World:
	LuaScript:
		Scripts: campaign-global.lua, gdi05b.lua
	MusicPlaylist:
		StartingMusic: rain
	MissionData:
		Briefing: A GDI field base is under attack. They have fended off one attack but will not survive another.\n\nMove to the base, repair the structures and then launch a strike force to destroy the Nod base in the area.\n\nDestroy all Nod units and structures.
		BackgroundVideo: podium.vqa
		BriefingVideo: gdi5.vqa
		StartVideo: seige.vqa
		WinVideo: nodlose.vqa
		LossVideo: gdilose.vqa
	SmudgeLayer@SCORCH:
		InitialSmudges:
			15,56: sc3,0
			40,53: sc2,0
			24,53: sc2,0
			39,52: sc5,0
			24,52: sc1,0
			39,51: sc4,0

Player:
	EnemyWatcher:
	PlayerResources:
		DefaultCash: 4000

^Palettes:
	IndexedPlayerPalette:
		PlayerIndex:
			AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191
	IndexedPlayerPalette@units:
		PlayerIndex:
			AbandonedBase: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191

^Building:
	AnnounceOnSeen:

SBAG:
	Buildable:
		Prerequisites: ~disabled

GTWR:
	Buildable:
		Prerequisites: ~disabled

ATWR:
	Buildable:
		Prerequisites: ~disabled

WEAP:
	Buildable:
		Prerequisites: ~disabled

CYCL:
	Buildable:
		Prerequisites: ~disabled

NUK2:
	Buildable:
		Prerequisites: ~disabled

FIX:
	Buildable:
		Prerequisites: ~disabled

HPAD:
	Buildable:
		Prerequisites: ~disabled

BRIK:
	Buildable:
		Prerequisites: ~disabled

EYE:
	Buildable:
		Prerequisites: ~disabled

GUN:
	Buildable:
		Prerequisites: ~disabled

OBLI:
	Buildable:
		Prerequisites: ~disabled

TMPL:
	Buildable:
		Prerequisites: ~disabled

E2:
	Buildable:
		Prerequisites: ~pyle

E3:
	Buildable:
		Prerequisites: ~disabled

HARV:
	Buildable:
		Prerequisites: ~disabled

MTNK:
	Buildable:
		Prerequisites: ~disabled

HTNK:
	Buildable:
		Prerequisites: ~disabled

RMBO:
	Buildable:
		Prerequisites: ~disabled

MSAM:
	Buildable:
		Prerequisites: ~disabled

ARTY:
	Buildable:
		Prerequisites: ~disabled

MLRS:
	Buildable:
		Prerequisites: ~disabled

STNK:
	Buildable:
		Prerequisites: ~disabled

MCV:
	Buildable:
		Prerequisites: ~disabled

FTNK:
	Buildable:
		Prerequisites: ~disabled

airstrike.proxy:
	AirstrikePower:
		SquadSize: 1
