MultiCluster:
	ReloadDelay: 80
	Range: 6c0
	Report: MISL1.AUD
	ValidTargets: Ground
	Projectile: Missile
		Speed: 170
		Arm: 2
		Blockable: false
		Shadow: true
		Inaccuracy: 128
		Image: DRAGON
		RateOfTurn: 8
		RangeLimit: 35
		Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 65
		ValidTargets: Ground
		Versus:
			None: 25
			Wood: 65
			Light: 75
			Heavy: 100
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: expnew09.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash2.aud
		ValidImpactTypes: Water
	Warhead@4Smu: LeaveSmudge
		SmudgeType: MediumCrater

SuicideBomb:
	ReloadDelay: 1
	Range: 0c512
	Report: HUNTER2.AUD
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 110
		Falloff: 10000, 3680, 1350, 500, 180, 70, 0
		Versus:
			None: 90
			Light: 60
			Heavy: 25
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Res: DestroyResource

IonCannon:
	ValidTargets: Ground, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 100
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Air
		DamageTypes: Prone100Percent, TriggerProne, EnergyDeath
	Warhead@2Eff_impact: CreateEffect
		Explosion: ionring
		ImpactSound: ion1.aud
	Warhead@3Dam_area: SpreadDamage
		Spread: 1c0
		Damage: 250
		Falloff: 100, 50, 25, 0
		Delay: 3
		ValidTargets: Ground, Air
		DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
	Warhead@4Smu_area: LeaveSmudge
		SmudgeType: SmallScorch
		Size: 2,1
		Delay: 3

EMPulseCannon:
	ReloadDelay: 100
	Range: 10c0
	Report: PLSECAN2.AUD
	Projectile: Bullet
		Speed: 425
		Blockable: false
		Shadow: true
		Angle: 62
		Image: pulsball
	Warhead@1Eff: CreateEffect
		Explosion: pulse_explosion
	Warhead@emp: GrantUpgrade
		Range: 3c0
		Duration: 250
		Upgrades: empdisable

ClusterMissile:
	ValidTargets: Ground, Water, Air
	Warhead@ImpactDamage0: SpreadDamage
		Spread: 1c0
		Damage: 150
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@SoundEffect0: CreateEffect
		Explosion: large_explosion
		ImpactSound: expnew19.aud
	Warhead@ResourceDestruction0: DestroyResource
		Size: 1
	Warhead@ClusterSmudges0: LeaveSmudge
		SmudgeType: LargeCrater
		Size: 1
	Warhead@ClusterDamage1: SpreadDamage
		Spread: 2c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@ResourceDestruction1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@ClusterSmudges1: LeaveSmudge
		SmudgeType: LargeScorch
		Size: 2
		Delay: 5
	Warhead@ClusterDamage2: SpreadDamage
		Spread: 3c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@ResourceDestruction2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@ClusterSmudges2: LeaveSmudge
		SmudgeType: LargeScorch
		Size: 3
		Delay: 10
	Warhead@ClusterDamage3: SpreadDamage
		Spread: 4c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@ResourceDestruction3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@ClusterSmudges3: LeaveSmudge
		SmudgeType: MediumScorch
		Size: 4
		Delay: 15
	Warhead@ClusterDamage4: SpreadDamage
		Spread: 5c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: Ground, Water, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@ResourceDestruction4: DestroyResource
		Size: 5
		Delay: 20
	Warhead@ClusterSmudges4: LeaveSmudge
		SmudgeType: SmallScorch
		Size: 5
		Delay: 20

