BGGY:
	Inherits: ^Vehicle
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 500
	Tooltip:
		Name: Attack Buggy
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 40
		Prerequisites: ~naweap
		Description: Fast scout and anti-infantry vehicle.\n  Strong vs Infantry, Light armor\n  Weak vs Vehicles, Aircraft
	Mobile:
		TurnSpeed: 8
		Speed: 142
	Health:
		HP: 220
	Armor:
		Type: Light
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 6c0
		MaxHeightDelta: 3
	Armament:
		Weapon: RaiderCannon
		LocalOffset: 0,-43,384, 0,43,384
		MuzzleSequence: muzzle
		MuzzleSplitFacings: 8
	AttackFrontal:
		Voice: Attack
	AutoTarget:
	WithMuzzleOverlay:
	-DamagedByTerrain@VEINS:
	-LeavesTrails@VEINS:

BIKE:
	Inherits: ^Vehicle
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 600
	Tooltip:
		Name: Attack Cycle
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~naweap
		Description: Fast scout vehicle, armed with\nrockets.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Mobile:
		TurnSpeed: 8
		Speed: 170
	Health:
		HP: 150
	Armor:
		Type: Wood
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 5c0
		MaxHeightDelta: 3
	Armament@PRIMARY:
		Weapon: BikeMissile
		RequiresCondition: !rank-elite
		LocalOffset: -108,-144,360, -108,144,360
	Armament@ELITE:
		Weapon: HoverMissile
		RequiresCondition: rank-elite
		LocalOffset: -108,-144,360, -108,144,360
	AttackFrontal:
		Voice: Attack
	AutoTarget:

TTNK:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 800
	Tooltip:
		Name: Tick Tank
		RequiresCondition: !deployed
	Tooltip@DEPLOYED:
		Name: Tick Tank (deployed)
		RequiresCondition: deployed
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 60
		Prerequisites: ~naweap
		Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n  Strong vs Vehicles\n  Weak vs Infantry, Aircraft
	Mobile:
		TurnSpeed: 5
		Speed: 85
		Crushes: wall, crate, infantry
		RequiresCondition: !empdisable && undeployed
	Health:
		HP: 350
	Armor:
		Type: Light
		RequiresCondition: undeployed
	Armament@PRIMARY:
		Weapon: 90mm
		LocalOffset: 288,0,256
		RequiresCondition: !rank-elite
		MuzzleSequence: muzzle
	Armament@ELITE:
		Weapon: 120mmx
		LocalOffset: 288,0,256
		RequiresCondition: rank-elite
		MuzzleSequence: muzzle
	WithMuzzleOverlay:
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 5c0
		MaxHeightDelta: 3
	RenderSprites:
		Image: ttnk
	GrantConditionOnDeploy:
		DeployedCondition: deployed
		UndeployedCondition: undeployed
		DeployAnimation: make
		Facing: 160
		AllowedTerrainTypes: Clear, Road, DirtRoad, Rough
		DeploySound: place2.aud
		UndeploySound: clicky1.aud
	GrantCondition@PREVIEWWORKAROUND:
		Condition: real-actor
	WithVoxelBody:
		RequiresCondition: undeployed
	WithSpriteBody@deployed:
		RequiresCondition: !undeployed && real-actor
	AttackFrontal:
		Voice: Attack
		RequiresCondition: undeployed
	Turreted:
		TurnSpeed: 6
		Turret: deployed
		InitialFacing: 160
		Offset: -20, -130, 180
	WithVoxelBarrel:
		Armament: deployed
		LocalOffset: 128, 0, 256
		RequiresCondition: deployed
	WithVoxelTurret@deployed:
		Turret: deployed
		RequiresCondition: deployed
	AttackTurreted@deployed:
		Voice: Attack
		Armaments: deployed
		RequiresCondition: deployed
	Armament@deployed:
		Name: deployed
		Turret: deployed
		Weapon: 90mm
		LocalOffset: 384,0,256
		RequiresCondition: !rank-elite
		MuzzleSequence: muzzle
	Armament@deployedElite:
		Name: deployed
		Turret: deployed
		Weapon: 120mmx
		LocalOffset: 384,0,256
		RequiresCondition: rank-elite
		MuzzleSequence: muzzle
	Armor@deployed:
		Type: Concrete
		RequiresCondition: deployed
	AutoTarget:
	Carryable:
		RequiresCondition: undeployed
	RevealOnFire:
		ArmamentNames: primary, deployed

ART2:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 975
	Tooltip:
		Name: Artillery
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 100
		Prerequisites: ~naweap, naradr
		Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n  Strong vs Ground units\n  Weak vs Aircraft
	Health:
		HP: 300
	Armor:
		Type: Light
	Mobile:
		Speed: 71
		TurnSpeed: 2
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 9c0
		MaxHeightDelta: 3
	RenderVoxels:
		LightAmbientColor: 0.4, 0.4, 0.4
	Transforms:
		IntoActor: gaarty
		Facing: 96
		TransformSounds:
		NoTransformSounds:
		Voice: Move

REPAIR:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 70
		Prerequisites: ~naweap
		Description: Repairs nearby vehicles.\n  Unarmed
	Valued:
		Cost: 1000
	Tooltip:
		Name: Mobile Repair Vehicle
	Health:
		HP: 200
	Mobile:
		Speed: 85
		TurnSpeed: 5
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 5c0
		MaxHeightDelta: 3
	Armament:
		Weapon: Repair
		Cursor: repair
		OutsideRangeCursor: repair
		TargetStances: Ally
		ForceTargetStances: None
	AttackFrontal:
		Voice: Attack

WEED:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Valued:
		Cost: 1400
	Tooltip:
		Name: Weed Eater
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 100
		Prerequisites: ~naweap, nawast
		Description: Collects veins for processing.\n  Unarmed
	Harvester:
		DeliveryBuildings: nawast
		Capacity: 7
		Resources: Veins
		BaleUnloadDelay: 20
		BaleLoadDelay: 40
		SearchFromProcRadius: 72
		SearchFromOrderRadius: 36
		HarvestVoice: Attack
		DeliverVoice: Move
	Mobile:
		Speed: 71
		TurnSpeed: 5
	Health:
		HP: 600
	SelfHealing:
		Delay: 10
		HealIfBelow: 50
		DamageCooldown: 200
	Armor:
		Type: Heavy
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 4c0
		MaxHeightDelta: 3
	-WithVoxelBody:
	WithVoxelUnloadBody:
	-DamagedByTerrain@VEINS:
	-LeavesTrails@VEINS:

SAPC:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Valued:
		Cost: 800
	Tooltip:
		Name: Subterranean APC
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 30
		Prerequisites: ~naweap, natech
		Description: Troop transport that can move\nunderground to avoid detection.\n  Unarmed
	Mobile:
		TurnSpeed: 5
		Speed: 71
		RequiresCondition: !empdisable && !loading
		Subterranean: true
		SubterraneanCondition: submerged
		SubterraneanTransitionTerrainTypes: Clear, Rough
		SubterraneanTransitionCost: 120
		SubterraneanTransitionSound: subdril1.aud
		SubterraneanTransitionImage: dig
		SubterraneanTransitionSequence: idle
		TerrainSpeeds:
			Subterranean: 120
	Health:
		HP: 175
	Armor:
		Type: Heavy
	RevealsShroud:
		RequiresCondition: !inside-tunnel && !submerged
		Range: 5c0
		MaxHeightDelta: 3
	Cargo:
		Types: Infantry
		MaxWeight: 5
		PipCount: 5
		UnloadVoice: Unload
		LoadingCondition: loading
		EjectOnDeath: true
	WithVoxelBody:
		RequiresCondition: !submerged
	Targetable:
		RequiresCondition: !inside-tunnel && !submerged

SUBTANK:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 750
	Tooltip:
		Name: Devil's Tongue
	Buildable:
		Queue: Vehicle
		BuildPaletteOrder: 40
		Prerequisites: ~naweap, natech
		Description: Subterranean Flame Tank.\nIs able to move underground.\n  Strong vs Infantry, Buildings\n  Weak vs Tanks, Aircraft
	Mobile:
		TurnSpeed: 6
		Speed: 71
		Crushes: wall, crate, infantry
		Subterranean: true
		SubterraneanCondition: submerged
		SubterraneanTransitionTerrainTypes: Clear, Rough
		SubterraneanTransitionCost: 120
		SubterraneanTransitionSound: subdril1.aud
		SubterraneanTransitionImage: dig
		SubterraneanTransitionSequence: idle
		TerrainSpeeds:
			Subterranean: 120
	Health:
		HP: 300
	Armor:
		Type: Light
	RevealsShroud:
		RequiresCondition: !inside-tunnel && !submerged
		Range: 5c0
		MaxHeightDelta: 3
	Armament:
		Weapon: FireballLauncher
	AttackFrontal:
		Voice: Attack
	AutoTarget:
	WithVoxelBody:
		RequiresCondition: !submerged
	Targetable:
		RequiresCondition: !inside-tunnel && !submerged

STNK:
	Inherits: ^Tank
	Inherits@VOXELS: ^VoxelActor
	Inherits@EXPERIENCE: ^GainsExperience
	Valued:
		Cost: 1100
	Tooltip:
		Name: Stealth Tank
	Buildable:
		BuildPaletteOrder: 90
		Prerequisites: ~naweap, natech
		Queue: Vehicle
		Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n  Strong vs Vehicles, Aircraft\n  Weak vs Infantry
	Mobile:
		TurnSpeed: 5
		Speed: 85
		Crushes: wall, crate, infantry
	Health:
		HP: 180
	Armor:
		Type: Light
	RevealsShroud:
		RequiresCondition: !inside-tunnel
		Range: 5c0
		MaxHeightDelta: 3
	Cloak:
		InitialDelay: 90
		CloakDelay: 90
		CloakSound: cloak5.aud
		UncloakSound: cloak5.aud
		IsPlayerPalette: true
		UncloakOn: Attack, Unload, Infiltrate, Demolish, Damage
	Armament:
		Weapon: Dragon
		LocalOffset: 213,43,298, 213,-43,298
	AttackFrontal:
		Voice: Attack
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: ReturnFire
	-MustBeDestroyed:
