BADR:
	Inherits: ^NeutralPlane
	ParaDrop:
		DropRange: 4c0
	Health:
		HP: 300
	Armor:
		Type: Light
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 5
		Speed: 149
		Repulsable: False
		MaximumPitch: 56
	Cargo:
		MaxWeight: 10
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	-Voiced:
	Tooltip:
		Name: Badger
	Contrail@1:
		Offset: -432,560,0
	Contrail@2:
		Offset: -432,-560,0
	SpawnActorOnDeath:
		Actor: BADR.Husk
	SmokeTrailWhenDamaged@0:
		Offset: -432,560,0
		Interval: 2
	SmokeTrailWhenDamaged@1:
		Offset: -432,-560,0
		Interval: 2
	-EjectOnDeath:
	RejectsOrders:
	GivesExperience:
		Experience: 1000

BADR.Bomber:
	Inherits: ^NeutralPlane
	AttackBomber:
	Armament:
		Weapon: ParaBomb
	Health:
		HP: 300
	Armor:
		Type: Light
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 5
		Speed: 149
		Repulsable: False
		MaximumPitch: 56
	AmmoPool:
		Ammo: 7
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	-Voiced:
	Tooltip:
		Name: Badger
	Contrail@1:
		Offset: -432,560,0
	Contrail@2:
		Offset: -432,-560,0
	SpawnActorOnDeath:
		Actor: BADR.Husk
	SmokeTrailWhenDamaged@0:
		Offset: -432,560,0
		Interval: 2
	SmokeTrailWhenDamaged@1:
		Offset: -432,-560,0
		Interval: 2
	-EjectOnDeath:
	RejectsOrders:
	RenderSprites:
		Image: badr
	GivesExperience:
		Experience: 1000

MIG:
	Inherits: ^Plane
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 50
		Prerequisites: ~afld, stek, ~techlevel.high
		Description: Fast Ground-Attack Plane.\n  Strong vs Buildings, Tanks\n  Weak vs Infantry, Light armor, Aircraft
	Valued:
		Cost: 2000
	Tooltip:
		Name: Mig Attack Plane
	Health:
		HP: 70
	Armor:
		Type: Light
	RevealsShroud:
		Range: 13c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	Armament:
		Weapon: Maverick
		LocalOffset: 0,-640,0, 0,640,0
		LocalYaw: -40, 24
	AttackPlane:
		FacingTolerance: 20
	Aircraft:
		CruiseAltitude: 2560
		InitialFacing: 192
		TurnSpeed: 4
		Speed: 223
		RepulsionSpeed: 40
		MaximumPitch: 56
	AutoTarget:
		TargetWhenIdle: false
		TargetWhenDamaged: false
		EnableStances: false
	AmmoPool:
		Ammo: 8
	ReturnOnIdle:
	Selectable:
		Bounds: 36,28,0,2
	SelectionDecorations:
		VisualBounds: 40,29,0,1
	Contrail@1:
		Offset: -598,-683,0
	Contrail@2:
		Offset: -598,683,0
	SpawnActorOnDeath:
		Actor: MIG.Husk
	SmokeTrailWhenDamaged:
		Offset: -853,0,171
		Interval: 2
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

YAK:
	Inherits: ^Plane
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Plane
		BuildPaletteOrder: 30
		Prerequisites: ~afld, ~techlevel.medium
		Description: Anti-Tanks & Anti-Infantry Plane.\n  Strong vs Infantry, Vehicles\n  Weak vs Aircraft
	Valued:
		Cost: 1350
	Tooltip:
		Name: Yak Attack Plane
	Health:
		HP: 60
	Armor:
		Type: Light
	RevealsShroud:
		Range: 11c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: ChainGun.Yak
		LocalOffset: 256,-213,0
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ChainGun.Yak
		LocalOffset: 256,213,0
		MuzzleSequence: muzzle
	AttackPlane:
		FacingTolerance: 20
	Aircraft:
		CruiseAltitude: 2560
		InitialFacing: 192
		TurnSpeed: 4
		Speed: 178
		RepulsionSpeed: 40
		MaximumPitch: 56
	AutoTarget:
		TargetWhenIdle: false
		TargetWhenDamaged: false
		EnableStances: false
	AmmoPool:
		Ammo: 18
		PipCount: 6
		ReloadDelay: 11
	ReturnOnIdle:
	SelectionDecorations:
		VisualBounds: 30,28,0,2
	WithMuzzleOverlay:
	Contrail:
		Offset: -853,0,0
	SpawnActorOnDeath:
		Actor: YAK.Husk
	SmokeTrailWhenDamaged:
		Offset: -853,0,0
		Interval: 2
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

TRAN:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 10
		Prerequisites: ~hpad, ~techlevel.medium
		Description: Fast Infantry Transport Helicopter.\n  Unarmed
	Valued:
		Cost: 900
	Tooltip:
		Name: Chinook
	Health:
		HP: 120
	Armor:
		Type: Light
	RevealsShroud:
		Range: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	Aircraft:
		InitialFacing: 224
		TurnSpeed: 5
		Speed: 112
		LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Gems
		AltitudeVelocity: 0c100
	WithIdleOverlay@ROTOR1AIR:
		Offset: 597,0,213
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR1GROUND:
		Offset: 597,0,213
		Sequence: slow-rotor
		RequiresCondition: !airborne
	WithIdleOverlay@ROTOR2AIR:
		Offset: -597,0,341
		Sequence: rotor2
		RequiresCondition: airborne
	WithIdleOverlay@ROTOR2GROUND:
		Offset: -597,0,341
		Sequence: slow-rotor2
		RequiresCondition: !airborne
	Cargo:
		Types: Infantry
		MaxWeight: 8
		PipCount: 8
	SpawnActorOnDeath:
		Actor: TRAN.Husk
	SelectionDecorations:
		VisualBounds: 40,36

HELI:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 40
		Prerequisites: ~hpad, atek, ~techlevel.high
		Description: Helicopter gunship armed\nwith multi-purpose missiles.\n  Strong vs Tanks, Aircraft\n  Weak vs Infantry
	Valued:
		Cost: 2000
	Tooltip:
		Name: Longbow
	Health:
		HP: 120
	Armor:
		Type: Light
	RevealsShroud:
		Range: 12c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 10c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: HellfireAA
		LocalOffset: 0,-213,-85
	Armament@SECONDARY:
		Weapon: HellfireAG
		LocalOffset: 0,213,-85
	AttackHeli:
		FacingTolerance: 20
	Aircraft:
		LandWhenIdle: false
		InitialFacing: 224
		TurnSpeed: 4
		Speed: 149
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: HoldFire
	WithIdleOverlay@ROTORAIR:
		Offset: 0,0,85
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTORGROUND:
		Offset: 0,0,85
		Sequence: slow-rotor
		RequiresCondition: !airborne
	AmmoPool:
		Ammo: 8
	SelectionDecorations:
		VisualBounds: 36,28
	SpawnActorOnDeath:
		Actor: HELI.Husk
	SmokeTrailWhenDamaged:
		Offset: -427,0,0
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

HIND:
	Inherits: ^Helicopter
	Buildable:
		Queue: Aircraft
		BuildAtProductionType: Helicopter
		BuildPaletteOrder: 20
		Prerequisites: ~hpad, ~techlevel.medium
		Description: Helicopter gunship armed\nwith dual chainguns.\n  Strong vs Infantry, Light armor.\n  Weak vs Tanks, Aircraft
	Valued:
		Cost: 1350
	Tooltip:
		Name: Hind
	Health:
		HP: 100
	Armor:
		Type: Light
	RevealsShroud:
		Range: 10c0
		Type: GroundPosition
		RevealGeneratedShroud: False
	RevealsShroud@GAPGEN:
		Range: 8c0
		Type: GroundPosition
	Armament@PRIMARY:
		Weapon: ChainGun
		LocalOffset: 85,-213,-85
		MuzzleSequence: muzzle
	Armament@SECONDARY:
		Name: secondary
		Weapon: ChainGun
		LocalOffset: 85,213,-85
		MuzzleSequence: muzzle
	AttackHeli:
		FacingTolerance: 20
	Aircraft:
		LandWhenIdle: false
		InitialFacing: 224
		TurnSpeed: 4
		Speed: 112
	AutoTarget:
		InitialStance: HoldFire
		InitialStanceAI: HoldFire
	WithIdleOverlay@ROTORAIR:
		Sequence: rotor
		RequiresCondition: airborne
	WithIdleOverlay@ROTORGROUND:
		Sequence: slow-rotor
		RequiresCondition: !airborne
	AmmoPool:
		Ammo: 24
		PipCount: 6
		ReloadDelay: 8
	SelectionDecorations:
		VisualBounds: 38,32
	WithMuzzleOverlay:
	SpawnActorOnDeath:
		Actor: HIND.Husk
	SmokeTrailWhenDamaged:
		Offset: -427,0,0
	ProducibleWithLevel:
		Prerequisites: aircraft.upgraded

U2:
	Inherits: ^NeutralPlane
	Health:
		HP: 2000
	Tooltip:
		Name: Spy Plane
	Armor:
		Type: Heavy
	Aircraft:
		CruiseAltitude: 2560
		TurnSpeed: 7
		Speed: 373
		Repulsable: False
		MaximumPitch: 56
	AttackBomber:
	-Selectable:
	SelectionDecorations:
		RenderSelectionBars: False
	-Voiced:
	-Targetable@AIRBORNE:
	Contrail@1:
		Offset: -725,683,0
	Contrail@2:
		Offset: -725,-683,0
	SpawnActorOnDeath:
		Actor: U2.Husk
	SmokeTrailWhenDamaged:
		Offset: -1c43,0,0
		Interval: 2
	RejectsOrders:
