MGG:
	GeneratesGap:
		Range: 10
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 11
		Prerequisites: weap,atek
		Owner: allies
		Cost: 600
		Description: Mobile Gap Generator
		LongDesc: Regenerates Fog of War in a small area \naround the unit.\n  Unarmed
	Selectable:
		Priority: 3
	Unit:
		HP: 110
		Armor: light
		Crewed: yes
		Sight: 4
		Speed: 9
	RenderUnitSpinner:
		Offset: 0,6,0,-3

MRJ:
	JamsRadar:
		Range: 10
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 12
		Prerequisites: weap,dome
		Owner: allies
		Cost: 600
		Description: Radar Jammer
		LongDesc: Hides nearby units on the enemy's minimap.\n  Unarmed
	Selectable:
		Priority: 3
	Unit:
		HP: 110
		Armor: light
		Crewed: yes
		Sight: 7
		Speed: 9
	Mobile:
		MovementType: Track
	RenderUnitSpinner:
		Offset: 0,4,0,-6

BADR:
	ParaDrop:
		LZRange: 4
	Inherits: ^Plane
	Unit:
		HP: 60
		Armor: light
		ROT: 5
		Sight: 0
		Speed: 16
	Plane:
	RenderUnit:
	WithShadow:
	IronCurtainable:
	Cargo:
		Passengers: 10
	-Selectable:

V2RL:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 4
		Prerequisites: weap,dome
		Owner: soviet
		Cost: 700
		Description: V2 Rocket
		LongDesc: Long-range rocket artillery.\n  Strong vs Infantry, Buildings\n  Weak vs Tanks, Aircraft
	Unit:
		HP: 150
		Armor: light
		Crewed: yes
		Sight: 5
		Speed: 7
	Mobile:
		MovementType: Track
	AttackBase:
		PrimaryWeapon: SCUD
	RenderUnitReload:
	AutoTarget:

1TNK:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 4
		Prerequisites: weap
		Owner: allies
		Cost: 700
		Description: Light Tank
		LongDesc: Light Tank, good for scouting.\n  Strong vs Light Vehicles\n  Weak vs Tanks, Aircraft
	Unit:
		HP: 300
		Armor: heavy
		Crewed: yes
		Sight: 4
		Speed: 9
	Mobile:
		MovementType: Track
	Turreted:
		ROT: 5
	AttackTurreted:
		PrimaryWeapon: 75mm
		Recoil: 2
	RenderUnitTurreted:
	AutoTarget:

2TNK:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 6
		Prerequisites: weap
		Owner: allies
		Cost: 800
		Description: Medium Tank
		LongDesc: Allied Main Battle Tank.\n  Strong vs Tanks, Light Vehicles\n  Weak vs Infantry, Aircraft
	Unit:
		HP: 400
		Armor: heavy
		Crewed: yes
		Sight: 5
		Speed: 8
	Mobile:
		MovementType: Track
	Turreted:
		ROT: 5
	AttackTurreted:
		PrimaryWeapon: 90mm
		Recoil: 3
	RenderUnitTurreted:
	AutoTarget:

3TNK:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 4
		Prerequisites: weap
		Owner: soviet
		Cost: 950
		Description: Heavy Tank
		LongDesc: Soviet Main Battle Tank, with dual cannons\n  Strong vs Tanks, Light Vehicles\n  Weak vs Infantry, Aircraft
	Unit:
		HP: 400
		Armor: heavy
		Crewed: yes
		Sight: 5
		Speed: 7
	Mobile:
		MovementType: Track
	Turreted:
		ROT: 5
	AttackTurreted:
		PrimaryWeapon: 105mm
		SecondaryWeapon: 105mm
		Recoil: 3
	RenderUnitTurreted:
	AutoTarget:

4TNK:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 10
		Prerequisites: weap,stek
		Owner: soviet
		Cost: 1700
		Description: Mammoth Tank
		LongDesc: Big and slow tank, with anti-air capability.\n  Strong vs Tanks, Aircraft\n  Weak vs Infantry
	Unit:
		HP: 600
		Armor: heavy
		Crewed: yes
		Sight: 6
		Speed: 4
	Mobile:
		MovementType: Track
	Turreted:
		ROT: 5
	AttackTurreted:
		PrimaryWeapon: 120mm
		SecondaryWeapon: MammothTusk
		PrimaryLocalOffset: -4,-5,0,4,-5,0
		SecondaryLocalOffset: -7,2,25,7,2,-25
		Recoil: 4
	RenderUnitTurreted:
	AutoTarget:

ARTY:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 8
		Prerequisites: weap
		Owner: allies
		Cost: 600
		Description: Artillery
		LongDesc: Long-range artillery.\n  Strong vs Infantry, Buildings\n  Weak vs Tanks, Aircraft
	Unit:
		HP: 75
		Armor: light
		Crewed: yes
		ROT: 2
		Sight: 5
		Speed: 6
	Mobile:
		MovementType: Track
	AttackBase:
		PrimaryWeapon: 155mm
	RenderUnit:
	Explodes:
	AutoTarget:

HARV:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 1
		Prerequisites: weap,proc
		Owner: allies,soviet
		Cost: 1400
		Description: Ore Truck
		LongDesc: Collects Ore and Gems for processing.\n  Unarmed
	Selectable:
		Priority: 7
	Harvester:
		Capacity: 28
		Resources: Ore,Gems
	Unit:
		HP: 600
		Armor: heavy
		Crewed: yes
		Sight: 4
		Speed: 6
	Mobile:
		MovementType: Track
	RenderUnit:

MCV:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 11
		Prerequisites: weap,fix
		Owner: allies,soviet
		Cost: 2500
		Description: Mobile Construction Vehicle
		LongDesc: Deploys into another Construction Yard.\n  Unarmed
	Selectable:
		Priority: 3
	Unit:
		HP: 600
		Armor: light
		Crewed: yes
		Sight: 4
		Speed: 6
	TransformsOnDeploy:
		TransformsInto: fact
		Offset:-1,-1
		DeployDirections: 96
		TransformSounds: placbldg.aud, build5.aud
		NoTransformSounds: nodeply1.aud
	RenderUnit:

JEEP:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 3
		Prerequisites: weap
		Owner: allies
		Cost: 600
		Description: Ranger
		LongDesc: Fast scout & anti-infantry vehicle.\n  Strong vs Infantry\n  Weak vs Tanks, Aircraft
	Unit:
		HP: 150
		Armor: light
		Crewed: yes
		ROT: 10
		Sight: 6
		Speed: 10
	Turreted:
		ROT: 10
	AttackTurreted:
		PrimaryWeapon: M60mg
		PrimaryOffset: 0,0,0,-2
		MuzzleFlash: yes
	RenderUnitTurreted:
	AutoTarget:

APC:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 5
		Prerequisites: weap,tent
		Owner: allies
		Cost: 800
		Description: Armored Personnel Carrier
		LongDesc: Tough infantry transport.\n  Strong vs Infantry, Light Vehicles\n  Weak vs Tanks, Aircraft
	Unit:
		HP: 200
		Armor: heavy
		Sight: 5
		Speed: 10
	Mobile:
		MovementType: Track
	AttackBase:
		PrimaryWeapon: M60mg
		PrimaryOffset: 0,0,0,-4
		MuzzleFlash: yes
	RenderUnitMuzzleFlash:
	AutoTarget:
	Cargo:
		PassengerTypes: Foot
		Passengers: 5
		UnloadFacing: 220

MNLY.AP:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 3
		Prerequisites: weap,fix
		Owner: soviet
		Cost: 800
		Icon: MNLYICON
		Description: Minelayer (Anti-Personnel)
		LongDesc: Lays mines to destroy unwary enemy units.\n  Unarmed
	Unit:
		HP: 100
		Armor: heavy
		Crewed: yes
		Sight: 5
		Speed: 9
	Mobile:
		MovementType: Track
	RenderUnit:
		Image: MNLY
	Minelayer:
		Mine: MINP
	MineImmune:
	LimitedAmmo:
		Ammo: 5

MNLY.AT:
	Inherits: ^Vehicle
	Buildable:
		TechLevel: 3
		Prerequisites: weap,fix
		Owner: allies
		Cost: 800
		Icon: MNLYICON
		Description: Minelayer (Anti-Tank)
		LongDesc: Lays mines to destroy unwary enemy units.\n  Unarmed
	Unit:
		HP: 100
		Armor: heavy
		Crewed: yes
		Sight: 5
		Speed: 9
	Mobile:
		MovementType: Track
	RenderUnit:
		Image: MNLY
	Minelayer:
		Mine: MINV
	MineImmune:
	LimitedAmmo:
		Ammo: 5

TRUK:
	Inherits: ^Vehicle
	Unit:
		HP: 110
		Armor: light
		Sight: 3
		Speed: 10
	RenderUnit:

SS:
	Inherits: ^Ship
	Buildable:
		TechLevel: 5
		Prerequisites: spen
		BuiltAt: spen
		Owner: soviet
		Cost: 950
		Description: Submarine
		LongDesc: Submerged anti-ship unit armed with \ntorpedoes.\n  Strong vs Ships\n  Weak vs Everything\n  Special Ability: Submerge
	Unit:
		HP: 120
		Armor: light
		ROT: 7
		Sight: 6
		Speed: 6
		WaterBound: yes
		TargetType: Sub
	RenderUnit:
	Submarine:
	AttackBase:
		PrimaryWeapon: TorpTube
		FireDelay: 2
	Chronoshiftable:
	IronCurtainable:
	RepairableNear:

DD:
	Inherits: ^Ship
	Buildable:
		TechLevel: 7
		Prerequisites: syrd
		BuiltAt: syrd
		Owner: allies
		Cost: 1000
		Description: Destroyer
		LongDesc: Fast multi-role ship. \n  Strong vs Submarines, Aircraft\n  Weak vs Infantry, Tanks
	Unit:
		HP: 400
		Armor: heavy
		ROT: 7
		Sight: 6
		Speed: 6
		WaterBound: yes
	Turreted:
		ROT: 7
	AttackTurreted:
		PrimaryWeapon: Stinger
		SecondaryWeapon: DepthCharge
		PrimaryOffset: 0,-8,0,-3
	RenderUnitTurreted:
	AutoTarget:
	Chronoshiftable:
	IronCurtainable:
	RepairableNear:

CA:
	Inherits: ^Ship
	Buildable:
		TechLevel: 10
		Prerequisites: syrd,atek
		BuiltAt: syrd
		Owner: allies
		Cost: 2000
		Description: Cruiser
		LongDesc: Very slow long-range ship. \n  Strong vs Buildings\n  Weak vs Ships, Submarines
	Unit:
		HP: 700
		Armor: heavy
		ROT: 5
		Sight: 7
		Speed: 4
		WaterBound: yes
	Turreted:
		ROT: 5
	AttackTurreted:
		PrimaryWeapon: 8Inch
		SecondaryWeapon: 8Inch
		PrimaryOffset: 0,17,0,-2
		SecondaryOffset: 0,-17,0,-2
		Recoil: 3
	RenderUnitTurreted:
	AutoTarget:
	Chronoshiftable:
	IronCurtainable:
	RepairableNear:

LST:
	Inherits: ^Ship
	Buildable:
		TechLevel: 3
		Owner: allies,soviet
		Cost: 700
		Description: Transport
		LongDesc: General-purpose naval transport.\nCan carry infantry and tanks.\n  Unarmed
	Unit:
		HP: 350
		Armor: heavy
		ROT: 10
		Sight: 6
		Speed: 14
		WaterBound: yes
	RenderUnit:
	Cargo:
		PassengerTypes: Foot,Wheel,Track
		Passengers: 5
	IronCurtainable:
	RepairableNear:

PT:
	Inherits: ^Ship
	Buildable:
		TechLevel: 5
		Prerequisites: syrd
		BuiltAt: syrd
		Owner: allies
		Cost: 500
		Description: Gunboat
		LongDesc: Light scout & support ship. \n  Strong vs Ships, Submarines\n  Weak vs Aircraft
	Unit:
		HP: 200
		Armor: heavy
		ROT: 7
		Sight: 7
		Speed: 9
		WaterBound: yes
	Turreted:
		ROT: 7
	AttackTurreted:
		PrimaryWeapon: 2Inch
		SecondaryWeapon: DepthCharge
		PrimaryOffset: 0,-6,0,-1
	RenderUnitTurreted:
	AutoTarget:
	Chronoshiftable:
	IronCurtainable:
	RepairableNear:

MIG:
	Inherits: ^Plane
	Buildable:
		TechLevel: 10
		Prerequisites: afld
		BuiltAt: afld
		Owner: soviet
		Cost: 1200
		Description: Mig Attack Plane
		LongDesc: Fast Ground-Attack Plane.\n  Strong vs Buildings\n  Weak vs Infantry, Light Vehicles
	Unit:
		HP: 50
		Armor: light
		InitialFacing: 192
		ROT: 5
		Sight: 0
		Speed: 20
	AttackPlane:
		PrimaryWeapon: Maverick
		SecondaryWeapon: Maverick
	Plane:
	RenderUnit:
	WithShadow:
	LimitedAmmo:
		Ammo: 3
	IronCurtainable:
	ReturnOnIdle:

YAK:
	Inherits: ^Plane
	Buildable:
		TechLevel: 5
		Prerequisites: afld
		BuiltAt: afld
		Owner: soviet
		Cost: 800
		Description: Yak Attack Plane
		LongDesc: Anti-Tanks & Anti-Infantry Plane.\n  Strong vs Infantry, Tanks\n  Weak vs Buildings
	Unit:
		HP: 60
		Armor: light
		Crewed: yes
		InitialFacing: 192
		ROT: 5
		Sight: 0
		Speed: 16
	AttackPlane:
		PrimaryWeapon: ChainGun
		SecondaryWeapon: ChainGun
	Plane:
	RenderUnit:
	WithShadow:
	LimitedAmmo:
		Ammo: 15
	IronCurtainable:
	ReturnOnIdle:

TRAN:
	Inherits: ^Plane
	Buildable:
		TechLevel: 11
		Prerequisites: hpad
		BuiltAt: hpad
		Owner: allies
		Cost: 1200
		Description: Transport Helicopter
		LongDesc: Fast Infantry Transport Helicopter.\n  Unarmed
	Unit:
		HP: 90
		Armor: light
		InitialFacing: 20
		ROT: 5
		Sight: 0
		Speed: 12
	Helicopter:
	RenderUnitRotor:
		PrimaryOffset: 0,14,0,-4
		SecondaryOffset: 0,-14,0,-2
	WithShadow:
	Cargo:
		PassengerTypes: Foot
		Passengers: 5
	IronCurtainable:

HELI:
	Inherits: ^Plane
	Buildable:
		TechLevel: 9
		Prerequisites: hpad
		BuiltAt: hpad
		Owner: allies
		Cost: 1200
		Description: Longbow
		LongDesc: Helicopter Gunship with AG Missiles.\n  Strong vs Buildings, Tanks\n  Weak vs Infantry
	Unit:
		HP: 225
		Armor: heavy
		Crewed: yes
		InitialFacing: 20
		ROT: 4
		Sight: 0
		Speed: 16
	AttackHeli:
		PrimaryWeapon: Hellfire
		SecondaryWeapon: Hellfire
		PrimaryOffset: -5,0,0,2
		SecondaryOffset: 5,0,0,2
	Helicopter:
	RenderUnitRotor:
		PrimaryOffset: 0,0,0,-2
	WithShadow:
	LimitedAmmo:
		Ammo: 6
	IronCurtainable:

HIND:
	Inherits: ^Plane
	Buildable:
		TechLevel: 9
		Prerequisites: hpad
		BuiltAt: hpad
		Owner: allies
		Cost: 1200
		Description: Hind
		LongDesc: Helicopter Gunship with Chainguns.\n  Strong vs Infantry, Light Vehicles.\n  Weak vs Tanks
	Unit:
		HP: 225
		Armor: heavy
		Crewed: yes
		InitialFacing: 20
		ROT: 4
		Sight: 0
		Speed: 12
	AttackHeli:
		PrimaryWeapon: ChainGun
		PrimaryOffset: -5,0,0,2
		SecondaryOffset: 5,0,0,2
	Helicopter:
	RenderUnitRotor:
	WithShadow:
	LimitedAmmo:
		Ammo: 12
	IronCurtainable:

U2:
	Inherits: ^Plane
	Unit:
		HP: 2000
		Armor: heavy
		ROT: 7
		Sight: 0
		Speed: 40
	Plane:
	RenderUnit:
	WithShadow:
	IronCurtainable:
	-Selectable:
