Player:
	ProductionQueue:
		BuildSpeed: .4
		LowPowerSlowdown: 3
	PlaceBuilding:
	GpsPower:
		Image: gpssicon
		OneShot: yes
		ChargeTime: 8
		Description: GPS Satellite
		LongDesc: Reveals the entire map
		Prerequisites: ATEK
		TechLevel: 12
		RevealDelay: 15
		LaunchSound: satlnch1.aud
	ChronoshiftPower:
		Image: warpicon
		ChargeTime: 7
		Description: Chronoshift
		LongDesc: Temporarily teleports a vehicle across \nthe map.
		Prerequisites: PDOX
		TechLevel: 12
		Duration: 3
		KillCargo: yes
	IronCurtainPower:
		Image: infxicon
		ChargeTime: 11
		Description: Invulnerability
		LongDesc: Makes a single unit invulnerable for a \nshort time.
		Prerequisites: IRON
		TechLevel: 12
		Duration: .75
	SpyPlanePower:
		Image: smigicon
		ChargeTime: 3
		Description: Spy Plane
		LongDesc: Reveals an area of the map.
		Prerequisites: AFLD
		TechLevel: 5
	ParatroopersPower:
		Image: pinficon
		ChargeTime: 6
		Description: Paratroopers
		LongDesc: A Badger drops a squad of Riflemen \nanywhere on the map
		Prerequisites: AFLD
		TechLevel: 5
		DropItems: E1,E1,E1,E3,E3
		SelectTargetSound: slcttgt1.aud
	NukePower:
		Image: atomicon
		ChargeTime: 13
		Description: Atom Bomb
		LongDesc: Launches a nuclear missile at a target location.
		Prerequisites: MSLO
		TechLevel: 12
		MissileWeapon: atomic
		BeginChargeSound: aprep1.aud
		EndChargeSound: aready1.aud
		SelectTargetSound: slcttgt1.aud
		LaunchSound: alaunch1.aud
	SonarPulsePower:
		Image: sonricon
		ChargeTime: 10
		Description: Sonar Pulse
		LongDesc: Reveals all submarines on the map for a \nshort time.
		TechLevel: 5
		GivenAuto: no
		OneShot: yes

World:
	GlobalDefaults:
	ScreenShaker:
	WaterPaletteRotation:
	ChronoshiftPaletteEffect:
	LightPaletteRotator:
	BuildingInfluence:
	UnitInfluence:
	ChoosePaletteOnSelect:
	BridgeLoadHook:
	CrateSpawner:
		Minimum: 1
		Maximum: 3
		SpawnInterval: 30
		WaterChance: .2
	PaletteFromFile@terrain_temperat:
		Name: terrain
		Filename: temperat.pal
	PaletteFromFile@terrain_snow:
		Name: snow
		Filename: snow.pal
	PlayerColorPalette@player0:
		Name: player0
		DisplayName: Gold
		BasePalette: terrain
		DisplayColor: 228, 200, 112
		Color1: 246,214,121
		Color2: 40,32,8
	PlayerColorPalette@player1:
		Name: player1
		DisplayName: Blue
		BasePalette: terrain
		DisplayColor: 56, 72, 125
		Color1: 226,230,246
		Color2: 8,20,52
	PlayerColorPalette@player2:
		Name: player2
		DisplayName: Red
		BasePalette: terrain
		DisplayColor: 238,0,0
		Color1: 255,20,0
		Color2: 56,0,0
	PlayerColorPalette@player3:
		Name: player3
		DisplayName: Orange
		BasePalette: terrain
		DisplayColor: 198,97,0
		Color1: 255,230,149
		Color2: 56,0,0
	PlayerColorPalette@player4:
		Name: player4
		DisplayName: Teal
		BasePalette: terrain
		DisplayColor: 28,109,97
		Color1: 93,194,165
		Color2: 0,32,32
	PlayerColorPalette@player5:
		Name: player5
		DisplayName: Salmon
		BasePalette: terrain
		DisplayColor: 153,76,53
		Color1: 210,153,125
		Color2: 56,0,0
	PlayerColorPalette@player6:
		Name: player6
		DisplayName: Green
		BasePalette: terrain
		DisplayColor: 76,101,60
		Color1: 160,240,140
		Color2: 20,20,20
	PlayerColorPalette@player7:
		Name: player7
		DisplayName: White
		BasePalette: terrain
		DisplayColor: 255,255,255
		Color1: 255,255,255
		Color2: 75,75,75
	PlayerColorPalette@player8:
		Name: player8
		DisplayName: Black
		BasePalette: terrain
		DisplayColor: 30,30,30
		Color1: 80,80,80
		Color2: 5,5,5
	PlayerColorPalette@neutral:
		Name: neutral
		DisplayName: Neutral
		BasePalette: terrain
		DisplayColor: 133,113,101
		Color1: 238,238,238
		Color2: 44,28,24
		Playable: no
	PaletteFromFile@chrome:
		Name: chrome
		Filename: temperat.pal
	PaletteFromFile@effect:
		Name: effect
		Filename: temperat.pal
	PaletteFromFile@cursor:
		Name: cursor
		Filename: temperat.pal
	PaletteFromRGBA@shadow:
		Name: shadow
		R: 0
		G: 0
		B: 0
		A: 140
	PaletteFromRGBA@highlight:
		Name: highlight
		R: 255
		G: 255
		B: 255
		A: 128
	PaletteFromRGBA@invuln:
		Name: invuln
		R: 128
		G: 0
		B: 0
		A: 128
	PaletteFromRGBA@disabled:
		Name: disabled
		R: 0
		G: 0
		B: 0
		A: 180
	ShroudPalette@shroud:
	ShroudPalette@fog:
		IsFog: yes
		Name: fog
	Country@0:
		Name: England
		Race: allies
	Country@1:
		Name: Germany
		Race: allies
	Country@2:
		Name: France
		Race: allies
	Country@3:
		Name: Ukraine
		Race: soviet
	Country@4:
		Name: Russia
		Race: soviet
	SellButton:
	RepairButton:
	PowerDownButton:
	BibLayer:
	ResourceLayer:
	ResourceType@ore:
		ResourceType: 1
		Palette: terrain
		SpriteNames: gold01,gold02,gold03,gold04
		ValuePerUnit: 25
		Name: Ore
		GrowthInterval: 1.2
		SpreadInterval: 2.0
	ResourceType@gem:
		ResourceType: 2
		Palette: terrain
		SpriteNames: gem01,gem02,gem03,gem04
		ValuePerUnit: 50
		Name: Gems
	Theater@SNOW:
		Name:Snow
		Theater:SNOW
		Suffix:sno
		Templates:templates.ini
		Tileset:tileSet.til
		MapColors:snow.col
	Theater@TEMPERAT:
		Name:Temperate
		Theater:TEMPERAT
		Suffix:tem
		Templates:templates.ini
		Tileset:tileSet.til
		MapColors:temperat.col
	Theater@INTERIOR:
		Name:Interior
		Theater:INTERIOR
		Suffix:int
		Templates:templates.ini
		Tileset:tileSet.til
		MapColors:temperat.col
	SmudgeLayer@SCORCH:
		Type:Scorch
		Types:sc1,sc2,sc3,sc4,sc5,sc6
		Depths:1,1,1,1,1,1
	SmudgeLayer@CRATER:
		Type:Crater
		Types:cr1,cr2,cr3,cr4,cr5,cr6
		Depths:5,5,5,5,5,5
	SpawnMapActors:
	SpawnDefaultUnits:
	EvaAlerts:
	SpatialBins:
		BinSize: 4
	Shroud:

MINP:
	Mine:
		Weapon: APMine
		TriggeredBy: Foot, Wheel, Track
		AvoidFriendly: yes
	Unit:
		HP: 1
	RenderUnit:
	BelowUnits:
	InvisibleToOthers:
	Category: Building

MINV:
	Mine:
		Weapon: ATMine
		TriggeredBy: Wheel, Track
		AvoidFriendly: yes
	Unit:
		HP: 1
	RenderUnit:
	BelowUnits:
	InvisibleToOthers:
	Category: Building

CRATE:
	Crate:
		Lifetime: 120
	SpeedUpgradeCrateAction:
		Multiplier: 1.7
		SelectionShares: 10
		Notification: unitspd1.aud
		Effect: speed
	GiveCashCrateAction:
		Amount: 2000
		SelectionShares: 50
		Effect: dollar
	FirepowerUpgradeCrateAction:
		Multiplier: 2.0
		SelectionShares: 10
		Notification: firepo1.aud
		Effect: fpower
	ArmorUpgradeCrateAction:
		Multiplier: 2.0
		SelectionShares: 10
		Notification: armorup1.aud
		Effect: armor
	ExplodeCrateAction@fire:
		Weapon: CrateNapalm
		SelectionShares: 5
	ExplodeCrateAction@boom:
		Weapon: CrateExplosion
		SelectionShares: 5
	HideMapCrateAction:
		SelectionShares: 10
		Effect: hide-map
	Unit:
		HP: 1
	RenderUnit:
	BelowUnits:

CAMERA:
	Unit:
		HP:1000
		Sight: 10
