Grenade:
	ReloadDelay: 60
	Range: 4c512
	Projectile: Bullet # TODO: Add bounce effect
		Speed: 85
		Blockable: false
		Shadow: true
		Angle: 45
		Inaccuracy: 384
		Image: DISCUS
	Warhead@1Dam: SpreadDamage
		Spread: 171
		Damage: 40
		Versus:
			None: 100
			Wood: 85
			Light: 70
			Heavy: 35
			Concrete: 28
		DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_grey_explosion
		ImpactSound: expnew13.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash3.aud
		ValidImpactTypes: Water
	Warhead@4Smu: LeaveSmudge
		SmudgeType: MediumCrater

Bomb:
	ReloadDelay: 60
	Burst: 5
	BurstDelay: 5
	Range: 2c0
	Projectile: GravityBomb
		Speed: 170
		Image: 120mm
		Shadow: true
		Palette: ra
	Warhead@1Dam: SpreadDamage
		Spread: 298
		Damage: 160
		Versus:
			None: 200
			Wood: 90
			Light: 75
			Heavy: 32
			Concrete: 100
		DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: expnew09.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash3.aud
		ValidImpactTypes: Water
	Warhead@4Smu: LeaveSmudge
		SmudgeType: MediumCrater

RPGTower:
	ReloadDelay: 80
	Range: 8c0
	Report: GLNCH4.AUD
	Projectile: Bullet
		Speed: 384
		Blockable: false
		Shadow: true
		Angle: 62
		Image: canister
		Palette: player
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 110
		Versus:
			None: 30
			Wood: 75
			Light: 90
			Heavy: 100
			Concrete: 70
		DamageTypes: Prone70Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_clsn
		ImpactSound: expnew14.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash2.aud
		ValidImpactTypes: Water
	Warhead@4Smu: LeaveSmudge
		SmudgeType: MediumCrater

