<?xml version="1.0" encoding="utf-8"?>
<!-- 	openra/sequences.xml

		this file describes animation sequences for structures and units.
		
		<sequence src=...> can be used to override the choice of .shp file
		used to extract a sequence. if it is not present, the .shp matching
		the unit name is used instead.
		
		either of <sequence length=...> or <sequence end=...> are
		recognized; if neither is present, a 1-frame sequence is assumed
		
		also, <sequence length="*"> creates a sequence that includes all frames
		after `start`.
		 
		one day, we might support inheritance here too.
		
		standard sequence names:
			idle		- doing nothing
			make		- deploy (sell is `make` played backwards)
			build		- production building doing something
			
			damaged-idle	- doing nothing while on yellow health (or worse)
			damaged-build	- production while on yellow health
			
		author: C. Forbes
			
-->
<sequences>
  <!-- forward command post (campaign specific building) -->
  <unit name="fcom">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" />
  </unit>
  <!-- construction yard -->
  <unit name="fact">
    <sequence name="idle" start="0" />
    <sequence name="make" start="0" length="32" src="factmake" />
    <sequence name="build" start="1" length="25" />
    <sequence name="damaged-idle" start="26" />
    <sequence name="damaged-build" start="27" length="25" />
  </unit>
  <!-- refinery -->
  <unit name="proc">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="procmake" />
  </unit>
  <!-- silo -->
  <unit name="silo">
    <sequence name="idle" start="0" length="5" />
    <sequence name="damaged-idle" start="5" length="5" />
    <sequence name="make" start="0" length="*" src="silomake" />
  </unit>
  <!-- power plant -->
  <unit name="powr">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="powrmake" />
  </unit>
  <!-- advanced power plant -->
  <unit name="apwr">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="apwrmake" />
  </unit>
  <!-- soviet barracks -->
  <unit name="barr">
    <sequence name="idle" start="0" length="10" />
    <sequence name="damaged-idle" start="10" length="10" />
    <sequence name="make" start="0" length="*" src="barrmake" />
  </unit>
  <!-- allied barracks -->
  <unit name="tent">
    <sequence name="idle" start="0" length="10" />
    <sequence name="damaged-idle" start="10" length="10" />
    <sequence name="make" start="0" length="*" src="tentmake" />
  </unit>
  <!-- kennel -->
  <unit name="kenn">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="kennmake" />
  </unit>
  <!-- radar dome -->
  <unit name="dome">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="domemake" />
  </unit>
  <!-- allied tech center -->
  <unit name="atek">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="atekmake" />
    <sequence name="active" start="0" length="*" src="sputdoor" />
  </unit>
  <!-- soviet tech center -->
  <unit name="stek">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="stekmake" />
  </unit>
  <!-- war factory -->
  <unit name="weap">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="weapmake" />
    <sequence name="build-top" start="0" length="4" src="weap2" />
    <sequence name="damaged-build-top" start="4" length="4" src="weap2" />
    <sequence name="idle-top" start="0" length="1" src="weap2" />
    <sequence name="damaged-idle-top" start="4" length="1" src="weap2" />
  </unit>
  <!-- helipad -->
  <unit name="hpad">
    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="7" length="1" />
    <sequence name="make" start="0" length="20" src="hpadmake" />
    <sequence name="active" start="1" length="6" />
    <sequence name="damaged-active" start="8" length="6" />
  </unit>
  <!-- airfield -->
  <unit name="afld">
    <sequence name="idle" start="4" length="4" tick="160"/>
    <sequence name="damaged-idle" start="12" length="4" tick="160"/>
    <sequence name="make" start="0" length="11" src="afldmake" />
    <sequence name="active" start="0" length="4" tick="160"/>
    <sequence name="damaged-active" start="8" length="4" tick="160"/>
  </unit>
  <!-- sub pen -->
  <unit name="spen">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="spenmake" />
  </unit>
  <!-- shipyard -->
  <unit name="syrd">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="syrdmake" />
  </unit>
  <!-- repair pad -->
  <unit name="fix">
    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="7" length="1" />
    <sequence name="make" start="0" length="14" src="fixmake" />
    <sequence name="active" start="1" length="6" />
    <sequence name="damaged-active" start="8" length="6" />
  </unit>
  <!-- allied gun turret -->
  <unit name="gun">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="recoil" start="32" facings="32" />
    <sequence name="make" start="0" length="20" src="gunmake" />
    <sequence name="damaged-idle" start="64" length="32" />
    <sequence name="damaged-recoil" start="96" length="32" />
  </unit>
  <!-- AA gun -->
  <unit name="agun">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="damaged-idle" start="32" facings="32" />
    <sequence name="make" start="0" length="*" src="agunmake" />
  </unit>
  <!-- sam site -->
  <unit name="sam">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="damaged-idle" start="34" facings="32" />
    <sequence name="make" start="0" length="*" src="sammake" />
  </unit>
  <!-- flame turret -->
  <unit name="ftur">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="fturmake" />
  </unit>
  <!-- tesla coil -->
  <unit name="tsla">
    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="10" length="1" />
    <sequence name="make" start="0" length="13" src="tslamake" />
    <sequence name="active" start="1" length="9" />
    <sequence name="damaged-active" start="11" length="9" />
  </unit>
  <!-- pillbox -->
  <unit name="pbox">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="pboxmake" />
  </unit>
  <!-- camo pillbox -->
  <unit name="hbox">
    <sequence name="idle" start="0" />
    <sequence name="damaged-idle" start="1" />
    <sequence name="make" start="0" length="*" src="hboxmake" />
  </unit>
  <!-- gap generator -->
  <unit name="gap">
    <sequence name="idle" start="0" length="32" />
    <sequence name="damaged-idle" start="32" length="32" />
    <sequence name="make" start="0" length="*" src="gapmake" />
  </unit>
  <!-- iron curtain -->
  <unit name="iron">
    <sequence name="idle" start="0" length="1" />
    <sequence name="active" start="0" length="11" />
    <sequence name="damaged-idle" start="11" length="1" />
    <sequence name="damaged-active" start="11" length="11" />
    <sequence name="make" start="0" length="*" src="ironmake" />
  </unit>
  <!-- chronosphere -->
  <unit name="pdox">
    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="29" length="1" />
    <sequence name="active" start="0" length="29" />
    <sequence name="damaged-active" start="29" length="29" />
    <sequence name="make" start="0" length="*" src="pdoxmake" />
  </unit>
  <!-- nuclear missile silo -->
  <unit name="mslo">
    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="8" length="1" />
    <sequence name="make" start="0" length="15" src="mslomake" />
    <sequence name="active" start="1" length="7" />
    <sequence name="damaged-active" start="9" length="7" />
  </unit>
  <!-- mcv -->
  <unit name="mcv">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- truck -->
  <unit name="truk">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- harv -->
  <unit name="harv">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="harvest" start="32" length="8" facings="8" />
    <sequence name="empty" start="96" length="15" />
  </unit>
  <!-- light tank -->
  <unit name="1tnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- medium tank -->
  <unit name="2tnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- heavy tank -->
  <unit name="3tnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- mammoth tank -->
  <unit name="4tnk">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
  </unit>
  <!-- v2 rocket launcher -->
  <unit name="v2rl">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="empty-idle" start="32" facings="32" />
    <sequence name="aim" start="64" facings="8" />
    <sequence name="empty-aim" start="72" facings="8" />
  </unit>
  <!-- artillery -->
  <unit name="arty">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <!-- jeep -->
  <unit name="jeep">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="turret" start="32" facings="32" />
    <sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
  </unit>
  <!-- apc -->
  <unit name="apc">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="muzzle" start="0" length="6" facings="8" src="minigun" />
    <sequence name="close" start="32" length="3" />
    <sequence name="unload" start="32" length="1" />
  </unit>
  <!-- mine layer -->
  <unit name="mnly">
    <sequence name="idle" start="0" facings="32" />
    <!-- and 16 "lay mine" sprites, not used in real-ra -->
  </unit>
  <!-- radar jammer -->
  <unit name="mrj">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="spinner" start="32" length="32" />
  </unit>
  <!-- mobile gap generator -->
  <unit name="mgg">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="spinner" start="32" length="8" />
  </unit>
  <!-- submarine -->
  <unit name="ss">
    <sequence name="idle" start="0" facings="16" />
  </unit>
  <!-- rifle infantry -->
  <unit name="e1">
    <sequence name="stand" start="0" facings="8" />
    <sequence name="stand2" start="8" length="8" />
    <sequence name="stand3" start="128" length="16" />
    <sequence name="run" start="16" length="6" facings="8" />
    <sequence name="shoot" start="64" length="8" facings="8" />
    <sequence name="crawl" start="144" length="4" facings="8" />
    <sequence name="standup-0" start="176" length="2" facings="8" />
    <sequence name="prone-shoot" start="192" length="8" facings="8" />
    <sequence name="idle1" start="256" length="16" />
    <sequence name="idle2" start="272" length="16" />
    <sequence name="die1" start="288" length="8" />
    <sequence name="die2" start="296" length="8" />
    <sequence name="die3" start="304" length="8" />
    <sequence name="die4" start="312" length="12" />
    <sequence name="die5" start="324" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
  </unit>
  <!-- build clock - hacked in -->
  <unit name="clock">
    <sequence name="idle" start="0" length="*" />
  </unit>
  <cursor src="mouse">
    <sequence name="default" start="0" />
    <sequence name="scroll" start="1" length="8" />
    <sequence name="generic-blocked" start="9" />
    <sequence name="move" start="10" length="4" x="12" y="12" />
    <sequence name="move-blocked" start="14" x="12" y="12" />
    <sequence name="select" start="15" length="6" x="12" y="12" />
    <sequence name="attackmove" start="21" length="8" x="12" y="12" />
    <sequence name="move-minimap" start="29" length="6" />
    <sequence name="repair" start="35" length="24" x="12" y="12" />
    <sequence name="deploy" start="59" length="9" x="12" y="12" />
    <sequence name="sell" start="68" length="12" x="12" y="12" />
    <sequence name="default-minimap" start="80" length="1" />
    <sequence name="ability" start="82" length="8" x="12" y="12" />
    <sequence name="nuke" start="90" length="7" x="12" y="12" />
    <sequence name="chrono-select" start="97" length="8" x="12" y="12" />
    <sequence name="chrono-target" start="105" length="8" x="12" y="12" />
    <sequence name="enter" start="113" length="3" x="12" y="12" />
    <sequence name="c4" start="116" length="3" x="12" y="12" />
    <sequence name="sell-blocked" start="119" length="1" x="12" y="12" />
    <sequence name="repair-blocked" start="120" length="1" x="12" y="12" />
    <sequence name="c4-minimap" start="121" length="3" />
    <sequence name="scroll-blocked" start="124" length="8" />
    <sequence name="attackmove-minimap" start="134" length="8" />
    <sequence name="enter-minimap" start="142" length="3" />
    <sequence name="guard-minimap" start="146" length="1" />
    <sequence name="guard" start="147" length="1" x="12" y="12" />
    <sequence name="sell-vehicle" start="148" length="12" />
    <sequence name="heal" start="160" length="4" x="12" y="12" />
    <sequence name="capture" start="164" length="3" />
    <sequence name="capture-minimap" start="167" length="3" />
    <sequence name="repair2" start="170" length="24" />
    <sequence name="heal-minimap" start="194" length="1" />
    <sequence name="attack" start="195" length="8" x="12" y="12" />
    <sequence name="attack-minimap" start="203" length="8" />
    <sequence name="deploy-blocked" start="211" length="1" x="12" y="12" />
    <sequence name="enter-blocked" start="212" length="1" />
    <sequence name="repair2-blocked" start="213" length="1" />
    <sequence name="ability-minimap" start="214" length="8" />
  </cursor>
  <cursor src="nopower">
    <sequence name="powerdown-blocked" start="0" length="1" x="12" y="12" />
    <sequence name="powerdown" start="1" length="3" x="12" y="12" />
  </cursor>
  <unit name="powerdown">
    <sequence name="disabled" start="3" length="1" src="speed" />
  </unit>
  <unit name="120mm">
    <sequence name="idle" start="0" length="1" />
  </unit>
  <unit name="e3">
    <sequence name="stand" start="0" facings="8" />
    <sequence name="stand2" start="8" length="8" />
    <sequence name="run" start="16" length="6" facings="8" />
    <sequence name="shoot" start="64" length="8" facings="8" />
    <sequence name="die1" start="304" length="8" />
    <sequence name="die2" start="312" length="8" />
    <sequence name="die3" start="320" length="8" />
    <sequence name="die4" start="328" length="12" />
    <sequence name="die5" start="340" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
    <sequence name="crawl" start="144" length="4" facings="8" />
    <sequence name="prone-shoot" start="192" length="10" facings="8" />
  </unit>
  <unit name="e6">
    <sequence name="stand" start="0" facings="8" />
    <sequence name="stand2" start="8" length="8" />
    <sequence name="run" start="16" length="6" facings="8" />
    <sequence name="die1" start="146" length="8" />
    <sequence name="die2" start="154" length="8" />
    <sequence name="die3" start="162" length="8" />
    <sequence name="die4" start="170" length="12" />
    <sequence name="die5" start="182" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
    <sequence name="crawl" start="82" length="4" facings="8" />
  </unit>
  <unit name="ca">
    <sequence name="idle" start="0" facings="16" />
    <sequence name="turret" start="0" facings="32" src="turr" />
  </unit>
  <unit name="dd">
    <sequence name="idle" start="0" facings="16" />
    <sequence name="turret" start="0" facings="32" src="ssam" />
  </unit>
  <unit name="pt">
    <sequence name="idle" start="0" facings="16" />
    <sequence name="turret" start="0" facings="32" src="mgun" />
  </unit>
  <unit name="medi">
    <sequence name="stand" start="0" facings="8" />
    <sequence name="run" start="8" length="6" facings="8" />
    <sequence name="heal" start="56" length="58" />
    <sequence name="standup" start="114" length="2" facings="8" />
    <sequence name="die1" start="196" length="5" />
    <sequence name="die2" start="201" length="8" />
    <sequence name="die3" start="209" length="8" />
    <sequence name="die4" start="217" length="12" />
    <sequence name="die5" start="229" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
    <sequence name="crawl" start="130" length="4" facings="8" />
  </unit>
  <unit name="explosion">
    <sequence name="1" start="0" length="4" src="piff" />
    <sequence name="2" start="0" length="8" src="piffpiff" />
    <sequence name="3" start="0" length="14" src="napalm2" />
    <sequence name="4" start="0" length="14" src="veh-hit3" />
    <sequence name="5" start="0" length="22" src="veh-hit2" />
    <sequence name="6w" start="0" length="27" src="atomsfx" />
    <sequence name="1w" start="0" length="10" src="h2o_exp3" />
    <sequence name="5w" start="0" length="10" src="h2o_exp1" />
    <sequence name="3w" start="0" length="14" src="napalm2" />
    <sequence name="6" start="0" length="27" src="atomsfx" />
    <sequence name="4w" start="0" length="10" src="h2o_exp2" />
    <sequence name="2w" start="0" length="10" src="h2o_exp3" />
    <sequence name="7" start="0" length="18" src="fball1" />
    <sequence name="8" start="0" length="22" src="art-exp1" />
  </unit>
  <unit name="lst">
    <sequence name="idle" start="0" length="1" />
    <sequence name="open" start="1" length="4" />
    <sequence name="unload" start="4" length="1" />
  </unit>
  <unit name="pips">
    <sequence name="groups" start="8" length="10" />
    <sequence name="medic" start="20" length="1" />
    <sequence name="ready" start="3" length="1" />
    <sequence name="hold" start="4" length="1" />
    <sequence name="pip-empty" start="0" length="1" />
    <sequence name="pip-green" start="1" length="1" />
    <sequence name="pip-yellow" start="5" length="1" />
    <sequence name="pip-gray" start="6" length="1" />
    <sequence name="pip-red" start="7" length="1" />
    <sequence name="tag-fake" start="18" length="1" />
    <sequence name="tag-primary" start="2" length="1" />
  </unit>
  <unit name="mig">
    <sequence name="idle" start="0" facings="16" />
  </unit>
  <unit name="yak">
    <sequence name="idle" start="0" facings="16" />
  </unit>
  <unit name="heli">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="rotor" start="0" length="4" src="lrotor" />
    <sequence name="slow-rotor" start="4" length="8" src="lrotor" />
  </unit>
  <unit name="hind">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="rotor" start="0" length="4" src="lrotor" />
    <sequence name="slow-rotor" start="4" length="8" src="lrotor" />
  </unit>
  <unit name="tran">
    <sequence name="idle" start="0" facings="32" />
    <sequence name="rotor" start="0" length="4" src="lrotor" />
    <sequence name="rotor2" start="0" length="4" src="rrotor" />
    <sequence name="slow-rotor" start="4" length="8" src="lrotor" />
    <sequence name="slow-rotor2" start="4" length="8" src="rrotor" />
    <sequence name="open" start="32" length="4" />
    <sequence name="unload" start="35" length="1" />
  </unit>
  <unit name="v2">
    <sequence name="idle" start="0" facings="32" />
  </unit>
  <unit name="flagfly">
    <sequence name="idle" start="0" length="14" />
  </unit>
  <unit name="smoke_m">
    <sequence name="idle" start="0" length="91" />
    <sequence name="loop" start="49" length="42" />
    <sequence name="end" start="0" length="26" />
  </unit>
  <unit name="tc04">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="tc05">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="tc03">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="tc02">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="tc01">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="t17">
    <sequence name="idle" start="0" length="1" />
    <sequence name="burn" start="1" length="9" />
  </unit>
  <unit name="t16">
    <sequence name="idle" start="0" length="1" />
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    <sequence name="prone-shoot" start="288" length="12" facings="8" />
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    <sequence name="run" start="8" length="6" facings="8" />
    <sequence name="die1" start="236" length="6" />
    <sequence name="die2" start="242" length="9" />
    <sequence name="die3" start="236" length="6" />
    <sequence name="die4" start="242" length="9" />
    <sequence name="die5" start="251" length="14" />
    <sequence name="die6" start="0" length="17" src="electdog" />
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    <sequence name="stand2" start="8" length="8" />
    <sequence name="run" start="16" length="6" facings="8" />
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    <sequence name="die1" start="288" length="8" />
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    <sequence name="die5" start="324" length="18" />
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    <sequence name="crawl" start="144" length="4" facings="8" />
    <sequence name="prone-shoot" start="192" length="8" facings="8" />
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  <unit name="litning">
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    <sequence name="dim" start="4" length="4" />
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  <unit name="e7">
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    <sequence name="run" start="8" length="6" facings="8" />
    <sequence name="shoot" start="56" length="7" facings="8" />
    <sequence name="die1" start="262" length="8" />
    <sequence name="die2" start="270" length="8" />
    <sequence name="die3" start="278" length="8" />
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    <sequence name="crawl" start="128" length="4" facings="8" />
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    <sequence name="stand2" start="8" length="8" />
    <sequence name="run" start="16" length="6" facings="8" />
    <sequence name="shoot" start="64" length="16" facings="8" />
    <sequence name="die1" start="416" length="8" />
    <sequence name="die2" start="424" length="8" />
    <sequence name="die3" start="432" length="8" />
    <sequence name="die4" start="440" length="12" />
    <sequence name="die5" start="452" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
    <sequence name="crawl" start="208" length="4" facings="8" />
    <sequence name="prone-shoot" start="256" length="16" facings="8" />
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  <unit name="fb1">
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    <sequence name="run" start="8" length="6" facings="8" />
    <sequence name="die1" start="139" length="8" />
    <sequence name="die2" start="147" length="8" />
    <sequence name="die3" start="155" length="8" />
    <sequence name="die4" start="163" length="12" />
    <sequence name="die5" start="175" length="18" />
    <sequence name="die6" start="0" length="14" src="electro" />
    <sequence name="crawl" start="72" length="4" facings="8" />
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  <unit name="v01">
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="2" length="1" />
    <sequence name="active" start="1" length="1" />
    <sequence name="damaged-active" start="3" length="1" />
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    <sequence name="damaged-idle" start="2" length="1" />
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    <sequence name="idle" start="0" length="1" />
    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="2" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="1" length="1" />
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    <sequence name="damaged-idle" start="14" length="15" />
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    <sequence name="damaged-idle" start="2" length="1" />
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  <unit name="minv">
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  <unit name="tabs">
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    <sequence name="left-pressed" start="1" length="1" />
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    <sequence name="top-left" start="0" length="1" />
    <sequence name="top-right" start="1" length="1" />
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    <sequence name="bottom-right" start="3" length="1" />
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  <unit name="u2">
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    <sequence name="water" start="0" length="4" src="wwcrate" tick="500" />
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    <sequence name="dollar" start="0" length="21" src="dollar" />
    <sequence name="reveal-map" start="0" length="10" src="earth" />
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    <sequence name="fpower" start="0" length="29" src="fpower" />
    <sequence name="gps" start="0" length="21" src="gpsbox" />
    <sequence name="invuln" start="0" length="15" src="invulbox" />
    <sequence name="heal" start="0" length="35" src="invun" />
    <sequence name="nuke" start="0" length="9" src="missile2" />
    <sequence name="parabombs" start="0" length="13" src="parabox" />
    <sequence name="sonar" start="0" length="15" src="sonarbox" />
    <sequence name="stealth" start="0" length="15" src="stealth2" />
    <sequence name="timequake" start="0" length="43" src="tquake" />
    <sequence name="armor" start="0" length="23" src="armor" />
    <sequence name="chrono" start="0" length="25" src="chronbox" />
    <sequence name="airstrike" start="0" length="9" src="deviator" />
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  <unit name="parach">
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    <sequence name="idle" start="5" length="11" />
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    <sequence name="minor-damaged-idle" start="16" length="16" />
    <sequence name="damaged-idle" start="32" length="16" />
    <sequence name="critical-idle" start="48" length="16" />
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  <unit name="sbag">
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    <sequence name="damaged-idle" start="16" length="16" />
  </unit>
  <unit name="fenc">
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    <sequence name="damaged-idle" start="16" length="16" />
  </unit>
  <unit name="cycl">
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    <sequence name="damaged-idle" start="16" length="16" />
    <sequence name="critical-idle" start="32" length="16" />
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  <unit name="barb">
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    <sequence name="damaged-idle" start="16" length="16" />
  </unit>
  <unit name="wood">
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    <sequence name="damaged-idle" start="16" length="16" />
  </unit>
  <unit name="atomicup">
    <sequence name="idle" start="0" length="4" />
  </unit>
  <unit name="atomicdn">
    <sequence name="idle" start="0" length="4" />
  </unit>
  <unit name="bomblet">
    <sequence name="idle" start="0" length="7" />
  </unit>
  <unit name="nuke">
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    <sequence name="down" start="0" length="4" src="atomicdn" />
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  <unit name="c1">
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    <sequence name="crawl" start="8" length="6" facings="8" />
    <sequence name="shoot" start="120" length="4" facings="8" />
    <sequence name="die1" start="152" length="8" />
    <sequence name="die2" start="160" length="8" />
    <sequence name="die3" start="168" length="12" />
    <sequence name="die4" start="180" length="18" />
    <sequence name="die5" start="0" length="14" src="electro" />
    <sequence name="run" start="56" length="6" facings="8" />
  </unit>
	<unit name="c2">
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		<sequence name="crawl" start="8" length="6" facings="8" />
		<sequence name="shoot" start="120" length="4" facings="8" />
		<sequence name="die1" start="152" length="8" />
		<sequence name="die2" start="160" length="8" />
		<sequence name="die3" start="168" length="12" />
		<sequence name="die4" start="180" length="18" />
		<sequence name="die5" start="0" length="14" src="electro" />
		<sequence name="run" start="56" length="6" facings="8" />
	</unit>
</sequences>