Player:
	PlayerResources:
		DefaultCash: 0

World:
	LuaScript:
		Scripts: campaign-global.lua, monster-tank-madness.lua
	-StartGameNotification:
	MissionData:
		Briefing: Dr. Demitri, creator of a Soviet Super Tank, wants to defect.\n\nWe planned to extract him while the Soviets were testing their new weapon, but something has gone wrong.\n\nThe Super Tanks are out of control, and Demitri is missing -- likely hiding in the village to the far south.\n\nFind our outpost and start repairs on it, then find and evacuate Demitri.\n\nAs for the tanks, we can reprogram them. Send a spy into the Soviet radar dome in the NE, turning the tanks on their creators.\n
		WinVideo: sovbatl.vqa
		LossVideo: sovtstar.vqa

^Palettes:
	IndexedPlayerPalette:
		PlayerIndex:
			BadGuy: 229, 230, 231, 232, 233, 234, 235, 8, 236, 237, 238, 239, 221, 222, 223, 223
			FriendlyMadTanks: 200, 200, 201, 202, 203, 203, 204, 205, 206, 206, 207, 221, 222, 222, 223, 223
			Outpost: 128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143

^Building:
	AnnounceOnSeen:

^ExplodingCivBuilding:
	Inherits: ^CivBuilding
	Explodes:
		Weapon: BarrelExplode
		EmptyWeapon: BarrelExplode

V01.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V01

V02.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V02

V03.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V03

V04.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V04

V05.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V05

V06.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V06

V07.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V07

V08.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V08

V09.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V09

V11.exploding:
	Inherits: ^ExplodingCivBuilding
	RenderSprites:
		Image: V11

V19:
	Explodes:
		Weapon: BarrelExplode
		EmptyWeapon: BarrelExplode

DEMITRI:
	Inherits: DELPHI
	Tooltip:
		Name: Dr. Demitri
	Passenger:
		CargoType: Demitri
	RenderSprites:
		Image: DELPHI
	Voiced:
		VoiceSet: DemitriVoice

TRAN:
	RevealsShroud:
		Range: 0c0
	Cargo:
		Types: Demitri
		MaxWeight: 1
	-Selectable:
	Interactable:

LST:
	Cargo:
		Types: Infantry, Vehicle, Demitri

JEEP:
	Cargo:
		Types: Infantry, Demitri

PBOX:
	Cargo:
		Types: Infantry, Demitri

5TNK:
	Inherits: ^TrackedVehicle
	Inherits@AUTOTARGET: ^AutoTargetAll
	Valued:
		Cost: 10000
	Tooltip:
		Name: Super Tank
		GenericName: Super Tank
	Health:
		HP: 2000000
	Armor:
		Type: Concrete
	Mobile:
		Speed: 42
	RevealsShroud:
		Range: 6c0
		RequiresCondition: !friendly
	RevealsShroud@friendly:
		Range: 6c0
		RequiresCondition: friendly
		ValidRelationships: Ally, Enemy
	ExternalCondition@friendly:
		Condition: friendly
	Turreted:
		TurnSpeed: 4
	Armament@PRIMARY:
		Weapon: SuperTankPrimary
		LocalOffset: 900,180,340, 900,-180,340
		Recoil: 171
		RecoilRecovery: 30
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: MammothTusk
		LocalOffset: -85,384,340, -85,-384,340
		LocalYaw: -100,100
		Recoil: 43
		MuzzleSequence: muzzle
	AttackTurreted:
	WithMuzzleOverlay:
	WithSpriteTurret:
	Explodes:
		Weapon: MiniNuke
		EmptyWeapon: MiniNuke
	SpawnActorOnDeath:
		Actor: 5TNK.Husk
	ChangesHealth:
		Step: 100
		Delay: 1
		StartIfBelow: 100
		DamageCooldown: 150
	Selectable:
		Bounds: 1877, 1621, 0, -170
	RenderSprites:
		Image: 4TNK

5TNK.Husk:
	Inherits: ^Husk
	Tooltip:
		Name: Husk (Super Tank)
	ThrowsParticle@turret:
		Anim: turret
	Health:
		HP: 200000
	RenderSprites:
		Image: 4TNK
	-Capturable:
	-TransformOnCapture:
	-InfiltrateForTransform:

DOME.NoInfiltrate:
	Inherits: DOME
	Buildable:
		Prerequisites: ~disabled
	RenderSprites:
		Image: DOME
	-InfiltrateForExploration:
	Targetable:
		TargetTypes: GroundActor, Structure, C4, DetonateAttack, MissionObjective
	ProvidesPrerequisite:
		Prerequisite: dome

SPY:
	Infiltrates:
		Types: SpyInfiltrate, MissionObjective

BAD3TNK:
	Inherits: 3TNK
	Buildable:
		Prerequisites: ~disabled
	RenderSprites:
		Image: 3TNK

BADTRUK:
	Inherits: TRUK
	Buildable:
		Prerequisites: ~disabled
	RenderSprites:
		Image: TRUK

SS:
	Buildable:
		Prerequisites: ~disabled

AGUN:
	Buildable:
		Prerequisites: ~disabled

MSUB:
	Buildable:
		Prerequisites: ~disabled

DD:
	Buildable:
		Prerequisites: ~disabled

CA:
	Buildable:
		Prerequisites: ~disabled

PT:
	Buildable:
		Prerequisites: ~disabled

MSLO:
	Buildable:
		Prerequisites: ~disabled

SYRD:
	Buildable:
		Prerequisites: ~disabled

SPEN:
	Buildable:
		Prerequisites: ~disabled

IRON:
	Buildable:
		Prerequisites: ~disabled

PDOX:
	Buildable:
		Prerequisites: ~disabled

SAM:
	Buildable:
		Prerequisites: ~disabled

HPAD:
	Buildable:
		Prerequisites: ~disabled

AFLD:
	Buildable:
		Prerequisites: ~disabled

ATEK:
	Buildable:
		Prerequisites: ~disabled

STEK:
	Buildable:
		Prerequisites: ~disabled

4TNK:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

MNLY:
	Buildable:
		Prerequisites: ~disabled

TTNK:
	Buildable:
		Prerequisites: ~disabled

CTNK:
	Buildable:
		Prerequisites: ~disabled

MGG:
	Buildable:
		Prerequisites: ~disabled

GAP:
	Buildable:
		Prerequisites: ~disabled

MRJ:
	Buildable:
		Prerequisites: ~disabled

E7:
	Buildable:
		Prerequisites: ~disabled

C1:
	-Crushable:

C2:
	-Crushable:

C5:
	-Crushable:

C7:
	-Crushable:

C8:
	-Crushable:

SHOK:
	Buildable:
		Prerequisites: ~disabled

THF:
	Buildable:
		Prerequisites: ~disabled

STNK:
	Buildable:
		Prerequisites: ~disabled

DTRK:
	Buildable:
		Prerequisites: ~disabled

QTNK:
	Buildable:
		Prerequisites: ~disabled
