E1:
	Inherits: ^Soldier
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 10
		Prerequisites: ~barracks
	Valued:
		Cost: 120
	Tooltip:
		Name: Light Infantry
		Description: General-purpose infantry.\n  Strong vs Infantry\n  Weak vs Vehicles, Aircraft
	Health:
		HP: 125
	Mobile:
		Speed: 71
	Armament@PRIMARY:
		Weapon: Minigun
		UpgradeTypes: eliteweapon
		UpgradeMaxEnabledLevel: 0
		UpgradeMaxAcceptedLevel: 1
	Armament@ELITE:
		Weapon: M1Carbine
		UpgradeTypes: eliteweapon
		UpgradeMinEnabledLevel: 1
	AttackFrontal:
		Voice: Attack
	WithInfantryBody:
		AttackSequence: shoot
	ProducibleWithLevel:
		Prerequisites: barracks.upgraded

ENGINEER:
	Inherits: ^Soldier
	Valued:
		Cost: 500
	Tooltip:
		Name: Engineer
		Description: Infiltrates and captures enemy structures.\n  Unarmed
	Buildable:
		Queue: Infantry
		BuildPaletteOrder: 30
		Prerequisites: ~barracks
	Voiced:
		VoiceSet: Engineer
	Mobile:
		Speed: 56
	Health:
		HP: 500
	Passenger:
		PipType: Yellow
	EngineerRepair:
	RepairsBridges:
	Captures:
		CaptureTypes: building
	-AutoTarget:
	-GainsExperience:

