Player:
	AlwaysVisible:
	TechTree:
	ClassicProductionQueue@Building:
		Type: Building
		BuildSpeed: .4
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Defense:
		Type: Defense
		BuildSpeed: .4
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Vehicle:
		Type: Vehicle
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Infantry:
		Type: Infantry
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Air:
		Type: Air
		BuildSpeed: .4
		LowPowerSlowdown: 3
		SpeedUp: True
	PlaceBuilding:
		Palette: placebuilding
	SupportPowerManager:
	ScriptTriggers:
	MissionObjectives:
	ConquestVictoryConditions:
	PowerManager:
	AllyRepair:
	PlayerResources:
	ActorGroupProxy:
	DeveloperMode:
	GpsWatcher:
	Shroud:
	FrozenActorLayer:
	BaseAttackNotifier:
	HarvesterAttackNotifier:
	PlayerStatistics:
	PlaceBeacon:

