World:
	LuaScript:
		Scripts: campaign-global.lua, nod07a.lua, nod07a-AI.lua
	MusicPlaylist:
		StartingMusic: justdoit
		VictoryMusic: nod_win1
	MissionData:
		Briefing: The Brotherhood has located a huge field of Tiberium in the area.\n\nThe nearby village has laid claim to the field.\n\nEliminate the villagers, as to prevent any infection of our own workers.\n\nGDI forces are reported to be minimal, so elimination of them is of secondary importance.
		BriefingVideo: nod7a.vqa
		StartVideo: tankgo.vqa
		LossVideo: visor.vqa

Player:
	PlayerResources:
		DefaultCash: 1000

^Bridge:
	DamageMultiplier@INVULNERABLE:
		Modifier: 0

^CivBuilding:
	Targetable:
		TargetTypes: Ground, C4, Structure, NoAutoTarget

CYCL:
	Buildable:
		Prerequisites: ~disabled

NUK2:
	Buildable:
		Prerequisites: ~disabled

HPAD:
	Buildable:
		Prerequisites: ~disabled

BRIK:
	Buildable:
		Prerequisites: ~disabled

EYE:
	Buildable:
		Prerequisites: ~disabled

GUN:
	Buildable:
		Prerequisites: ~disabled

OBLI:
	Buildable:
		Prerequisites: ~disabled

TMPL:
	Buildable:
		Prerequisites: ~disabled

E2:
	Buildable:
		Prerequisites: ~pyle

E5:
	Buildable:
		Prerequisites: ~disabled

E6:
	-RepairsBridges:

HARV:
	Harvester:
		SearchFromProcRadius: 45
		SearchFromHarvesterRadius: 45

HTNK:
	Buildable:
		Prerequisites: ~disabled

RMBO:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

MTNK:
	Buildable:
		Prerequisites: ~weap

FTNK:
	Buildable:
		Prerequisites: ~disabled

MLRS:
	Buildable:
		Prerequisites: ~disabled

MSAM:
	Buildable:
		Prerequisites: ~disabled

ATWR:
	Buildable:
		Prerequisites: ~disabled

HELI:
	Buildable:
		Prerequisites: ~disabled

STNK:
	Buildable:
		Prerequisites: ~disabled

ARTY:
	Buildable:
		Prerequisites: ~disabled

FIX:
	Buildable:
		Prerequisites: ~disabled

SBAG:
	Buildable:
		Queue: Defence.GDI, Defence.Nod

GTWR:
	Buildable:
		Queue: Defence.GDI
	Armament:
		Weapon: HighV.in

HQ:
	AirstrikePower:
		Prerequisites: gdi
		SquadSize: 1

TRAN.IN:
	Inherits: TRAN
	RejectsOrders:
	-Selectable:
	RenderSprites:
		Image: TRAN
	Buildable:
		Prerequisites: ~disabled
	Interactable:
