MapFormat: 7

RequiresMod: ra

Title: Fort Lonestar

Description: Survive multiple waves of attacking enemies.

Author: Nuke'm Bro.

Tileset: TEMPERAT

MapSize: 96,96

Bounds: 8,8,48,48

Visibility: Lobby

Type: Minigame

Videos:

Options:
	Fog: True
	Shroud: True
	AllyBuildRadius: False
	FragileAlliances: False
	StartingCash: 50
	TechLevel: Unrestricted
	ConfigurableStartingUnits: False
	ShortGame: False

Players:
	PlayerReference@Neutral:
		Name: Neutral
		OwnsWorld: True
		NonCombatant: True
		Faction: allies
	PlayerReference@Multi0:
		Name: Multi0
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi1, Multi2, Multi3
		Enemies: Soviets
	PlayerReference@Multi1:
		Name: Multi1
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi0, Multi2, Multi3
		Enemies: Soviets
	PlayerReference@Multi2:
		Name: Multi2
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi0, Multi1, Multi3
		Enemies: Soviets
	PlayerReference@Multi3:
		Name: Multi3
		Playable: True
		AllowBots: False
		LockTeam: True
		Team: 1
		LockFaction: True
		Faction: allies
		Allies: Multi0, Multi1, Multi2
		Enemies: Soviets
	PlayerReference@Soviets:
		Name: Soviets
		Faction: soviet
		LockTeam: True
		Team: 2
		ColorRamp: 0,255,128
		Enemies: Multi0, Multi1, Multi2, Multi3

Actors:
	Actor76: t11
		Location: 47,27
		Owner: Neutral
	Actor47: t12
		Location: 55,24
		Owner: Neutral
	Actor25: tc03
		Location: 54,49
		Owner: Neutral
	Actor14: tc04
		Location: 24,7
		Owner: Neutral
	Actor10: tc04
		Location: 38,53
		Owner: Neutral
	Actor0: t14
		Location: 32,16
		Owner: Neutral
	Actor75: tc04
		Location: 45,25
		Owner: Neutral
	Actor72: tc01
		Location: 49,16
		Owner: Neutral
	Actor58: t10
		Location: 22,54
		Owner: Neutral
	Actor26: tc01
		Location: 54,41
		Owner: Neutral
	Actor37: tc01
		Location: 54,21
		Owner: Neutral
	Actor60: tc05
		Location: 7,16
		Owner: Neutral
	Actor69: t17
		Location: 23,8
		Owner: Neutral
	Actor4: tc04
		Location: 29,45
		Owner: Neutral
	Actor6: t17
		Location: 33,43
		Owner: Neutral
	Actor16: tc04
		Location: 53,16
		Owner: Neutral
	Actor21: tc03
		Location: 8,14
		Owner: Neutral
	Actor8: t14
		Location: 49,37
		Owner: Neutral
	Actor29: tc01
		Location: 8,42
		Owner: Neutral
	Actor49: t15
		Location: 54,47
		Owner: Neutral
	Actor62: tc05
		Location: 6,43
		Owner: Neutral
	Actor73: tc05
		Location: 16,34
		Owner: Neutral
	Actor30: tent
		Location: 36,26
		Owner: Multi0
	Actor84: brik
		Location: 35,25
		Owner: Neutral
	Actor32: tc01
		Location: 8,24
		Owner: Neutral
	Actor59: tc05
		Location: 7,39
		Owner: Neutral
	Actor5: tc01
		Location: 44,44
		Owner: Neutral
	Actor67: brik
		Location: 29,25
		Owner: Neutral
	Actor41: brik
		Location: 25,25
		Owner: Neutral
	Actor56: brik
		Location: 26,25
		Owner: Neutral
	Actor85: brik
		Location: 39,26
		Owner: Neutral
	Actor81: brik
		Location: 38,25
		Owner: Neutral
	Actor65: brik
		Location: 27,25
		Owner: Neutral
	Actor66: brik
		Location: 28,25
		Owner: Neutral
	Actor51: t08
		Location: 55,46
		Owner: Neutral
	Actor57: t12
		Location: 19,54
		Owner: Neutral
	Actor54: t11
		Location: 26,54
		Owner: Neutral
	Actor33: tc01
		Location: 21,7
		Owner: Neutral
	Actor27: tc01
		Location: 42,54
		Owner: Neutral
	Actor23: tc03
		Location: 16,54
		Owner: Neutral
	Actor15: tc04
		Location: 38,8
		Owner: Neutral
	Actor19: tc03
		Location: 18,7
		Owner: Neutral
	Actor17: tc03
		Location: 54,26
		Owner: Neutral
	Actor83: brik
		Location: 36,25
		Owner: Neutral
	Actor197: brik
		Location: 39,37
		Owner: Neutral
	Actor11: tc04
		Location: 20,53
		Owner: Neutral
	Actor9: tc04
		Location: 53,37
		Owner: Neutral
	Actor7: tc02
		Location: 44,36
		Owner: Neutral
	Actor3: t15
		Location: 19,25
		Owner: Neutral
	Actor1: t05
		Location: 29,16
		Owner: Neutral
	Actor82: brik
		Location: 37,25
		Owner: Neutral
	Actor86: brik
		Location: 39,27
		Owner: Neutral
	Actor80: brik
		Location: 39,25
		Owner: Neutral
	Actor71: tc02
		Location: 15,40
		Owner: Neutral
	Actor64: t06
		Location: 18,16
		Owner: Neutral
	Actor63: t14
		Location: 8,22
		Owner: Neutral
	Actor53: t08
		Location: 41,55
		Owner: Neutral
	Actor61: tc05
		Location: 54,39
		Owner: Neutral
	Actor48: t01
		Location: 54,23
		Owner: Neutral
	Actor50: t17
		Location: 54,44
		Owner: Neutral
	Actor36: tc01
		Location: 42,8
		Owner: Neutral
	Actor52: t12
		Location: 44,53
		Owner: Neutral
	Actor87: brik
		Location: 39,28
		Owner: Neutral
	Actor91: brik
		Location: 37,39
		Owner: Neutral
	Actor196: brik
		Location: 39,38
		Owner: Neutral
	Actor195: brik
		Location: 39,39
		Owner: Neutral
	Actor45: brik
		Location: 25,28
		Owner: Neutral
	Actor92: brik
		Location: 39,29
		Owner: Neutral
	Actor194: brik
		Location: 38,39
		Owner: Neutral
	Actor55: brik
		Location: 25,39
		Owner: Neutral
	Actor200: brik
		Location: 28,39
		Owner: Neutral
	Actor233: brik
		Location: 29,39
		Owner: Neutral
	Actor240: brik
		Location: 39,35
		Owner: Neutral
	Actor199: brik
		Location: 27,39
		Owner: Neutral
	Actor28: tc01
		Location: 24,54
		Owner: Neutral
	Actor22: tc03
		Location: 7,46
		Owner: Neutral
	Actor24: tc03
		Location: 45,54
		Owner: Neutral
	Actor18: tc03
		Location: 45,8
		Owner: Neutral
	Actor12: tc04
		Location: 7,37
		Owner: Neutral
	Actor13: tc04
		Location: 8,19
		Owner: Neutral
	Actor2: tc04
		Location: 14,23
		Owner: Neutral
	Actor74: t06
		Location: 19,36
		Owner: Neutral
	Actor46: t11
		Location: 54,19
		Owner: Neutral
	Actor42: t16
		Location: 53,19
		Owner: Neutral
	Actor68: tc05
		Location: 35,7
		Owner: Neutral
	Actor239: brik
		Location: 39,36
		Owner: Neutral
	Actor89: brik
		Location: 35,39
		Owner: Neutral
	Actor90: brik
		Location: 36,39
		Owner: Neutral
	Actor237: brik
		Location: 25,35
		Owner: Neutral
	Actor236: brik
		Location: 25,36
		Owner: Neutral
	Actor235: brik
		Location: 25,37
		Owner: Neutral
	Actor234: brik
		Location: 25,38
		Owner: Neutral
	Actor44: brik
		Location: 25,27
		Owner: Neutral
	Actor43: brik
		Location: 25,26
		Owner: Neutral
	Actor198: brik
		Location: 26,39
		Owner: Neutral
	Actor88: brik
		Location: 25,29
		Owner: Neutral
	Actor100: tent
		Location: 27,26
		Owner: Multi3
	Actor99: tent
		Location: 27,36
		Owner: Multi2
	Actor31: tent
		Location: 36,36
		Owner: Multi1
	Sniper1: sniper.soviets
		Location: 9,26
		Owner: Soviets
	Sniper2: sniper.soviets
		Location: 10,21
		Owner: Soviets
	Sniper3: sniper.soviets
		Location: 26,9
		Owner: Soviets
	Sniper4: sniper.soviets
		Location: 40,10
		Owner: Soviets
	Sniper5: sniper.soviets
		Location: 53,21
		Owner: Soviets
	Sniper6: sniper.soviets
		Location: 54,25
		Owner: Soviets
	Sniper7: sniper.soviets
		Location: 53,40
		Owner: Soviets
	Sniper8: sniper.soviets
		Location: 54,43
		Owner: Soviets
	Sniper9: sniper.soviets
		Location: 54,46
		Owner: Soviets
	Sniper10: sniper.soviets
		Location: 43,53
		Owner: Soviets
	Sniper11: sniper.soviets
		Location: 8,36
		Owner: Soviets
	Sniper12: sniper.soviets
		Location: 28,55
		Owner: Soviets
	OilDerrick1: oilb
		Location: 32,30
		Owner: Multi0
	OilDerrick2: oilb
		Location: 32,32
		Owner: Multi1
	OilDerrick3: oilb
		Location: 30,32
		Owner: Multi2
	OilDerrick4: oilb
		Location: 30,30
		Owner: Multi3
	Spawn1: mpspawn
		Location: 36,28
		Owner: Neutral
	Spawn2: mpspawn
		Location: 27,28
		Owner: Neutral
	Spawn3: mpspawn
		Location: 27,38
		Owner: Neutral
	Spawn4: mpspawn
		Location: 36,38
		Owner: Neutral
	Entry1: waypoint
		Location: 8,8
		Owner: Neutral
	Entry2: waypoint
		Location: 31,8
		Owner: Neutral
	Entry3: waypoint
		Location: 55,8
		Owner: Neutral
	Entry4: waypoint
		Location: 55,32
		Owner: Neutral
	Entry5: waypoint
		Location: 55,55
		Owner: Neutral
	Entry6: waypoint
		Location: 32,55
		Owner: Neutral
	Entry7: waypoint
		Location: 8,55
		Owner: Neutral
	Entry8: waypoint
		Location: 8,32
		Owner: Neutral
	Paradrop1: waypoint
		Location: 32,28
		Owner: Neutral
	Paradrop2: waypoint
		Location: 27,32
		Owner: Neutral
	Paradrop3: waypoint
		Location: 32,36
		Owner: Neutral
	Paradrop4: waypoint
		Location: 36,32
		Owner: Neutral
	Patrol1: waypoint
		Location: 32,18
		Owner: Neutral
	Patrol2: waypoint
		Location: 17,32
		Owner: Neutral
	Patrol3: waypoint
		Location: 32,46
		Owner: Neutral
	Patrol4: waypoint
		Location: 46,32
		Owner: Neutral

Smudges:

Rules:
	World:
		CrateSpawner:
			Maximum: 1
			SpawnInterval: 100
			CrateActors: fortcrate
		-SpawnMPUnits:
		-MPStartLocations:
		GlobalLightingPaletteEffect:
			Red: 0.75
			Green: 0.85
			Blue: 1.5
			Ambient: 0.35
		AmbientSound:
			SoundFile: rain.aud
		FlashPaletteEffect@LIGHTNINGSTRIKE:
			Type: LightningStrike
		LuaScript:
			Scripts: fort-lonestar.lua
		ScriptUpgradesCache:
			Upgrades: unkillable
	FORTCRATE:
		Inherits: ^Crate
		SupportPowerCrateAction@parabombs:
			SelectionShares: 30
			Proxy: powerproxy.parabombs
			Effect: parabombs
		HealUnitsCrateAction:
			SelectionShares: 30
			Notification: heal2.aud
			Effect: heal
		GiveCashCrateAction:
			Amount: 400
			UseCashTick: true
			SelectionShares: 30
		GiveUnitCrateAction@e7:
			Units: e7
			SelectionShares: 10
	Player:
		PlayerResources:
			InitialCash: 50
		ClassicProductionQueue@Infantry:
			BuildSpeed: 1
		-EnemyWatcher:
	OILB:
		Health:
			HP: 3000
		Armor:
			Type: Wood
		Bib:
		RevealsShroud:
			Range: 3c0
		CashTrickler:
			Period: 250
			Amount: 50
	TENT:
		Health:
			HP: 1000
		Production:
			Produces: Defense, Infantry, Soldier, Dog
		-Sellable:
		BaseProvider:
			Range: 12
		Power:
			Amount: 0
	FTUR:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 400
		Power:
			Amount: 0
	PBOX:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 400
		Health:
			HP: 200
		Armor:
			Type: Heavy
		Power:
			Amount: 0
	DOG:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 20
	E1:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 20
	E2:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 40
		Explodes:
			Weapon: UnitExplodeSmall
			Chance: 20
	E3:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 60
	E4:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 100
	E6:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 100
	E7:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 750
	3TNK:
		Inherits: ^Tank
		Armament:
			Weapon: TankNapalm
			Recoil: 200
			RecoilRecovery: 38
			LocalOffset: 0,85,0, 0,-85,0
	MEDI:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 100
	SHOK:
		Buildable:
			Prerequisites: barracks
		Valued:
			Cost: 150
	SNIPER:
		Valued:
			Cost: 200
		Buildable:
			Prerequisites: barracks
		Health:
			HP: 200
		AutoTarget:
			InitialStance: Defend
	SNIPER.soviets:
		Inherits: SNIPER
		Buildable:
			Prerequisites: ~disabled
		MustBeDestroyed:
		DamageMultiplier@UNKILLABLE:
			UpgradeTypes: unkillable
			Modifier: 0, 0
		RenderSprites:
			Image: SNIPER
	SPY:
		Buildable:
			Queue: Infantry
			BuildPaletteOrder: 60
			Prerequisites: barracks
		Valued:
			Cost: 300
	ARTY:
		Inherits: ^Tank
		Valued:
			Cost: 600
		Health:
			HP: 75
		RevealsShroud:
			Range: 7c0
	V2RL:
		Health:
			HP: 100
	4TNK:
		Health:
			HP: 2500
		Armor:
			Type: Heavy
		Mobile:
			Speed: 56
		RevealsShroud:
			Range: 14c0
		Turreted:
			ROT: 1
		AttackTurreted:
			PrimaryWeapon: 120mm
			SecondaryWeapon: MammothTusk
			PrimaryLocalOffset: -4,-5,0,0,0, 4,-5,0,0,0
			SecondaryLocalOffset: -7,2,0,0,25, 7,2,0,0,-25
			PrimaryRecoil: 8
			PrimaryRecoilRecovery: 0.7
			SecondaryRecoil: 2
		Explodes:
			Weapon: napalm
			EmptyWeapon: napalm
		SelfHealing:
			Step: 2
			Ticks: 1
			HealIfBelow: 40%
			DamageCooldown: 150
	BADR.Bomber:
		Inherits: ^Plane
		AttackBomber:
		Armament:
			Weapon: ParaBomb
		Health:
			HP: 60
		Armor:
			Type: Light
		Plane:
			ROT: 5
			Speed: 280
		AmmoPool:
			Ammo: 30
		WithFacingSpriteBody:
		WithShadow:
		-Selectable:
		-GainsExperience:
		Tooltip:
			Name: Mig Bomber
		-EjectOnDeath:
		AutoSelectionSize:
		RenderSprites:
			Image: mig
	SILO:
		Buildable:
			Prerequisites: ~disabled
	BRIK:
		Buildable:
			Prerequisites: ~disabled
	HBOX:
		Buildable:
			Prerequisites: ~disabled
	GUN:
		Buildable:
			Prerequisites: ~disabled
	SAM:
		Buildable:
			Prerequisites: ~disabled
	SBAG:
		Buildable:
			Prerequisites: ~disabled
	FENC:
		Buildable:
			Prerequisites: ~disabled
	MSLO:
		Buildable:
			Prerequisites: ~disabled
	GAP:
		Buildable:
			Prerequisites: ~disabled
	IRON:
		Buildable:
			Prerequisites: ~disabled
	PDOX:
		Buildable:
			Prerequisites: ~disabled
	AGUN:
		Buildable:
			Prerequisites: ~disabled
	TSLA:
		Buildable:
			Prerequisites: ~disabled
	MECH:
		Buildable:
			Prerequisites: ~disabled
	HIJACKER:
		Buildable:
			Prerequisites: ~disabled

Sequences:

VoxelSequences:

Weapons:
	120mm:
		ReloadDelay: 150
		Range: 10c0
		Report: CANNON1.AUD
		Burst: 6
		Projectile: Bullet
			Speed: 204
			High: true
			Inaccuracy: 1c682
			Image: 120MM
			ContrailLength: 50
		Warhead: SpreadDamage
			Spread: 256
			Versus:
				None: 75
				Wood: 75
				Light: 75
				Concrete: 100
			Damage: 150
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: self_destruct
			WaterExplosion: self_destruct
	MammothTusk:
		ReloadDelay: 300
		Range: 10c0
		Report: MISSILE6.AUD
		Burst: 2
		ValidTargets: Ground, Air
		Projectile: Missile
			Speed: 128
			Arm: 2
			High: true
			Shadow: false
			Proximity: true
			Trail: smokey
			ContrailLength: 150
			Inaccuracy: 853
			Image: DRAGON
			ROT: 10
			RangeLimit: 80
		Warhead: SpreadDamage
			Spread: 640
			ValidTargets: Ground, Air
			Versus:
				None: 125
				Wood: 110
				Light: 110
				Heavy: 100
				Concrete: 200
			Damage: 250
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: nuke
			WaterExplosion: nuke
	TankNapalm:
		ReloadDelay: 40
		Range: 8c0
		Report: AACANON3.AUD
		ValidTargets: Ground
		Burst: 6
		BurstDelay: 1
		Projectile: Bullet
			Speed: 426
			Image: 120MM
			Inaccuracy: 2c512
			Trail: smokey
			ContrailLength: 2
		Warhead: SpreadDamage
			Spread: 341
			ValidTargets: Ground
			Versus:
				None: 90
				Wood: 170
				Light: 100
				Heavy: 100
				Concrete: 100
			Damage: 15
			DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
		Warhead@3Eff: CreateEffect
			Explosion: small_explosion
			WaterExplosion: small_explosion
			ImpactSound: firebl3.aud
	ParaBomb:
		ReloadDelay: 5
		Range: 5c0
		Report: CHUTE1.AUD
		Projectile: GravityBomb
			Image: BOMBLET
			-OpenSequence:
		Warhead: SpreadDamage
			Spread: 426
			Versus:
				None: 125
				Wood: 100
				Light: 60
				Concrete: 25
			Damage: 200
			DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: napalm
			ImpactSound: firebl3.aud
			WaterExplosion: napalm
	155mm:
		ReloadDelay: 10
		Range: 7c5
		Burst: 20
		MinRange: 3c0
		-Report:
		Projectile: Bullet
			Speed: 170
			Trail: fb4
			Image: fb3
			High: true
			Angle: 30
			Inaccuracy: 1c682
			ContrailLength: 2
		Warhead: SpreadDamage
			Spread: 426
			Versus:
				None: 80
				Wood: 100
				Light: 60
				Heavy: 75
				Concrete: 35
			Damage: 10
			DamageTypes: Prone50Percent, TriggerProne, FireDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
		Warhead@3Eff: CreateEffect
			Explosion: small_napalm
			WaterExplosion: small_napalm
			ImpactSound: firebl3.aud
	FLAK-23:
		ReloadDelay: 10
		Range: 8c0
		Report: AACANON3.AUD
		ValidTargets: Air, Ground
		Projectile: Bullet
			Speed: 1c682
			High: true
		Warhead: SpreadDamage
			Spread: 213
			ValidTargets: Air, Ground
			Versus:
				None: 35
				Wood: 30
				Light: 30
				Heavy: 40
				Concrete: 30
			Damage: 25
			DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Scorch
		Warhead@3Eff: CreateEffect
			Explosion: med_explosion
	SCUD:
		ReloadDelay: 280
		Range: 7c0
		MinRange: 3c0
		Report: MISSILE1.AUD
		Projectile: Bullet
			Speed: 170
			Arm: 10
			High: true
			Shadow: false
			Proximity: true
			Trail: smokey
			Inaccuracy: 426
			Image: V2
			Angle: 216
		Warhead: SpreadDamage
			Spread: 853
			Versus:
				None: 100
				Wood: 90
				Light: 80
				Heavy: 70
			Damage: 500
			DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
		Warhead@2Smu: LeaveSmudge
			SmudgeType: Crater
		Warhead@3Eff: CreateEffect
			Explosion: nuke
			WaterExplosion: large_splash
			ImpactSound: kaboom1.aud
			WaterImpactSound: kaboom1.aud
	SilencedPPK:
		ReloadDelay: 80
		Range: 25c0
		Report: silppk.aud
		Projectile: Bullet
			Speed: 1c682
		Warhead: SpreadDamage
			Spread: 128
			Versus:
				Wood: 0
				Light: 0
				Heavy: 50
				Concrete: 0
			Damage: 150
			DamageTypes: Prone50Percent, TriggerProne, BulletDeath
		Warhead@2Eff: CreateEffect
			Explosion: piffs

Voices:

Notifications:

Translations:
