e1:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: infdie
		Length: *
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: e1icon

e2:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: infdie
		Length: *
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	throw:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-throw:
		Tick: 80
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: e2icon

e3:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: infdie
		Length: *
		Tick: 80
	die4: s_bang34
		Length: *
		Tick: 80
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: e4icon

weedguy:
	Defaults: weed
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 202
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 210
	shoot:
		Start: 56
		Facings: 8
		ShadowStart: 258
	prone-shoot:
		Start: 56
		Facings: 8
		ShadowStart: 258
	standup-0:
		Start: 112
		Length: 2
		Facings: 8
		ShadowStart: 314
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 288
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 288
	idle1:
		Start: 128
		Length: 8
		ShadowStart: 330
	idle2:
		Start: 136
		Length: 16
		ShadowStart: 338
	die1:
		Start: 152
		Length: 8
		ShadowStart: 354
	die2:
		Start: 160
		Length: 6
		ShadowStart: 362
	die3:
		Start: 166
		Length: 11
		ShadowStart: 368
	die4:
		Start: 197
		Length: 5
		ShadowStart: 399
	die5:
		Start: 177
		Length: 20
		ShadowStart: 379
	die6: electro
		Length: *
	die-crushed:
		Start: 174
		Length: 3
		ShadowStart: 376
		Tick: 1000

medic:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 307
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 315
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 363
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 378
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 441
	die2:
		Start: 149
		Length: 15
		ShadowStart: 455
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 455
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 567
	heal:
		Start: 292
		Length: 14
		ShadowStart: 599
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: mediicon

engineer:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: engnicon

umagon:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: umagicon

ghost:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: gosticon

jumpjet:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 451
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 459
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 507
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 522
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 537
	prone-stand:
		Facings: 8
		ShadowStart: 451
	die1: # TODO: animation for falling from sky starts at 436
		Start: 445
		Length: 6
		ShadowStart: 896
	die2: # TODO: animation for falling from sky starts at 436
		Start: 445
		Length: 6
		ShadowStart: 896
	die3: # TODO: animation for falling from sky starts at 436
		Start: 445
		Length: 6
		ShadowStart: 896
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 450
		ShadowStart: 901
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 615
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 663
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 711
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: jjeticon

mhijack:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: chamicon

chamspy:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: chamicon

cyc2:
	stand:
		Facings: 8
		ShadowStart: 308
	run:
		Start: 8
		Length: 9
		Facings: 8
		ShadowStart: 316
	idle1:
		Start: 80
		Length: 15
		ShadowStart: 388
	idle2:
		Start: 95
		Length: 15
		ShadowStart: 403
	crippled-run:
		Start: 110
		Length: 9
		Facings: 8
		ShadowStart: 418
	crippled-stand:
		Start: 110
		Facings: 8
		Stride: 9
		ShadowStart: 418
	die1:
		Start: 182
		Length: 15
		ShadowStart: 490
	die2:
		Start: 197
		Length: 15
		ShadowStart: 505
	die3: infexpl
		Length: *
	die4: s_bang34
		Length: *
	shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 520
	crippled-shoot:
		Start: 260
		Length: 6
		Facings: 8
		ShadowStart: 568
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: cybcicon

cyborg:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 370
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 378
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 426
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 441
	crippled-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 456
	crippled-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 456
	die1:
		Start: 134
		Length: 15
		ShadowStart: 504
	die2:
		Start: 149
		Length: 15
		ShadowStart: 519
	die3:
		Start: 307
		Length: 14
		ShadowStart: 677
	die4: s_bang34
		Length: *
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 534
	crippled-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 582
	die5: # TODO: unused running frame 322 and following
		Start: 292
		Length: 14
		ShadowStart: 662
	die6: electro
		Length: *
	icon: cybiicon

mutant:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: mutcicon

mwmn:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: mutcicon

mutant3:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: mutcicon

tratos:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
	icon: mutcicon

oxanna:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *

slav:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	prone-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	prone-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	prone-shoot:
		Start: 212
		Length: 6
		Facings: 8
		ShadowStart: 504
	standup-0:
		Start: 260
		Length: 2
		Facings: 8
		ShadowStart: 552
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *

doggie:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 119
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 127
	shoot:
		Start: 56
		Length: 4
		Facings: 8
		ShadowStart: 175
	laydown: # TODO: Implement hiding when on a tiberium patch
		Start: 88
		Length: 2
		ShadowStart: 207
	hide: # TODO: Implement hiding when on a tiberium patch
		Start: 90
		ShadowStart: 209
	idle1:
		Start: 91
		Length: 8
		ShadowStart: 210
	die1:
		Start: 99
		Length: 10
		ShadowStart: 218
	die2:
		Start: 99
		Length: 10
		ShadowStart: 218
	die3:
		Start: 99
		Length: 10
		ShadowStart: 218
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 105
		Length: 4
		ShadowStart: 224
		Tick: 800
		ZOffset: -511
	die5:
		Start: 109
		Length: 10
		ShadowStart: 228
	die6:
		Start: 109
		Length: 10
		ShadowStart: 228

vissml:
	idle:
		Length: 90
		ShadowStart: 90
		Tick: 80

vislrg:
	idle:
		Length: 90
		ShadowStart: 90
		Tick: 80
	muzzle: vislgatk # TODO: unused
		Length: 5
		Facings: 8
		ShadowStart: 40
		Tick: 80

civ1:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	panic-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	panic-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *

civ2:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	panic-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	panic-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *

civ3:
	Defaults:
		Tick: 80
	stand:
		Facings: 8
		ShadowStart: 292
	run:
		Start: 8
		Length: 6
		Facings: 8
		ShadowStart: 300
	idle1:
		Start: 56
		Length: 15
		ShadowStart: 348
	idle2:
		Start: 71
		Length: 15
		ShadowStart: 363
	panic-run:
		Start: 86
		Length: 6
		Facings: 8
		ShadowStart: 378
	panic-stand:
		Start: 86
		Facings: 8
		Stride: 6
		ShadowStart: 378
	die1:
		Start: 134
		Length: 15
		ShadowStart: 426
	die2:
		Start: 149
		Length: 15
		ShadowStart: 441
		Tick: 80
	die3: # TODO: copy-paste of die2
		Start: 149
		Length: 15
		ShadowStart: 441
	die4: s_bang34
		Length: *
	die-crushed:
		Start: 159
		Length: 5
		ShadowStart: 451
		Tick: 800
		ZOffset: -511
	shoot:
		Start: 164
		Length: 6
		Facings: 8
		ShadowStart: 456
	die5: flameguy # TODO: walking animation unused
		Start: 42
		Length: 104
		ShadowStart: 190
	die6: electro
		Length: *
