ABAN01:
	Inherits: ^CivBuilding
	Tooltip:
		Name: WS Logging Company
	Building:
		Footprint: xx xx xx xx xx xx
		Dimensions: 2, 6
	Armor:
		Type: wood
	Health:
		HP: 600
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN02:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Panullo Hacienda
	Building:
		Footprint: xxxxx xxxxx xxxxx
		Dimensions: 5, 3
	Armor:
		Type: heavy
	Health:
		HP: 600
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN03:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Abandoned Factory
	Building:
		Footprint: xx xx xx xx xx
		Dimensions: 2, 5
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN04:
	Inherits: ^CivBuilding
	Tooltip:
		Name: City Hall
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN05:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Hunting Lodge
	Building:
		Footprint: xxx xxx
		Dimensions: 3, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN06:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Local Inn & Lodging
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN07:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Church
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 350
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN08:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Abandoned Warehouse
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 500
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN09:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Tall's Residence
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 350
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN10:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Denzil's Last Chance Motel
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN11:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Miele Manor
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN12:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Kettler's Place
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN13:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Long's Home
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN14:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Local Store
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: heavy
	Health:
		HP: 300
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN15:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Adam's House
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: heavy
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN16:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Gas Station
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN17:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Gas Pumps
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

ABAN18:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Gas Station Sign
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: TEMPERATE

AMMOCRAT:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Ammo Crates
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: none
	Health:
		HP: 1
	RenderBuilding:
		Palette: player

BBOARD01:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Eat at Rade's Roadhouse

BBOARD02:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Drink YEO-CA Cola!

BBOARD03:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Hamburgers $.99

BBOARD04:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Visit Scenic Las Vegas

BBOARD05:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Rooms $29 a nite

BBOARD06:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Kaspm's Tiberium Warhouse
	Building:
		Footprint: x x
		Dimensions: 1, 2

BBOARD07:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Alkaline's Battery Superstore
	Building:
		Footprint: x x
		Dimensions: 1, 2

BBOARD08:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Alex-gators petshop just ahead!
	Building:
		Footprint: x x
		Dimensions: 1, 2

BBOARD09:
	Inherits: ^CivBillboard
	Tooltip:
		Name: TacticX games rock!

BBOARD10:
	Inherits: ^CivBillboard
	Tooltip:
		Name: WW Surf and Turf hits the spot!

BBOARD11:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Only 11 miles to Zydeko's cafe!

BBOARD12:
	Inherits: ^CivBillboard
	Tooltip:
		Name: No escape from Archer's Asylum!

BBOARD13:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Stop in at Hewitt's hair salon

BBOARD14:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Billy Bob's Harvester school
	Building:
		Footprint: xx
		Dimensions: 2, 1

BBOARD15:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Pannullo's hacienda es bueno
	Building:
		Footprint: xx
		Dimensions: 2, 1

BBOARD16:
	Inherits: ^CivBillboard
	Tooltip:
		Name: Join GDI: We save lives.
	Building:
		Footprint: xx
		Dimensions: 2, 1

CA0001:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Rade's Roadhouse
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3, 3
	Armor:
		Type: heavy
	Health:
		HP: 400

CA0002:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Sandberg and Son's
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3, 3
	Armor:
		Type: heavy
	Health:
		HP: 400

CA0003:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Temp Housing
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: light
	Health:
		HP: 300

CA0004:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Waystation
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: light
	Health:
		HP: 300

CA0005:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Ferbie's 4 Sale
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 300

CA0006:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Deluxe Accomodations
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: heavy
	Health:
		HP: 300

CA0007:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Field Generator
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 400

CA0008:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Subterranean Dwelling
	Building:
		Footprint: xx xx xx
		Dimensions: 2, 3
	Armor:
		Type: heavy
	Health:
		HP: 400

CA0009:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Subterranean Dwelling
	Building:
		Footprint: xx xx xx
		Dimensions: 2, 3
	Armor:
		Type: heavy
	Health:
		HP: 400

CA0010:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Leary Traveller Inn
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 300

CA0011:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Water Tank
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: heavy
	Health:
		HP: 200

CA0012:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Greenhouse
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 100

CA0013:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Water Purifier
	Building:
		Footprint: xx
		Dimensions: 2, 1
	Armor:
		Type: heavy
	Health:
		HP: 300

CA0014:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Observation Tower
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: heavy
	Health:
		HP: 300

CA0015:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Port-A-Shack
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: light
	Health:
		HP: 300

CA0016:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Port-A-Shack Deluxe
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: light
	Health:
		HP: 300

CA0017:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Energy Transformer
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: heavy
	Health:
		HP: 300

CA0018:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Solar Panel
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 200

CA0019:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Solar Panel
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 200

CA0020:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Solar Panel
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 200

CA0021:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Solar Panel
	Building:
		Footprint: x x
		Dimensions: 1, 2
	Armor:
		Type: light
	Health:
		HP: 200

CAARAY:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Civilian Array
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: concrete
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

CAARMR:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Civilian Armory
	Building:
		Footprint: xxxx xxxx xxxx xxxx
		Dimensions: 4, 4
	Armor:
		Type: concrete
	Health:
		HP: 800
	RenderBuilding:
		Palette: player
	ProvidesPrerequisite:
		Prerequisite: barracks.upgraded
	Capturable:

CABHUT:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Bridge repair hut
	Building:
		Adjacent: 0
		Footprint: x
		Dimensions: 1, 1
	Health:
		HP: 2000
	RenderBuilding:
		Palette: player

CACRSH01:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Crash 1
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: concrete
	Health:
		HP: 400

CACRSH02:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Crash 2
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: concrete
	Health:
		HP: 400

CACRSH03:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Crash 3
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: concrete
	Health:
		HP: 400

CACRSH04:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Crash 4
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: concrete
	Health:
		HP: 400

CACRSH05:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Crash 5
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: concrete
	Health:
		HP: 400

CAHOSP:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Civilian Hospital
	Building:
		Footprint: xxx xxx xxx xxx
		Dimensions: 3, 4
	Armor:
		Type: concrete
	Health:
		HP: 800
	RenderBuilding:
		Palette: player

CAPYR01:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Pyramid
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: concrete
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: SNOW

CAPYR02:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Pyramid
	Building:
		Footprint: xxxx xxxx xxxx xxxx
		Dimensions: 4, 4
	Armor:
		Type: concrete
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: SNOW

CAPYR03:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Pyramid
	Building:
		Footprint: xxxx xxxx xxxx xxxx
		Dimensions: 4, 4
	Armor:
		Type: concrete
	Health:
		HP: 400
	EditorTilesetFilter:
		ExcludeTilesets: SNOW

CITY01:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Connelly Court Apts.
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY02:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Lightner's Luxury Suites
	Building:
		Footprint: xx xx xx
		Dimensions: 2, 3
	Armor:
		Type: heavy
	Health:
		HP: 700
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY03:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Office Building
	Building:
		Footprint: xxx xxx
		Dimensions: 3, 2
	Armor:
		Type: heavy
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY04:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Westwood Stock Exchange
	Building:
		Footprint: xxx xxx
		Dimensions: 3, 2
	Armor:
		Type: heavy
	Health:
		HP: 600
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY05:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Daily Sun Times
	Building:
		Footprint: xxx xxx
		Dimensions: 3, 2
	Armor:
		Type: heavy
	Health:
		HP: 600
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY06:
	Inherits: ^CivBuilding
	Tooltip:
		Name: YEO-CA Cola Corp.
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: concrete
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY07:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Urban Housing
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY08:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Yee's Discount Liquor
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 300
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY09:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Abandoned Warehouse
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 400
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY10:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Urban Storefront
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 300
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY11:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Ambrose Lounge
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY12:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Bostic Tower
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: concrete
	Health:
		HP: 600
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY13:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Hewitt Hair Salon
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY14:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Business Offices
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: heavy
	Health:
		HP: 600
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY15:
	Inherits: ^CivBuilding
	Tooltip:
		Name: 2nd National Bank
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: heavy
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY16:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Highrise Hotel
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY17:
	Inherits: ^CivBuilding
	Tooltip:
		Name: The Projects
	Building:
		Footprint: xxxx xxxx xxxx
		Dimensions: 4, 3
	Armor:
		Type: wood
	Health:
		HP: 300
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY18:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Archer Asylum
	Building:
		Footprint: xxx xxx xxx xxx xxx
		Dimensions: 3, 5
	Armor:
		Type: concrete
	Health:
		HP: 600
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY19:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Fill'er Up-Pump'N'Go
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: wood
	Health:
		HP: 500
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY20:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Gas Pump
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: wood
	Health:
		HP: 250
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY21:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Gas Station Sign
	Building:
		Footprint: x
		Dimensions: 1, 1
	Armor:
		Type: none
	Health:
		HP: 100
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CITY22:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Church
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: none
	Health:
		HP: 100
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE

CTDAM:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Dam
		Description: Provides power for other structures
	Building:
		Footprint: xx xx xx xx xx
		Dimensions: 2, 5
	Power:
		Amount: 200
	Armor:
		Type: heavy
	Health:
		HP: 1000
	ProvidesPrerequisite:
		Prerequisite: anypower
	EditorTilesetFilter:
		ExcludeTilesets: SNOW

CTVEGA:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Vega's Pyramid
	Building:
		Footprint: xxxx xxxx xxxx xxxx
		Dimensions: 4, 4
	Armor:
		Type: none
	Health:
		HP: 100
	EditorTilesetFilter:
		ExcludeTilesets: SNOW

GAKODK:
	Inherits: ^CivBuilding
	Tooltip:
		Name: GDI Kodiak
	Building:
		Footprint: xxxx xxxx
		Dimensions: 4, 2
	Armor:
		Type: heavy
	Health:
		HP: 1500
	RenderBuilding:
		Palette: player

GAOLDCC1:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Construction Yard
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GAOLDCC2:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Temple
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GAOLDCC3:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Weapons Factory
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GAOLDCC4:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Refinery
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GAOLDCC5:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Advanced Power Plant
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GAOLDCC6:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Old Silos
	Building:
		Footprint: xx xx
		Dimensions: 2, 2
	Armor:
		Type: heavy
	Health:
		HP: 400
	RenderBuilding:
		Palette: player

GASAND:
	Inherits: ^Wall
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 1000
		Prerequisites: ~disabled
	SoundOnDamageTransition:
		DamagedSounds: sandbag1.aud
		DestroyedSounds: sandbag1.aud
	Valued:
		Cost: 25
	CustomSellValue:
		Value: 0
	Tooltip:
		Name: Sandbags
		Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks.
	Health:
		HP: 250
	Armor:
		Type: Light
	LineBuild:
		NodeTypes: sandbags
	LineBuildNode:
		Types: sandbags
	RenderBuildingWall:
		Type: sandbags

GASPOT:
	Inherits: ^Building
	Buildable:
		Queue: Defense
		Prerequisites: ~disabled
	Valued:
		Cost: 300
	Tooltip:
		Name: Light Tower
	Building:
		Footprint: x
		Dimensions: 1, 1
	Selectable:
		Bounds: 48, 30, 0, -4
	Power:
		Amount: -10
	Armor:
		Type: wood
	Health:
		HP: 400
	RevealsShroud:
		Range: 6c0
	WithIdleOverlay@LIGHTS:
		Sequence: idle-lights
	SelectionDecorations:
		VisualBounds: 48, 82, 0, -25

GALITE:
	Inherits: ^Building
	Valued:
		Cost: 200
	Tooltip:
		Name: Light Post
	RenderBuilding:
		Palette: terrain
	-WithMakeAnimation:
	-WithDeathAnimation:
	Health:
		HP: 600
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 2c0
	Power:
		Amount: 0
	WithIdleOverlay@LIGHTING:
		Sequence: lighting
		Palette: alpha
	Selectable:
		Bounds: 24, 24, 0, -4
	Buildable:
		Queue: Defense
		Prerequisites: ~disabled
	SelectionDecorations:
		VisualBounds: 25, 35, 0, -12

GAICBM:
	Inherits: ^Building
	Valued:
		Cost: 800
	-AcceptsSupplies:
	Tooltip:
		Name: Deployed ICBM
	-GivesBuildableArea:
	Health:
		HP: 400
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 5c0
	Transforms:
		IntoActor: icbm
		Offset: 1,1
		Facing: 96
		TransformSounds: place2.aud
		NoTransformSounds:
	-WithDeathAnimation:

NAMNTK:
	Inherits: ^CivBuilding
	Tooltip:
		Name: NOD Montauk
	Building:
		Footprint: x x x
		Dimensions: 1, 3
	Armor:
		Type: heavy
	Health:
		HP: 1500
	RenderBuilding:
		Palette: player

NTPYRA:
	Inherits: ^CivBuilding
	Tooltip:
		Name: Nod Pyramid
	Building:
		Footprint: xxxx xxxx xxxx xxxx
		Dimensions: 4, 4
	Power:
		Amount: -40
	Armor:
		Type: heavy
	Health:
		HP: 1500
	RenderBuilding:
		Palette: player

UFO:
	Inherits: ^CivBuilding
	Building:
		Dimensions: 6, 4
		Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
	RenderBuilding:
		Palette: terrain
	Selectable:
		Bounds: 144, 72, 0, 0
	Tooltip:
		Name: Scrin Ship
	Health:
		HP: 1000
	Armor:
		Type: Heavy
	EditorTilesetFilter:
		RequireTilesets: TEMPERATE
	SelectionDecorations:
		VisualBounds: 144, 72, 0, 0

