FlametankExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 1c0
		Damage: 100
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Eff: CreateEffect
		Explosion: big_napalm
		ImpactSound: xplobig6.aud

HeliCrash:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 40
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: poof
		ImpactSound: xplos.aud

HeliExplode:
	Warhead@1Dam: SpreadDamage
		DamageTypes: ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: small_building
		ImpactSound: xplos.aud

UnitExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: poof
		ImpactSound: xplobig6.aud

UnitExplodeSmall:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 40
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: big_frag
		ImpactSound: xplobig4.aud

GrenadierExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 256
		Damage: 10
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: poof
		ImpactSound: xplosml2.aud

Napalm.Crate:
	Warhead@1Dam: SpreadDamage
		Spread: 170
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 100
			Light: 60
			Heavy: 25
		AffectsParent: true
		DamageTypes: Prone50Percent, TriggerProne, FireDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Scorch
	Warhead@3Eff: CreateEffect
		Explosion: med_napalm
		ImpactSound: flamer2.aud

