<?xml version="1.0" encoding="utf-8"?>
<sequences>
  <!-- Mobile Construction Vehicle -->
  <unit name="mcv">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- Tiberium Harvester -->
  <unit name="harv">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="harvest" start="32" length="4" facings="8" />
  </unit>
  <!-- Nod Buggy -->
  <unit name="bggy">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
    <sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
  </unit>
  <!-- Nod Supply Aircraft -->
  <unit name="c17">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- Transport Helicopter -->
  <unit name="tran">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="rotor" start="0" length="4" src="lrotor" />
    <sequence name="rotor2" start="0" length="4" src="rrotor" />
    <sequence name="slow-rotor" start="4" length="8" src="lrotor" />
    <sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
    <sequence name="open" start="32" length="4" />
    <sequence name="unload" start="35" length="1" />
  </unit>
  <!-- Apache Longbow -->
  <unit name="heli">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="rotor" start="0" length="4" src="lrotor" />
    <sequence name="slow-rotor" start="4" length="8" src="lrotor" />
  </unit>
  <!-- Orca Helicopter -->
  <unit name="orca">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="damaged-idle" start="32" facings="32" />
  </unit>
  <!-- Medium Tank -->
  <unit name="mtnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- Light Tank -->
  <unit name="ltnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- Mammoth Tank -->
  <unit name="htnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- Humvee -->
  <unit name="jeep">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
    <sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
  </unit>
  <!-- Attack Bike -->
  <unit name="bike">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- Flame Tank -->
  <unit name="ftnk">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- Mobile HQ -->
  <unit name="mhq">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="spinner" start="32" length="32" />
  </unit>
  <!-- Rocket Launcher -->
  <unit name="msam">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="16" />
    <sequence name="turret-2" start="48" facings="16" />
    <sequence name="turret-3" start="64" facings="32" />
  </unit>
  <!-- SSM Launcher -->
  <unit name="mlrs">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
    <sequence name="turret-2" start="64" facings="32" />
    <sequence name="turret-3" start="96" facings="32" />
  </unit>
  <!-- Stealth Tank -->
  <unit name="stnk">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- artillery -->
  <unit name="arty">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- apc -->
  <unit name="apc">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
    <sequence name="close" start="32" length="3" />
    <sequence name="unload" start="32" length="1" />
  </unit>
  <!-- Hovercraft -->
  <unit name="lst">
    <sequence name="idle" start="0" facings="4" />
  </unit>
  <!-- Gunboat -->
  <unit name="boat">
    <sequence name="left" start="0" length="32" />
    <sequence name="left-damaged" start="32" length="32" />
    <sequence name="left-critical" start="64" length="32" />
    <sequence name="right" start="96" length="32" />
    <sequence name="right-damaged" start="128" length="32" />
    <sequence name="right-critical" start="160" length="32" />
  </unit>
  <unit name="a10">
    <sequence name="idle" start="0" facings="32" />
  </unit>
</sequences>