APC:
	Inherits: ^VoxelVehicle
	Valued:
		Cost: 600
	Tooltip:
		Name: Amphibious APC
		Description: Armored infantry transport.\nCan move on water.\n  Unarmed
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~gaweap, gapile
	Mobile:
		ROT: 5
		Speed: 113
		TerrainSpeeds:
			Water: 80
	Health:
		HP: 200
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 5c0
	Turreted:
		ROT: 10
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		UnloadVoice: Unload
	-WithVoxelBody:
	WithVoxelWaterBody:
	LeavesTrails:
		Image: wake
		Palette: effect
		TerrainTypes: Water

HVR:
	Inherits: ^VoxelVehicle
	Valued:
		Cost: 900
	Tooltip:
		Name: Hover MLRS
		Description: Hovering vehicle armed with\nlong range missiles.\n  Strong vs Vehicles, Aircraft\n  Weak vs Infantry
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 50
		Prerequisites: ~gaweap, garadr
	Mobile:
		Speed: 99
		TerrainSpeeds:
			Clear: 100
			Road: 100
			Rail: 100
			DirtRoad: 100
			Rough: 100
			Water: 100
			Tiberium: 100
			BlueTiberium: 100
			Veins: 100
	Health:
		HP: 230
	Armor:
		Type: Light
	RevealsShroud:
		Range: 7c0
	Armament:
		Weapon: HoverMissile
		LocalOffset: 0,171,384, 0,-171,384
	Turreted:
		ROT: 7
		Offset: -128,0,85
	AttackTurreted:
		Voice: Attack
	AutoTarget:
	WithVoxelTurret:
	Hovers:
	LeavesTrails:
		Image: wake
		Palette: effect
		TerrainTypes: Water

SMECH:
	Inherits: ^Tank
	Valued:
		Cost: 500
	Tooltip:
		Name: Wolverine
		Description: Anti-personnel walker.\n  Strong vs Infantry, Light armor\n  Weak vs Vehicles, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 10
		Prerequisites: ~gaweap
	Mobile:
		ROT: 5
		Speed: 99
	Health:
		HP: 800
	Armor:
		Type: Light
	RevealsShroud:
		Range: 6c0
	AttackFrontal:
		Voice: Attack
	AutoTarget:
	Armament:
		Weapon: AssaultCannon
	Voiced:
		VoiceSet: Mech
	WithFacingSpriteBody:
		Sequence: stand
	WithAttackAnimation:
		AttackSequence: shoot
	WithMoveAnimation:
		MoveSequence: run
	Selectable:
		Bounds: 20, 32, 0, -8

MMCH:
	Inherits: ^Tank
	Valued:
		Cost: 800
	Tooltip:
		Name: Titan
		Description: General purpose mechanized walker.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~gaweap
	Mobile:
		ROT: 5
		Speed: 56
		Crushes: wall, crate, infantry
	Health:
		HP: 400
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 8c0
	WithInfantryBody:
	Turreted:
		ROT: 5
	AttackTurreted:
		Voice: Attack
	WithTurret:
		Recoils: no
	Armament:
		Weapon: 120mm
		Recoil: 127
		RecoilRecovery: 26
	RenderVoxels:
	WithVoxelBarrel:
		LocalOffset: -128, 85, 256
	AutoTarget:
	Selectable:
		Bounds: 30, 42, 0, -8

HMEC:
	Inherits: ^VoxelTank
	Valued:
		Cost: 3000
	Tooltip:
		Name: Mammoth Mk. II
		Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n  Strong vs Infantry, Vehicles, Aircraft and Buildings\n  Weak vs Nothing\nMaximum 1 can be built.
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 80
		Prerequisites: ~gaweap, gatech
		BuildLimit: 1
	Mobile:
		ROT: 3
		Speed: 42
		Crushes: wall, crate, infantry
	Health:
		HP: 800
	SelfHealing:
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 8c0
	AttackFrontal:
		Voice: Attack
	AutoTarget:
	Armament@MISSILES:
		Weapon: MammothTusk
		LocalOffset: -128,-384,980, -128,384,980
	Armament@RAILGUN:
		Weapon: MechRailgun
		LocalOffset: 640,-384,980, 640,384,980
	-WithVoxelBody:
	WithVoxelWalkerBody:
		TickRate: 1
	Selectable:
		Bounds: 40, 40, 0, -8

SONIC:
	Inherits: ^VoxelTank
	Valued:
		Cost: 1300
	Tooltip:
		Name: Disruptor
		Description: Armored high-tech vehicle with\nlong range and sonic armament.\n  Strong vs Infantry, Vehicles, Buildings\n  Weak vs Aircraft
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 70
		Prerequisites: ~gaweap, gatech
	Mobile:
		ROT: 4
		Speed: 56
		Crushes: wall, crate, infantry
	Health:
		HP: 500
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 7c0
	Armament:
		Weapon: SonicZap
		LocalOffset: -50,0,410
	AttackTurreted:
		Voice: Attack
	Turreted:
		ROT: 5
		Offset: -170,0,0
	AutoTarget:
	WithVoxelTurret:

