World:
	LuaScript:
		Scripts: campaign-global.lua, gdi06.lua
	MusicPlaylist:
		BackgroundMusic: rain-ambient
		StartingMusic: rain
	WeatherOverlay:
		ChangingWindLevel: true
		WindLevels: -5, -3, -2, 0, 2, 3, 5
		WindTick: 150, 550
		InstantWindChanges: false
		UseSquares: false
		ScatterDirection: 0, 0
		Gravity: 8.00, 12.00
		SwingOffset: 0, 0
		SwingSpeed: 0, 0
		SwingAmplitude: 0, 0
		ParticleColors: 304074, 28386C, 202C60, 182C54
		LineTailAlphaValue: 150
		ParticleSize: 1, 1
	GlobalLightingPaletteEffect:
		Red: 0.75
		Green: 0.85
		Blue: 1.5
		Ambient: 0.45
	MissionData:
		Briefing: Use a GDI Commando to infiltrate the Nod base. **** ** destroy the ******** so that the base is incapacitated. Get in, hit it, and get the **** out.
		BriefingVideo: gdi6.vqa
		StartVideo: nitejump.vqa
		WinVideo: sabotage.vqa
		LossVideo: gdilose.vqa
	MapOptions:
		ShortGameCheckboxLocked: True
		ShortGameCheckboxEnabled: True
	ScriptLobbyDropdown@difficulty:
		ID: difficulty
		Label: Difficulty
		Values:
			easy: Easy
			normal: Normal
			hard: Hard
		Default: easy
		Locked: false

Player:
	PlayerResources:
		DefaultCash: 0

^Bridge:
	DamageMultiplier@INVULNERABLE:
		Modifier: 0

BRIDGEHUT:
	-Targetable:

FLARE:
	RevealsShroud:
		Range: 5c0

SAM:
	SpawnActorOnDeath:
		Actor: e1

RMBO:
	MustBeDestroyed:
		RequiredForShortGame: true
	AutoTarget:
		EnableStances: false
		InitialStance: ReturnFire
	Health:
		HP: 15000

RMBO.easy:
	Inherits: RMBO
	Health:
		HP: 30000
	ChangesHealth:
		Step: 500
		Delay: 10
		StartIfBelow: 50
		DamageCooldown: 200
	RenderSprites:
		Image: RMBO

RMBO.hard:
	Inherits: RMBO
	-AutoTarget:
	-AutoTargetPriority@DEFAULT:
	-AutoTargetPriority@ATTACKANYTHING:
	-AttackMove:
	RenderSprites:
		Image: RMBO

E3.sticky:
	Inherits: E3
	AutoTarget:
		AllowMovement: false
	RenderSprites:
		Image: E3
