NAWALL:
	Inherits: ^Wall
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 1001
		Prerequisites: ~structures.nod
	SoundOnDamageTransition:
		DamagedSounds:
		DestroyedSounds:
	Valued:
		Cost: 50
	CustomSellValue:
		Value: 0
	Tooltip:
		Name: Concrete Wall
		Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
	Health:
		HP: 300
	Armor:
		Type: Concrete
	Crushable:
		CrushClasses: heavywall
	LineBuild:
		NodeTypes: wall, turret

NALASR:
	Inherits: ^Building
	Valued:
		Cost: 500
	Tooltip:
		Name: Laser Turret
		Description: Basic base defense.\nRequires power to operate.\n  Strong vs Ground units\n  Weak vs Aircraft
	Buildable:
		Queue: Defense
		Prerequisites: nahand, ~structures.nod
		BuildPaletteOrder: 50
	Building:
	Selectable:
		Bounds: 40, 30, -8, -6
	RequiresPower:
	DisabledOverlay:
	-GivesBuildableArea:
	Health:
		HP: 400
	Armor:
		Type: Light
	RevealsShroud:
		Range: 5c0
	RenderRangeCircle:
	RenderDetectionCircle:
	DetectCloaked:
		Range: 3
	Turreted:
		ROT: 10
		InitialFacing: 300
		Offset: 298,-171,0
	AttackTurreted:
	Armament:
		Weapon: LaserFire2
	RenderVoxels:
	WithVoxelTurret:
	AutoTarget:
	Power:
		Amount: -40
	SelectionDecorations:
		VisualBounds: 40, 36, -8, -8

NAOBEL:
	Inherits: ^Building
	Valued:
		Cost: 1500
	Tooltip:
		Name: Obelisk of Light
		Description: Advanced base defense.\nRequires power to operate.\n  Strong vs Ground units\n  Weak vs Aircraft
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 90
		Prerequisites: natech, ~structures.nod
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Selectable:
		Bounds: 88, 42, 0, -6
	RequiresPower:
	DisabledOverlay:
	-GivesBuildableArea:
	Health:
		HP: 600
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 8c0
	Armament:
		Weapon: LaserFire
		LocalOffset: 1400,200,1250
	AttackCharge:
		ChargeAudio: obelpowr.aud
		ReloadTime: 50
		InitialChargeDelay: 50
	WithChargeOverlay:
		Sequence: active
		Palette: player
		IsPlayerPalette: true
	AutoTarget:
	RenderRangeCircle:
	RenderDetectionCircle:
	DetectCloaked:
		Range: 5
	WithIdleOverlay@LIGHTS:
		Sequence: idle-lights
	Power:
		Amount: -150
	SelectionDecorations:
		VisualBounds: 88, 72, 0, -12

NASAM:
	Inherits: ^Building
	Valued:
		Cost: 600
	Tooltip:
		Name: S.A.M. Site
		Description: Nod Anti-Air base defense.\nRequires power to operate.\n  Strong vs Aircraft\n  Weak vs Ground units
	Buildable:
		Queue: Defense
		Prerequisites: naradr, ~structures.nod
		BuildPaletteOrder: 60
	Building:
	Selectable:
		Bounds: 40, 30, -3, -8
	RequiresPower:
	DisabledOverlay:
	-GivesBuildableArea:
	Health:
		HP: 500
	Armor:
		Type: Light
	RevealsShroud:
		Range: 6c0
	BodyOrientation:
		QuantizedFacings: 32
	RenderRangeCircle:
	RenderDetectionCircle:
	DetectCloaked:
		Range: 5
	AutoTarget:
	Turreted:
		ROT: 10
		InitialFacing: 50
	AttackTurreted:
	WithTurret:
		Recoils: no
	Armament:
		Weapon: RedEye2
		LocalOffset: 512,0,512
	Power:
		Amount: -30
	SelectionDecorations:
		VisualBounds: 40, 36, -3, -8

GATICK:
	Inherits@1: ^GainsExperience
	Inherits@2: ^ExistsInWorld
	Valued:
		Cost: 800
	Tooltip:
		Name: Deployed Tick Tank
	Health:
		HP: 350
	Armor:
		Type: Concrete
	RevealsShroud:
		Range: 5c0
	Voiced:
		VoiceSet: Vehicle
	Turreted:
		ROT: 6
		InitialFacing: 128
		Offset: 170,0,213
	Armament@PRIMARY:
		Weapon: 90mm
		LocalOffset: 384,0,128
		UpgradeTypes: eliteweapon
		UpgradeMaxEnabledLevel: 0
		UpgradeMaxAcceptedLevel: 1
		MuzzleSequence: muzzle
	Armament@ELITE:
		Weapon: 120mmx
		LocalOffset: 384,0,128
		UpgradeTypes: eliteweapon
		UpgradeMinEnabledLevel: 1
		MuzzleSequence: muzzle
	AttackTurreted:
		Voice: Attack
	BodyOrientation:
		QuantizedFacings: 32
	AutoTarget:
	RenderRangeCircle:
	DrawLineToTarget:
	Building:
		Dimensions: 1,1
		Footprint: x
		TerrainTypes: Clear, Road, DirtRoad, Rough
	RenderBuilding:
	RenderVoxels:
	WithVoxelBarrel:
		LocalOffset: 170,0,0
	WithVoxelTurret:
	Transforms:
		IntoActor: ttnk
		Facing: 159
		TransformSounds: place2.aud
		NoTransformSounds:
		Voice: Move
	WithMuzzleFlash:
	WithMakeAnimation:
	SelectionDecorations:
		Palette: pips
	Selectable:
	TargetableBuilding:
		TargetTypes: Ground, Repair
	Guardable:
	HiddenUnderFog:
	ActorLostNotification:

GAARTY:
	Inherits@1: ^GainsExperience
	Inherits@2: ^ExistsInWorld
	Valued:
		Cost: 975
	Tooltip:
		Name: Deployed Artillery
	Health:
		HP: 300
	Armor:
		Type: Light
	RevealsShroud:
		Range: 9c0
	Voiced:
		VoiceSet: Vehicle
	Turreted:
		ROT: 5
		InitialFacing: 128
		Offset: 0,0,171
	Armament:
		Weapon: 155mm
		LocalOffset: 811,0,0
		MuzzleSequence: muzzle
	AttackTurreted:
		Voice: Attack
	BodyOrientation:
		QuantizedFacings: 32
	AutoTarget:
	RenderRangeCircle:
	DrawLineToTarget:
	RenderBuilding:
	RenderVoxels:
		LightAmbientColor: 0.4, 0.4, 0.4
	WithVoxelBarrel:
		LocalOffset: 0,0,-512
	WithVoxelTurret:
	Transforms:
		IntoActor: art2
		Facing: 96
		TransformSounds: place2.aud
		NoTransformSounds:
		Voice: Move
	WithMuzzleFlash:
	Building:
		Dimensions: 1,1
		Footprint: x
		TerrainTypes: Clear, Road, DirtRoad, Rough
	WithMakeAnimation:
	SelectionDecorations:
		Palette: pips
	Selectable:
	TargetableBuilding:
		TargetTypes: Ground, Repair
	Guardable:
	HiddenUnderFog:
	ActorLostNotification:

NAMISL:
	Inherits: ^Building
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 100
		Prerequisites: natech, ~structures.nod
		BuildLimit: 1
	Valued:
		Cost: 1300
	Tooltip:
		Name: Nod Missile Silo
		Description: Launches a devastating missile\nat a target location.\nRequires power to operate.
	ProvidesPrerequisite:
		Prerequisite: tech
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Selectable:
		Bounds: 75,48
	Health:
		HP: 1000
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 4c0
	WithIdleOverlay@LIGHTS:
		Sequence: idle-lights
	Power:
		Amount: -50
	CanPowerDown:
		IndicatorPalette: mouse
	RequiresPower:
	DisabledOverlay:
	SupportPowerChargeBar:
	NukePower:
		Cursor: nuke
		Icon: clustermissile
		ChargeTime: 540
		Description: Cluster Missile
		LongDesc: Launches a conventional warhead\nat a target location.
		BeginChargeSound:
		EndChargeSound: 00-i154.aud
		SelectTargetSound:
		InsufficientPowerSound:
		IncomingSound: 00-i150.aud
		LaunchSound: icbm1.aud
		MissileWeapon: ClusterMissile
		SpawnOffset: 0,427,0
		DisplayTimer: False
		DisplayBeacon: False
		DisplayRadarPing: True
		BeaconPoster:
		CameraActor: camera
	SelectionDecorations:
		VisualBounds: 75,48

