UnitExplode:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 50
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_twlt
		ImpactSound: expnew09.aud

UnitExplodeSmall:
	Warhead@1Dam: SpreadDamage
		Spread: 426
		Damage: 40
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: medium_brnl
		ImpactSound: expnew13.aud

TiberiumExplosion:
	Warhead@1Dam: SpreadDamage
		Spread: 9
		Damage: 10
		Versus:
			None: 90
			Wood: 75
			Light: 60
			Heavy: 25
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Res: CreateResource
		AddsResourceType: Tiberium
		Size: 1,1
	Warhead@3Eff: CreateEffect
		Explosion: large_explosion
		ImpactSound: expnew09.aud

SmallDebris:
	ReloadDelay: 60
	Range: 4c0
	Report:
	Projectile: Bullet
		Speed: 50, 125
		Blockable: false
		Angle: 91, 264
		Inaccuracy: 416
		Image: dbris1sm # TODO: add some variation

LargeDebris:
	ReloadDelay: 60
	Range: 4c0
	Report:
	Projectile: Bullet
		Speed: 50, 125
		Blockable: false
		Angle: 91, 264
		Inaccuracy: 416
		Image: dbris1lg # TODO: add some variation