WEEDGUY:
	Inherits: ^Soldier
	Valued:
		Cost: 300
	Tooltip:
		Name: Chem Spray Infantry
	Voiced:
		VoiceSet: Weed
	Mobile:
		Speed: 42
	Health:
		HP: 13000
	Crushable:
		CrushSound: squishy2.aud
	Armament:
		Weapon: FireballLauncher
		LocalOffset: 317,0,453
	TakeCover:
		ProneOffset: 128,0,-320
	AttackFrontal:
		Voice: Attack
	-SpawnActorOnDeath@FLAMEGUY:
	WithDeathAnimation@fire:
		DeathSequence: die-
		DeathTypes:
			FireDeath: burning

UMAGON:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 400
	Tooltip:
		Name: Umagon
	Voiced:
		VoiceSet: Umagon
	Mobile:
		Speed: 71
	Health:
		HP: 15000
	Passenger:
	RevealsShroud:
		Range: 7c0
	Armament:
		Weapon: Sniper
	AttackFrontal:
		Voice: Attack
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

CHAMSPY:
	Inherits: ^Soldier
	Valued:
		Cost: 700
	DisguiseTooltip:
		Name: Chameleon Spy
	Voiced:
		VoiceSet: Spy
	Health:
		HP: 12000
	Mobile:
		Speed: 85
	RevealsShroud:
		Range: 9c0
	Passenger:
	Disguise:
		DisguisedCondition: disguise
	WithDecoration@disguise:
		RequiresCondition: disguise
		Position: TopRight
		Margin: 6, 10
		Image: pips
		Sequence: pip-disguise
		Palette: pips
	Infiltrates:
		Types: SpyInfiltrate
		Notification: BuildingInfiltrated
	-WithSplitAttackPaletteInfantryBody:
	WithDisguisingInfantryBody:
		IdleSequences: idle1, idle2

MUTANT:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 100
	Tooltip:
		Name: Mutant
	Voiced:
		VoiceSet: Mutant
	Health:
		HP: 5000
	Mobile:
		Speed: 56
	RevealsShroud:
		Range: 4c0
	Armament:
		Weapon: Vulcan
	AttackFrontal:
		Voice: Attack
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

MWMN:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 100
	Tooltip:
		Name: Mutant Soldier
	Voiced:
		VoiceSet: CivilianFemale
	Health:
		HP: 5000
	Mobile:
		Speed: 56
	RevealsShroud:
		Range: 4c0
	Armament:
		Weapon: Vulcan
	AttackFrontal:
		Voice: Attack
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

MUTANT3:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Inherits@EXPERIENCE: ^GainsExperience
	Inherits@EXPHOSPITAL: ^InfantryExperienceHospitalOverrides
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	Valued:
		Cost: 100
	Tooltip:
		Name: Mutant Sergeant
	Voiced:
		VoiceSet: Mutant
	Health:
		HP: 5000
	Mobile:
		Speed: 56
	RevealsShroud:
		Range: 4c0
	Armament:
		Weapon: Vulcan
	AttackFrontal:
		Voice: Attack
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
		Palette: player-nobright
		IsPlayerPalette: true
		SplitAttackPalette: bright
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

TRATOS:
	Inherits: ^Soldier
	Inherits@2: ^HealsOnTiberium
	Valued:
		Cost: 100
	Tooltip:
		Name: Tratos
	Voiced:
		VoiceSet: Tratos
	Health:
		HP: 20000
	Mobile:
		Speed: 71
	RevealsShroud:
		Range: 4c0

OXANNA:
	Inherits: ^Soldier
	Valued:
		Cost: 100
	Tooltip:
		Name: Oxanna
	Voiced:
		VoiceSet: Oxanna
	Health:
		HP: 5000
	Mobile:
		Speed: 56
	RevealsShroud:
		Range: 4c0
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack

SLAV:
	Inherits: ^Soldier
	Valued:
		Cost: 100
	Tooltip:
		Name: Slavick
	Voiced:
		VoiceSet: Slavick
	Health:
		HP: 30000
	Mobile:
		Speed: 56
	RevealsShroud:
		Range: 4c0
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack

CIV1:
	Inherits: ^CivilianInfantry
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
		Palette: player-nomuzzle
		IsPlayerPalette: true
		SplitAttackPalette: muzzle
	Armament:
		Weapon: Pistola
	AttackFrontal:
		Voice: Attack
	Voiced:
		VoiceSet: Civilian1

CIV2:
	Inherits: ^CivilianInfantry
	Voiced:
		VoiceSet: Civilian2

CIV3:
	Inherits: ^CivilianInfantry
	Voiced:
		VoiceSet: Civilian3

CTECH:
	Inherits: CIV3
	Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
	RenderSprites:
		Image: civ3
	WithSplitAttackPaletteInfantryBody:
		DefaultAttackSequence: attack
		Palette: player-nomuzzle
		IsPlayerPalette: true
		SplitAttackPalette: muzzle
	Armament:
		Weapon: Pistola
	AttackFrontal:
		Voice: Attack
	Voiced:
		VoiceSet: CivilianTechnician
