LtRail:
	ReloadDelay: 60
	Range: 6c0
	Report: BIGGGUN1.AUD
	Projectile: LaserZap
		Speed: 1c682
		BeamWidth: 1
		BeamDuration: 10
		Color: 200,0,128,255
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 150
		Versus:
			None: 100
			Wood: 130
			Light: 150
			Heavy: 110
			Concrete: 5
		DamageTypes: Prone100Percent, TriggerProne, SmallExplosionDeath

MechRailgun:
	ReloadDelay: 60
	Range: 8c0
	Burst: 2 # for alternating muzzle offsets, dmg/s identical to original
	BurstDelay: 60
	Report: RAILUSE5.AUD
	Projectile: LaserZap
		Color: 200,0,255,255
		BeamWidth: 3
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 200
		Versus:
			None: 200
			Wood: 175
			Light: 160
			Heavy: 100
			Concrete: 25
		DamageTypes: Prone100Percent, TriggerProne, FireDeath

SonicZap:
	ReloadDelay: 120
	Range: 6c0
	Charges: yes
	Report: SONIC4.AUD
	Projectile: LaserZap
		Color: 200,0,255,255
		BeamWidth: 12
		BeamDuration: 50
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 100
		Versus:
			Heavy: 80
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, FireDeath

CyCannon:
	ReloadDelay: 50
	Range: 7c0
	Report: SCRIN5B.AUD
	ValidTargets: Ground
	Projectile: Missile
		Speed: 192
		Blockable: false
		RateOfTurn: 2
		Shadow: true
		Image: TORPEDO
	Warhead@1Dam: SpreadDamage
		Spread: 43
		Damage: 120
		ValidTargets: Ground
		Versus:
			None: 350
			Wood: 260
			Light: 205
			Heavy: 150
			Concrete: 80
		DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
	Warhead@2Eff: CreateEffect
		Explosion: large_bang
		ImpactSound: expnew12.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash3.aud
		ValidImpactTypes: Water
	Warhead@4Smu: LeaveSmudge
		SmudgeType: SmallScorch

Proton:
	ReloadDelay: 50
	Range: 5c0
	Report: SCRIN5B.AUD
	Burst: 5
	BurstDelay: 3
	ValidTargets: Ground
	Projectile: Bullet
		Speed: 341
		Blockable: false
		Shadow: true
		Inaccuracy: 128
		Image: TORPEDO
		RangeLimit: 35
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 20
		ValidTargets: Ground
		Versus:
			None: 25
			Wood: 65
			Light: 75
			Heavy: 100
			Concrete: 60
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Eff: CreateEffect
		Explosion: small_bang
		ImpactSound: expnew12.aud
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosion: small_watersplash
		ImpactSound: ssplash3.aud
		ValidImpactTypes: Water

# Obelisk laser
LaserFire:
	ReloadDelay: 120
	Range: 10c512
	Charges: true
	Report: OBELRAY1.AUD
	Projectile: LaserZap
		BeamWidth: 4
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 250
		DamageTypes: Prone60Percent, TriggerProne, EnergyDeath

# Laser turret
LaserFire2:
	ReloadDelay: 40
	Range: 5c512
	Report: LASTUR1.AUD
	Projectile: LaserZap
		BeamWidth: 2
		BeamDuration: 5
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 30
		DamageTypes: Prone60Percent, TriggerProne, EnergyDeath

