spicebloom.spawnpoint:
	EditorOnlyTooltip:
		Name: Spice Bloom spawnpoint
	AlwaysVisible:
	RenderSpritesEditorOnly:
		Image: spicebloom
		Palette: effect50alpha
	WithSpriteBody:
		Sequence: grow3
	BodyOrientation:
		QuantizedFacings: 1
	ConditionManager:
	GrantConditionOnTerrain:
		Condition: clearsand
		TerrainTypes: SpiceSand
	KillsSelf:
		RequiresCondition: clearsand
		Delay: 1750, 3250
	SpawnActorOnDeath:
		Actor: spicebloom
	Health:
		HP: 9999
		Shape: Circle
			Radius: 1
	Immobile:
		OccupiesSpace: false

spicebloom:
	HiddenUnderShroud:
	BodyOrientation:
		QuantizedFacings: 1
	AutoSelectionSize:
	RenderSprites:
	AppearsOnRadar:
		UseLocation: true
	Tooltip:
		Name: Spice Bloom
	SpiceBloom:
		Weapon: SpiceExplosion
	Explodes:
		Weapon: BloomExplosion
		EmptyWeapon: BloomExplosion
	Crushable:
		CrushClasses: spicebloom
		CrushedByFriendlies: true
	RadarColorFromTerrain:
		Terrain: Spice
	Immobile:
	Health:
		HP: 1
		Shape: Circle
			Radius: 512
	Targetable:
		TargetTypes: Ground
		RequiresForceFire: true
	Armor:
		Type: none
	SpawnActorOnDeath:
		Actor: spicebloom.spawnpoint

sandworm:
	Inherits@1: ^SpriteActor
	Tooltip:
		Name: Sandworm
	Health:
		HP: 9990
		Radius: 256
	Armor:
		Type: heavy
	Mobile:
		Speed: 42
		TerrainSpeeds:
			Sand: 100
			Dune: 100
			SpiceSand: 100
			Spice: 100
	Targetable:
		TargetTypes: Ground
	WithSpriteBody:
	WithIdleAnimation:
		Interval: 160
		Sequences: lightninga, lightningb, lightningc, lightningd, lightninge, lightningf
		RequiresCondition: !attacking
	AmbientSound:
		SoundFile: WRMSIGN1.WAV
		Interval: 160
		RequiresCondition: !attacking
	WithAttackOverlay@mouth:
		Sequence: mouth
	WithAttackOverlay@sand:
		Sequence: sand
	HiddenUnderFog:
	AppearsOnRadar:
		UseLocation: true
	AttackSwallow:
		AttackRequiresEnteringCell: true
		IgnoresVisibility: true
		AttackingCondition: attacking
	Armament:
		Weapon: WormJaw
	Sandworm:
		WanderMoveRadius: 5
	IgnoresCloak:
	AnnounceOnSeen:
		Notification: WormSign
		PingRadar: True
	RevealsShroud:
		Range: 5c0
	LeavesTrails:
		Image: sandtrail
		Sequences: traila, trailb, trailc
		Palette: effect
		Type: CenterPosition
		TerrainTypes: Sand, Dune, SpiceSand, Spice
		MovingInterval: 3
		RequiresCondition: !attacking
	ConditionManager:
	Buildable:
		Description: Attracted by vibrations in the sand.\nWill eat units whole and has a large appetite.

sietch:
	Inherits: ^Building
	Tooltip:
		Name: Fremen Sietch
	Building:
		Footprint: xx xx
		Dimensions: 2,2
		TerrainTypes: Cliff
	Health:
		HP: 6000
	Armor:
		Type: wood
	RevealsShroud:
		Range: 10c0
	-DamagedByTerrain:
	-GivesBuildableArea:
	-Sellable:
	-Capturable:
	Power:
		Amount: 0
	ProvidesPrerequisite@buildingname:
	-WithMakeAnimation:
	-WithCrumbleOverlay:
