C1:
	Inherits@1: ^CivInfantry
	Inherits@2: ^ArmedCivilian
	AutoTarget:

C2:
	Inherits: ^CivInfantry
	Voiced:
		VoiceSet: CivilianFemaleVoice

C3:
	Inherits: ^CivInfantry

C4:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C2
	Voiced:
		VoiceSet: CivilianFemaleVoice

C5:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C1

C6:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C2
	Voiced:
		VoiceSet: CivilianFemaleVoice

C7:
	Inherits@1: ^CivInfantry
	Inherits@2: ^ArmedCivilian
	AutoTarget:
	RenderSprites:
		Image: C1

C8:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C2
	Voiced:
		VoiceSet: CivilianFemaleVoice

C9:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C1

C10:
	Inherits: ^CivInfantry
	RenderSprites:
		Image: C2
	Voiced:
		VoiceSet: CivilianFemaleVoice

TECN:
	Inherits@1: ^CivInfantry
	Inherits@2: ^ArmedCivilian
	AutoTarget:
	Tooltip:
		Name: Technician
	RenderSprites:
		Image: C1

FCOM:
	Inherits: ^TechBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Valued:
		Cost: 2000
	Health:
		HP: 400
	Armor:
		Type: Wood
	Tooltip:
		Name: Forward Command
	RevealsShroud:
		Range: 10c0
	Bib:
	Power:
		Amount: -200
	ProvidesPrerequisite@buildingname:

HOSP:
	Inherits: ^TechBuilding
	Selectable:
		Priority: 0
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 1000
	ExternalCapturable:
	ExternalCapturableBar:
	EngineerRepairable:
	Tooltip:
		Name: Hospital
	RevealsShroud:
		Range: 3c0
	Bib:
		HasMinibib: Yes
	WithDeathAnimation:
		DeathSequence: dead
		UseDeathTypeSuffix: false
	ProvidesPrerequisite@buildingname:
	GpsDot:
		String: Hospital

V01:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Tooltip:
		Name: Church
	RevealsShroud:
		Range: 10c0
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V02:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V03:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V04:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V05:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V06:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V07:
	Inherits: ^CivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V08:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V09:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V10:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V11:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V12:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V13:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V14:
	Inherits: ^CivField
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V15:
	Inherits: ^CivField
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V16:
	Inherits: ^CivField
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V17:
	Inherits: ^CivField
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V18:
	Inherits: ^CivField
	EditorTilesetFilter:
		ExcludeTilesets: DESERT, INTERIOR

V19:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	Tooltip:
		Name: Oil Pump
	SpawnActorOnDeath:
		Actor: V19.Husk
	AutoTargetIgnore:

V19.Husk:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		ExcludeTilesets: DESERT
	Tooltip:
		Name: Husk (Oil Pump)
	RenderSprites:
	WithSpriteBody:
	WithIdleOverlay:
		StartSequence: fire-start
		Sequence: fire-loop
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	-Targetable:
	-Demolishable:

BARL:
	Inherits: ^TechBuilding
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	CustomSelectionSize:
		CustomBounds: 24,24
	Health:
		HP: 10
	Explodes:
		Weapon: BarrelExplode
	Tooltip:
		Name: Explosive Barrel
		ShowOwnerRow: False
	AutoTargetIgnore:
	Armor:
		Type: None
	Targetable:
		TargetTypes: Ground, DemoTruck, Barrel
	-ShakeOnDeath:
	-SoundOnDamageTransition:
	-Demolishable:

BRL3:
	Inherits: ^TechBuilding
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	CustomSelectionSize:
		CustomBounds: 24,24
	Health:
		HP: 10
	Explodes:
		Weapon: BarrelExplode
	Tooltip:
		Name: Explosive Barrel
		ShowOwnerRow: False
	AutoTargetIgnore:
	Armor:
		Type: None
	Targetable:
		TargetTypes: Ground, DemoTruck, Barrel
	-ShakeOnDeath:
	-SoundOnDamageTransition:
	-Demolishable:

AMMOBOX1:
	Inherits: ^AmmoBox

AMMOBOX2:
	Inherits: ^AmmoBox

AMMOBOX3:
	Inherits: ^AmmoBox

MISS:
	Inherits: ^TechBuilding
	Selectable:
		Priority: 0
	Building:
		Footprint: xxx xxx
		Dimensions: 3,2
	Valued:
		Cost: 2000
	Health:
		HP: 400
	RevealsShroud:
		Range: 3c0
	Armor:
		Type: Wood
	Tooltip:
		Name: Technology Center
	Bib:
	WithDeathAnimation:
		DeathSequence: dead
		UseDeathTypeSuffix: false
	ProvidesPrerequisite@buildingname:

BIO:
	Inherits: ^TechBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	RevealsShroud:
		Range: 3c0
	ExternalCapturable:
	ExternalCapturableBar:
	EngineerRepairable:
	Tooltip:
		Name: Biological Lab
	WithDeathAnimation:
		DeathSequence: dead
		UseDeathTypeSuffix: false
	ProvidesPrerequisite@buildingname:
	GpsDot:
		String: Biohazard

OILB:
	Inherits: ^TechBuilding
	Selectable:
		Priority: 0
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 1000
	RevealsShroud:
		Range: 3c0
	ExternalCapturable:
	ExternalCapturableBar:
	EngineerRepairable:
	CashTrickler:
		Interval: 375
		Amount: 100
	Tooltip:
		Name: Oil Derrick
	Explodes:
		Weapon: BarrelExplode
	GpsDot:
		String: Oil
	GivesCashOnCapture:
		Amount: 100

BR1:
	Inherits: ^Bridge
	Bridge:
		Template: 235
		DamagedTemplate: 236
		DestroyedTemplate: 237
		SouthOffset: 0,2
	FreeActor:
		Actor: bridgehut
		SpawnOffset: 2,0

BR2:
	Inherits: ^Bridge
	Bridge:
		Template: 238
		DamagedTemplate: 239
		DestroyedTemplate: 240
		NorthOffset: 3,0
	FreeActor:
		Actor: bridgehut
		SpawnOffset: 1,1

BR3:
	Inherits: ^Bridge
	Bridge:
		Long: yes
		ShorePieces: br1,br2
		Template: 241
		DamagedTemplate: 242
		DestroyedTemplate: 243
		DestroyedPlusNorthTemplate: 245
		DestroyedPlusSouthTemplate: 244
		DestroyedPlusBothTemplate: 246
		NorthOffset: 2,0
		SouthOffset: 0,1

BRIDGE1:
	Inherits: ^Bridge
	Bridge:
		Template: 131
		DamagedTemplate: 378
		DestroyedTemplate: 132
	Building:
		Footprint: _____ _____ _____
		Dimensions: 5,3
	CustomSelectionSize:
		CustomBounds: 120,72
	FreeActor@north:
		Actor: bridgehut
		SpawnOffset: 2,-1
	FreeActor@south:
		Actor: bridgehut
		SpawnOffset: 0,1

BRIDGE2:
	Inherits: ^Bridge
	Bridge:
		Template: 133
		DamagedTemplate: 379
		DestroyedTemplate: 134
	Building:
		Footprint: _____ _____
		Dimensions: 5,2
	CustomSelectionSize:
		CustomBounds: 120,48
	FreeActor@north:
		Actor: bridgehut
		SpawnOffset: 0,-1
	FreeActor@south:
		Actor: bridgehut
		SpawnOffset: 2,1

SBRIDGE1:
	Inherits: ^Bridge
	Bridge:
		Template: 520
		DamagedTemplate: 521
		DestroyedTemplate: 522
	Building:
		Footprint: ___ ___
		Dimensions: 3,2
	CustomSelectionSize:
		CustomBounds: 72,48
	FreeActor@north:
		Actor: bridgehut.small
		SpawnOffset: 1,0
	FreeActor@south:
		Actor: bridgehut.small
		SpawnOffset: 1,1

SBRIDGE2:
	Inherits: ^Bridge
	Bridge:
		Template: 531
		DamagedTemplate: 532
		DestroyedTemplate: 533
	Building:
		Footprint: __ __ __
		Dimensions: 2,3
	CustomSelectionSize:
		CustomBounds: 48,72
	FreeActor@west:
		Actor: bridgehut.small
		SpawnOffset: 0,1
	FreeActor@east:
		Actor: bridgehut.small
		SpawnOffset: 1,1

SBRIDGE3:
	Inherits: ^Bridge
	Bridge:
		Template: 523
		DamagedTemplate: 524
		DestroyedTemplate: 525
	FreeActor@north:
		Actor: bridgehut
		SpawnOffset: 2,-1
	FreeActor@south:
		Actor: bridgehut
		SpawnOffset: 0,1

SBRIDGE4:
	Inherits: ^Bridge
	Bridge:
		Template: 527
		DamagedTemplate: 528
		DestroyedTemplate: 529
	FreeActor@north:
		Actor: bridgehut
		SpawnOffset: 0,-1
	FreeActor@south:
		Actor: bridgehut
		SpawnOffset: 2,1

BRIDGEHUT:
	AlwaysVisible:
	Building:
		Footprint: __ __
		Dimensions: 2,2
	Selectable:
		Bounds: 48,48
		Priority: 2
	LegacyBridgeHut:
	Targetable:
		TargetTypes: BridgeHut, C4

BRIDGEHUT.small:
	AlwaysVisible:
	Building:
		Footprint: _
		Dimensions: 1,1
	Selectable:
		Bounds: 24,24
		Priority: 2
	LegacyBridgeHut:
	Targetable:
		TargetTypes: BridgeHut, C4

V20:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2

V21:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2

V22:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V23:
	Inherits: ^DesertCivBuilding

V24:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2

V25:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Tooltip:
		Name: Church
	RevealsShroud:
		Range: 10c0

V26:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V27:
	Inherits: ^DesertCivBuilding

V28:
	Inherits: ^DesertCivBuilding

V29:
	Inherits: ^DesertCivBuilding

V30:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V31:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V32:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V33:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: xx
		Dimensions: 2,1

V34:
	Inherits: ^DesertCivBuilding

V35:
	Inherits: ^DesertCivBuilding

V36:
	Inherits: ^DesertCivBuilding

V37:
	Inherits: ^DesertCivBuilding
	Building:
		Footprint: __xx_ ___xx
		Dimensions: 5,2

RICE:
	Inherits: ^CivField
	EditorTilesetFilter:
		RequireTilesets: TEMPERAT

RUSHOUSE:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		RequireTilesets: TEMPERAT
	Building:
		Footprint: x x
		Dimensions: 1,2

ASIANHUT:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		RequireTilesets: TEMPERAT

SNOWHUT:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		RequireTilesets: SNOW
	Building:
		Footprint: x x
		Dimensions: 1,2
	RenderSprites:
		Scale: 0.7

LHUS:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		RequireTilesets: TEMPERAT
	Selectable:
		Bounds: 24,48,0,-16
	Tooltip:
		Name: Lighthouse
	Building:
		Footprint: x
		Dimensions: 1,1

WINDMILL:
	Inherits: ^CivBuilding
	EditorTilesetFilter:
		RequireTilesets: TEMPERAT
	Selectable:
		Bounds: 24,24,0,-14
	SelectionDecorations:
		VisualBounds: 36,36,0,-14
	Tooltip:
		Name: Windmill
	Building:
		Footprint: x
		Dimensions: 1,1
