Minigun:
	ReloadDelay: 21
	Range: 4c0
	Report: INFGUN3.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 8
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

M1Carbine:
	ReloadDelay: 20
	Range: 4c0
	Report: INFGUN3.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

Vulcan:
	ReloadDelay: 60
	Range: 4c0
	Report: CHAINGN1.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 20
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

Vulcan2:
	ReloadDelay: 50
	Burst: 3
	Range: 6c0
	Report: TSGUN4.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 50
		Versus:
			None: 100
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

Vulcan3:
	ReloadDelay: 30
	Burst: 3
	Range: 4c0
	Report: CYGUN1.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 10
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

VulcanTower:
	ReloadDelay: 26
	Range: 6c0
	Report: CHAINGN1.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 18
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

JumpCannon:
	ReloadDelay: 40
	Burst: 2
	Range: 5c0
	Report: JUMPJET1.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 15
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

AssaultCannon:
	ReloadDelay: 50
	Range: 5c0
	Report: TSGUN4.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 40
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

RaiderCannon:
	ReloadDelay: 55
	Range: 4c0
	Burst: 2 # this + BurstDelay just makes the buggy alternate between barrels (for muzzle flash), no actual difference to original TS
	BurstDelay: 55
	Report: CHAINGN1.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 40
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

HarpyClaw:
	ReloadDelay: 36
	Range: 5c0
	Report: CYGUN1.AUD
	Projectile: Bullet
		Speed: 1c682
	ValidTargets: Ground, Air
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 60
		ValidTargets: Ground, Air
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piffs
		ValidImpactTypes: Water

Pistola:
	ReloadDelay: 20
	Range: 3c0
	Report: GUN18.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 2
		Versus:
			Wood: 60
			Light: 40
			Heavy: 25
			Concrete: 10
		DamageTypes: Prone70Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosion: piff
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: water_piff
		ValidImpactTypes: Water

Sniper:
	ReloadDelay: 60
	Range: 6c768
	Report: SILENCER.AUD
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 150
		Versus:
			None: 100
			Wood: 5
			Light: 5
			Heavy: 5
			Concrete: 5
		DamageTypes: Prone100Percent, TriggerProne, HeadshotDeath
