FCOM:
	Inherits: ^Building
	Building:
		Power: -200
		Footprint: xx xx
		Dimensions: 2,2
		Capturable: true
		HP: 400
		Armor: wood
		Crewed: yes
		Sight: 10
	Bib:

V01:
	Inherits: ^Building
	Building:
		Footprint: xx xx
		Dimensions: 2,2
		Capturable: true
		Repairable: false
		HP: 400
		Armor: wood

V02:
	Inherits: ^Building
	Building:
		Footprint: xx xx
		Dimensions: 2,2
		Repairable: false
		HP: 400
		Armor: wood

V03:
	Inherits: ^Building
	Building:
		Footprint: xx xx
		Dimensions: 2,2
		Repairable: false
		HP: 400
		Armor: wood

V04:
	Inherits: ^Building
	Building:
		Footprint: xx xx
		Dimensions: 2,2
		Repairable: false
		HP: 400
		Armor: wood

V05:
	Inherits: ^Building
	Building:
		Footprint: xx
		Dimensions: 2,1
		Repairable: false
		HP: 400
		Armor: wood

V06:
	Inherits: ^Building
	Building:
		Footprint: xx
		Dimensions: 2,1
		Repairable: false
		HP: 400
		Armor: wood

V07:
	Inherits: ^Building
	Building:
		Footprint: xx
		Dimensions: 2,1
		Repairable: false
		HP: 400
		Armor: wood

V08:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V09:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V10:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V11:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V12:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V13:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V14:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V15:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V16:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V17:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V18:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V19:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood

V20:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V21:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V22:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V23:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V24:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V25:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V26:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V27:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V28:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V29:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V30:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V31:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V32:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V33:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V34:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V35:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V36:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

V37:
	Inherits: ^Building
	Building:
		Repairable: false
		HP: 400
		Armor: wood
		-Dimensions:
		-Footprint:
	RenderBuilding:
		Image: FCOM

BARL:
	Inherits: ^Building
	Selectable:
		Priority: 0
	Building:
		Repairable: false
		BaseNormal: no
		Adjacent: 0
		HP: 10
	Explodes:

BRL3:
	Inherits: ^Building
	Selectable:
		Priority: 0
	Building:
		Repairable: false
		BaseNormal: no
		Adjacent: 0
		HP: 10
	Explodes:

MISS:
	Inherits: ^Building
	Selectable:
		Priority: 0
	Building:
		Footprint: xxx xxx
		Dimensions: 3,2
		Capturable: true
		HP: 400
		Armor: wood
	Bib:

BR1:
	Bridge:
		SouthOffset: 0,2
	Category: Building
	Selectable:
	BelowUnits:
	Building:
		Footprint: ____ ____
		Dimensions: 4,2
		HP: 1000

BR2:
	Bridge:
		NorthOffset: 3,0
	Category: Building
	Selectable:
	BelowUnits:
	Building:
		Footprint: ____ ____
		Dimensions: 4,2
		HP: 1000

BR3:
	Bridge:
		Long: yes
		NorthOffset: 2,0
		SouthOffset: 0,1
	Category: Building
	Selectable:
	BelowUnits:
	Building:
		Footprint: ____ ____
		Dimensions: 4,2
		HP: 1000

BRIDGE1:
	Bridge:
		UseAlternateNames: yes
	Category: Building
	Selectable:
	BelowUnits:
	Building:
		Footprint: _____ _____ _____
		Dimensions: 5,3
		HP: 1000

BRIDGE2:
	Bridge:
		UseAlternateNames: yes
	Category: Building
	Selectable:
	BelowUnits:
	Building:
		Footprint: _____ _____
		Dimensions: 5,2
		HP: 1000