warhead@4Effect: CreateEffect
		Explosions: ionbeam
		ImpactSounds: ion1.aud
		ImpactActors: false
	Warhead@5Effect: CreateEffect
		Explosions: ionbeam2
		ImpactActors: false
	Warhead@6Effect: CreateEffect
		Explosions: ionbeam3
		ImpactActors: false
	Warhead@7Effect: CreateEffect
		Explosions: ionbeam4
		ImpactActors: false
	Warhead@8Effect: CreateEffect
		Explosions: ionbeam5
		ImpactActors: false
	Warhead@9Effect: CreateEffect
		Explosions: ionbeam6
		ImpactActors: false

EMPulseCannon:
	ReloadDelay: 100
	Range: 40c0
	Report: plsecan2.aud
	Projectile: Bullet
		Speed: 425
		Blockable: false
		Shadow: true
		LaunchAngle: 96
		Image: pulsball
	Warhead@1Eff: CreateEffect
		Explosions: pulse_explosion
		ImpactActors: false
	Warhead@emp: GrantExternalCondition
		Range: 6c0
		Duration: 250
		Condition: empdisable
		ValidTargets: Ground, Water, Air, Underground
