BGGY:
	Inherits: ^VoxelVehicle
	Valued:
		Cost: 500
	Tooltip:
		Name: Attack Buggy
		Description: Fast scout and anti-infantry vehicle.\n  Strong vs Infantry, Light armor\n  Weak vs Vehicles, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 40
		Prerequisites: ~naweap
	Mobile:
		ROT: 8
		Speed: 142
	Health:
		HP: 220
	Armor:
		Type: Light
	RevealsShroud:
		Range: 6c0
	Armament:
		Weapon: RaiderCannon
		LocalOffset: 0,-43,384, 0,43,384
		MuzzleSequence: muzzle
		MuzzleSplitFacings: 8
	AttackFrontal:
		Voice: Attack
	AutoTarget:
	WithMuzzleFlash:

BIKE:
	Inherits: ^VoxelVehicle
	Valued:
		Cost: 600
	Tooltip:
		Name: Attack Cycle
		Description: Fast scout vehicle, armed with\nrockets.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~naweap
	Mobile:
		ROT: 8
		Speed: 170
	Health:
		HP: 150
	Armor:
		Type: Light
	RevealsShroud:
		Range: 5c0
	Armament@PRIMARY:
		Weapon: BikeMissile
		UpgradeTypes: eliteweapon
		UpgradeMaxEnabledLevel: 0
		UpgradeMaxAcceptedLevel: 1
		LocalOffset: -128,-170,213, -128,170,213
	Armament@ELITE:
		Weapon: HoverMissile
		UpgradeTypes: eliteweapon
		UpgradeMinEnabledLevel: 1
		LocalOffset: -128,-170,213, -128,170,213
	AttackFrontal:
		Voice: Attack
	AutoTarget:

TTNK:
	Inherits: ^VoxelTank
	Valued:
		Cost: 800
	Tooltip:
		Name: Tick Tank
		Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 60
		Prerequisites: ~naweap
	Mobile:
		ROT: 5
		Speed: 85
		Crushes: wall, crate, infantry
	Health:
		HP: 350
	Armor:
		Type: Light
	AttackFrontal:
		Voice: Attack
	Armament@PRIMARY:
		Weapon: 90mm
		LocalOffset: 256,0,256
		UpgradeTypes: eliteweapon
		UpgradeMaxEnabledLevel: 0
		UpgradeMaxAcceptedLevel: 1
		MuzzleSequence: muzzle
	Armament@ELITE:
		Weapon: 120mmx
		LocalOffset: 256,0,256
		UpgradeTypes: eliteweapon
		UpgradeMinEnabledLevel: 1
		MuzzleSequence: muzzle
	WithMuzzleFlash:
	RevealsShroud:
		Range: 5c0
	Transforms:
		IntoActor: gatick
		Facing: 159
		TransformSounds: place2.aud
		NoTransformSounds:
		Voice: Move

ART2:
	Inherits: ^VoxelTank
	Valued:
		Cost: 975
	Tooltip:
		Name: Artillery
		Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n  Strong vs Ground units\n  Weak vs Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 100
		Prerequisites: ~naweap, naradr
	Health:
		HP: 300
	Armor:
		Type: Light
	Mobile:
		Speed: 71
		ROT: 2
	RevealsShroud:
		Range: 9c0
	RenderVoxels:
		LightAmbientColor: 0.4, 0.4, 0.4
	Transforms:
		IntoActor: gaarty
		Facing: 96
		TransformSounds:
		NoTransformSounds:
		Voice: Move

REPAIR:
	Inherits: ^VoxelTank
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 70
		Prerequisites: ~naweap
	Valued:
		Cost: 1000
	Tooltip:
		Name: Mobile Repair Vehicle
		Description: Repairs nearby vehicles.\n  Unarmed
	Health:
		HP: 200
	Mobile:
		Speed: 85
		ROT: 5
	RevealsShroud:
		Range: 5c0
	Armament:
		Weapon: Repair
	AttackMedic:
		Cursor: repair
		OutsideRangeCursor: repair
		Voice: Attack

WEED:
	Inherits: ^VoxelVehicle
	Valued:
		Cost: 1400
	Tooltip:
		Name: Weed Eater
		Description: Collects veins for processing.\n  Unarmed
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 10
		Prerequisites: ~naweap, natech # TODO: natech must be nawast
	Mobile:
		Speed: 71
		ROT: 5
	Health:
		HP: 600
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 4c0
	-GainsExperience:

SAPC:
	Inherits: ^VoxelTank
	Valued:
		Cost: 800
	Tooltip:
		Name: Subterranean APC
		Description: Troop transport that can move\nunderground to avoid detection.\n  Unarmed
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~naweap, natech
	Mobile:
		ROT: 5
		Speed: 71
	Health:
		HP: 175
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 5c0
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		UnloadVoice: Unload

SUBTANK:
	Inherits: ^VoxelTank
	Valued:
		Cost: 750
	Tooltip:
		Name: Devil's Tongue
		Description: Subterranean Flame Tank.\nIs able to move underground.\n  Strong vs Infantry, Buildings\n  Weak vs Tanks, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 40
		Prerequisites: ~naweap, natech
	Mobile:
		ROT: 6
		Speed: 71
		Crushes: wall, crate, infantry
	Health:
		HP: 300
	Armor:
		Type: Light
	RevealsShroud:
		Range: 5c0
	Armament:
		Weapon: FireballLauncher
	AttackFrontal:
		Voice: Attack
	AutoTarget:

STNK:
	Inherits: ^VoxelTank
	Valued:
		Cost: 1100
	Tooltip:
		Name: Stealth Tank
		Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n  Strong vs Vehicles, Aircraft\n  Weak vs Infantry
	Buildable:
		BuildPaletteOrder: 90
		Prerequisites: ~naweap, natech
		Queue: Vehicle
	Mobile:
		ROT: 5
		Speed: 85
		Crushes: wall, crate, infantry
	Health:
		HP: 180
	Armor:
		Type: Light
	RevealsShroud:
		Range: 5c0
	Cloak:
		InitialDelay: 90
		CloakDelay: 90
		CloakSound: cloak5.aud
		UncloakSound: cloak5.aud
	Armament:
		Weapon: Dragon
		LocalOffset: 213,43,128, 213,-43,128
	AttackFrontal:
		Voice: Attack
	AutoTarget:
		InitialStance: HoldFire
	-MustBeDestroyed:

