DPOD:
	Inherits: ^Helicopter
	Valued:
		Cost: 10
	Tooltip:
		Name: Drop Pod
	Aircraft:
		LandWhenIdle: true
		TurnSpeed: 5
		Speed: 149
		InitialFacing: 0
		LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
	Health:
		HP: 60
	Armor:
		Type: Light
	Cargo:
		Types: Infantry
		MaxWeight: 1
		PipCount: 1
		UnloadVoice: Move
		EjectOnDeath: true
	Armament:
		Weapon: Vulcan2
	AttackHeli:
		Voice: Attack
	AmmoPool:
		Ammo: 5
		PipCount: 5
		PipType: Ammo
		PipTypeEmpty: AmmoEmpty
	AutoTarget:

DSHP:
	Inherits: ^Helicopter
	Valued:
		Cost: 1000
	Tooltip:
		Name: Dropship
	Aircraft:
		LandWhenIdle: true
		TurnSpeed: 5
		Speed: 168
		InitialFacing: 0
		LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
		TakeoffSound: dropup1.aud
		LandingSound: dropdwn1.aud
		IdealSeparation: 1275
	Health:
		HP: 200
	Armor:
		Type: Heavy
	RevealsShroud:
		Range: 3c0
		Type: CenterPosition
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		UnloadVoice: Move
		EjectOnDeath: true
	SpawnActorOnDeath:
		Actor: DSHP.Husk

ORCA:
	Inherits: ^Helicopter
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 1000
	Tooltip:
		Name: Orca Fighter
	Buildable:
		Queue: Air
		BuildPaletteOrder: 20
		Prerequisites: ~gahpad
		Description: Fast assault gunship with\ndual missile launchers.\n  Strong vs Buildings, Vehicles\n  Weak vs Infantry, Aircraft
	Selectable:
		Bounds: 30,24
	Aircraft:
		TurnSpeed: 5
		Speed: 186
		MoveIntoShroud: false
		TakeoffSound: orcaup1.aud
		LandingSound: orcadwn1.aud
	Health:
		HP: 200
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	Armament:
		Weapon: Hellfire
	AttackHeli:
		FacingTolerance: 20
		Voice: Attack
	AmmoPool:
		Ammo: 5
		PipCount: 5
		PipType: Ammo
		PipTypeEmpty: AmmoEmpty
	AutoTarget:
	RenderSprites:
	SpawnActorOnDeath:
		Actor: ORCA.Husk

ORCAB:
	Inherits: ^Aircraft
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 1600
	Tooltip:
		Name: Orca Bomber
	Buildable:
		Queue: Air
		BuildPaletteOrder: 20
		Prerequisites: ~gahpad, gatech
		Description: Heavy bomber.\n  Strong vs Buildings, Vehicles\n  Weak vs Infantry, Aircraft
	Selectable:
		Bounds: 30,24
	Aircraft:
		CruiseAltitude: 3072
		MaximumPitch: 120
		TurnSpeed: 3
		Speed: 96
		CruisingCondition: cruising
		MoveIntoShroud: false
		TakeoffSound: orcaup1.aud
		LandingSound: orcadwn1.aud
	ReturnOnIdle:
	Health:
		HP: 260
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	Armament:
		Weapon: Bomb
	AttackPlane:
		Voice: Attack
		FacingTolerance: 20
	AmmoPool:
		Ammo: 10
		PipCount: 2
		ReloadCount: 5
		ReloadDelay: 200
		PipType: Ammo
		PipTypeEmpty: AmmoEmpty
	AutoTarget:
	RenderSprites:
	Hovers@CRUISING:
		RequiresCondition: cruising
	SpawnActorOnDeath:
		Actor: ORCAB.Husk

ORCATRAN:
	Inherits: ^Helicopter
	Valued:
		Cost: 1200
	Tooltip:
		Name: Orca Transport
	Buildable:
		Queue: Air
		BuildPaletteOrder: 10
		Prerequisites: ~disabled
	RenderSprites:
	Aircraft:
		LandWhenIdle: true
		TurnSpeed: 5
		Speed: 84
		InitialFacing: 0
		LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
		TakeoffSound: orcaup1.aud
		LandingSound: orcadwn1.aud
		IdealSeparation: 1275
	Health:
		HP: 200
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		UnloadVoice: Move
		EjectOnDeath: true
	SpawnActorOnDeath:
		Actor: ORCATRAN.Husk

TRNSPORT:
	Inherits: ^Helicopter
	Valued:
		Cost: 750
	Tooltip:
		Name: Carryall
	Buildable:
		Queue: Air
		BuildPaletteOrder: 10
		Prerequisites: ~gahpad, gadept
		Description: VTOL aircraft capable of lifting\nand transporting vehicles.\n  Unarmed
	Aircraft:
		LandWhenIdle: true
		TurnSpeed: 5
		Speed: 149
		InitialFacing: 0
		LandableTerrainTypes: Clear,Road,Rail,DirtRoad,Rough,Tiberium,BlueTiberium,Veins
		TakeoffSound: dropup1.aud
		LandingSound: dropdwn1.aud
		AltitudeVelocity: 64
		MoveIntoShroud: false
	Carryall:
		Voice: Move
		LocalOffset: 0, 0, -224
	Health:
		HP: 175
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	RenderSprites:
	Selectable:
		Bounds: 44,32,0,-8
	SpawnActorOnDeath:
		Actor: TRNSPORT.Husk

SCRIN:
	Inherits: ^Aircraft
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 1500
	Tooltip:
		Name: Banshee Fighter
	Buildable:
		Queue: Air
		BuildPaletteOrder: 20
		Prerequisites: ~nahpad, natech
		Description: Advanced fighter-bomber craft\nwith twin plasma cannons.\n  Strong vs Buildings, Vehicles\n  Weak vs Infantry, Aircraft
	Selectable:
		Bounds: 30,24
	Voiced:
		VoiceSet: Scrin
	Aircraft:
		CruiseAltitude: 2560
		MaximumPitch: 90
		TurnSpeed: 3
		Speed: 168
		AirborneCondition: airborne
		MoveIntoShroud: false
		TakeoffSound: dropup1.aud
		LandingSound: dropdwn1.aud
	ReturnOnIdle:
	Health:
		HP: 280
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	Armament:
		Weapon: Proton
	AttackPlane:
		Voice: Attack
		FacingTolerance: 20
	AmmoPool:
		Ammo: 15
		PipCount: 3
		ReloadCount: 5
		PipType: Ammo
		PipTypeEmpty: AmmoEmpty
	AutoTarget:
	RenderSprites:
	DeathSounds:
	SpawnActorOnDeath:
		Actor: SCRIN.Husk

APACHE:
	Inherits: ^Helicopter
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 1000
	Tooltip:
		Name: Harpy
	Buildable:
		Queue: Air
		BuildPaletteOrder: 20
		Prerequisites: ~nahpad
		Description: Anti-personnel support gunship\narmed with dual chain guns.\n  Strong vs Infantry, Light armor, Aircraft\n  Weak vs Vehicles
	Selectable:
		Bounds: 30,24
	Aircraft:
		TurnSpeed: 5
		Speed: 130
		MoveIntoShroud: false
	Health:
		HP: 225
	Armor:
		Type: Light
	RevealsShroud:
		Range: 2c0
		Type: CenterPosition
	Armament:
		Weapon: HarpyClaw
	AttackHeli:
		FacingTolerance: 20
		Voice: Attack
	AmmoPool:
		Ammo: 12
		PipCount: 4
		PipType: Ammo
		PipTypeEmpty: AmmoEmpty
	AutoTarget:
	WithIdleOverlay@ROTORAIR:
		Offset: 85,0,384
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTORGROUND:
		Offset: 85,0,384
		Sequence: slow-rotor
		RequiresCondition: !airborne
	RenderSprites:
	SpawnActorOnDeath:
		Actor: APACHE.Husk

HUNTER:
	Inherits@2: ^ExistsInWorld
	Valued:
		Cost: 1000
	Tooltip:
		Name: Hunter-Seeker Droid
	Health:
		HP: 500
	Armor:
		Type: Light
	AttackSuicides:
	Explodes:
		Weapon: SuicideBomb
		EmptyWeapon: SuicideBomb
	Aircraft:
		TurnSpeed: 16
		Speed: 355
		CruiseAltitude: 256
		CanHover: True
		CruisingCondition: cruising
	Targetable:
		TargetTypes: Ground, Vehicle
	HiddenUnderFog:
		Type: CenterPosition
	BodyOrientation:
		UseClassicPerspectiveFudge: False
	RenderSprites:
		Image: GGHUNT
	WithFacingSpriteBody:
	Hovers@CRUISING:
		RequiresCondition: cruising
	QuantizeFacingsFromSequence:
	AutoSelectionSize:
	DrawLineToTarget:
	AppearsOnRadar:
		UseLocation: true
	Selectable:
	SelectionDecorations:
		Palette: pips
	ActorLostNotification:
