Player:
	-ConquestVictoryConditions:
	MissionObjectives:
		EarlyGameOver: true
	Shroud:
		FogLocked: True
		FogEnabled: True
		ExploredMapLocked: True
		ExploredMapEnabled: False
	PlayerResources:
		DefaultCashLocked: True
		DefaultCash: 0

World:
	CrateSpawner:
		Enabled: False
		Locked: True
	-SpawnMPUnits:
	-MPStartLocations:
	ObjectivesPanel:
		PanelName: MISSION_OBJECTIVES
	MapBuildRadius:
		AllyBuildRadiusLocked: True
		AllyBuildRadiusEnabled: False
	MapOptions:
		TechLevelLocked: True
		ShortGameLocked: True
		ShortGameEnabled: False

E7:
	-Crushable:

E7.noautotarget:
	Inherits: E7
	-AutoTarget:
	RenderSprites:
		Image: E7

^Vehicle:
	Demolishable:
