#region Copyright & License Information
/*
 * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
 * This file is part of OpenRA.
 * 
 *  OpenRA is free software: you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation, either version 3 of the License, or
 *  (at your option) any later version.
 * 
 *  OpenRA is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 * 
 *  You should have received a copy of the GNU General Public License
 *  along with OpenRA.  If not, see <http://www.gnu.org/licenses/>.
 */
#endregion

using OpenRA.Graphics;

namespace OpenRA.Traits
{
	class RenderUnitMuzzleFlashInfo : RenderUnitInfo
	{
		public override object Create(Actor self) { return new RenderUnitMuzzleFlash(self); }
	}

	class RenderUnitMuzzleFlash : RenderUnit
	{
		public RenderUnitMuzzleFlash(Actor self)
			: base(self)
		{
			var unit = self.traits.Get<Unit>();
			var attack = self.traits.Get<AttackBase>();
			var attackInfo = self.Info.Traits.Get<AttackBaseInfo>();

			var muzzleFlash = new Animation(GetImage(self), ()=>unit.Facing);
			muzzleFlash.PlayFetchIndex("muzzle",
				() => (int)(attack.primaryRecoil * 5.9f));
			anims.Add( "muzzle", new AnimationWithOffset(
				muzzleFlash,
				() => attackInfo.PrimaryOffset.AbsOffset(),
				() => attack.primaryRecoil <= 0 ) );
		}
	}
}
