FPWR:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Buildable:
		BuildPaletteOrder: 870
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.infonly
		Description: Looks like a Power Plant.
		Icon: fake-icon
	Tooltip:
		Name: Fake Power Plant
		GenericName: Power Plant
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Health:
		HP: 400
	Armor:
		Type: Wood
	Bib:
	RenderSprites:
		Image: POWR
	Valued:
		Cost: 30

SYRF:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Buildable:
		BuildPaletteOrder: 890
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.medium
		Description: Looks like a Shipyard.
		Icon: fake-icon
	Tooltip:
		Name: Fake Shipyard
		GenericName: Shipyard
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Targetable:
		TargetTypes: Ground, Water, Structure, SpyInfiltrate
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
		Adjacent: 8
		TerrainTypes: Water
	RenderSprites:
		Image: SYRD
	Valued:
		Cost: 100
	Health:
		HP: 1000
	Armor:
		Type: Light
	EditorTilesetFilter:
		ExcludeTilesets: INTERIOR

SPEF:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Targetable:
		TargetTypes: Ground, Water, Structure, SpyInfiltrate
	Buildable:
		BuildPaletteOrder: 890
		Queue: Defense
		Prerequisites: ~disabled
		Description: Looks like a Sub Pen.
		Icon: fake-icon
	Tooltip:
		Name: Fake Sub Pen
		GenericName: Sub Pen
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
		Adjacent: 8
		TerrainTypes: Water
	RenderSprites:
		Image: SPEN
	Valued:
		Cost: 100
	Health:
		HP: 1000
	Armor:
		Type: Light
	EditorTilesetFilter:
		ExcludeTilesets: INTERIOR

WEAF:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Buildable:
		BuildPaletteOrder: 920
		Prerequisites: ~structures.france, ~techlevel.medium
		Queue: Defense
		Description: Looks like a War Factory.
		Icon: fake-icon
	Tooltip:
		Name: Fake War Factory
		GenericName: War Factory
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: xxx xxx
		Dimensions: 3,2
	Bib:
	RenderSprites:
		Image: WEAP
	WithProductionDoorOverlay:
		Sequence: build-top
	Valued:
		Cost: 200
	Health:
		HP: 1500
	Armor:
		Type: Wood

DOMF:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Tooltip:
		Name: Fake Radar Dome
		GenericName: Radar Dome
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Buildable:
		BuildPaletteOrder: 930
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.medium
		Description: Looks like a Radar Dome.
		Icon: fake-icon
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Bib:
	RenderSprites:
		Image: DOME
	Valued:
		Cost: 180
	Health:
		HP: 1000
	Armor:
		Type: Wood
	RequiresPower:
	DisabledOverlay:

FIXF:
	Inherits: ^FakeBuilding
	Buildable:
		BuildPaletteOrder: 940
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.medium
		Description: Looks like a Service Depot.
		Icon: fake-icon
	Tooltip:
		Name: Fake Service Depot
		GenericName: Service Depot
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: _x_ xxx _x_
		Dimensions: 3,3
	Health:
		HP: 800
	Armor:
		Type: Wood
	Bib:
		HasMinibib: Yes
	RenderSprites:
		Image: FIX
	Valued:
		Cost: 120

FAPW:
	Inherits: ^FakeBuilding
	Inherits@infiltrate: ^InfiltratableFake
	Buildable:
		BuildPaletteOrder: 950
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.medium
		Description: Looks like an Advanced Power Plant.
		Icon: fake-icon
	Tooltip:
		Name: Fake Advanced Power Plant
		GenericName: Advanced Power Plant
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: xxx xxx
		Dimensions: 3,2
	Health:
		HP: 700
	Armor:
		Type: Wood
	Bib:
	RenderSprites:
		Image: APWR
	Selectable:
		Bounds: 72,48
	SelectionDecorations:
		VisualBounds: 72,68,0,-10
	Valued:
		Cost: 60

ATEF:
	Inherits: ^FakeBuilding
	Tooltip:
		Name: Fake Allied Tech Center
		GenericName: Allied Tech Center
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Buildable:
		BuildPaletteOrder: 970
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.high
		Description: Looks like an Allied Tech Center.
		Icon: fake-icon
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Bib:
	RenderSprites:
		Image: ATEK
	Valued:
		Cost: 150
	Health:
		HP: 400
	Armor:
		Type: Wood
	RequiresPower:
	DisabledOverlay:

PDOF:
	Inherits: ^FakeBuilding
	Tooltip:
		Name: Fake Chronosphere
		GenericName: Chronosphere
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Buildable:
		BuildPaletteOrder: 980
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.unrestricted
		BuildLimit: 1
		Description: Looks like a Chronosphere.
		Icon: fake-icon
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	RenderSprites:
		Image: PDOX
	Bib:
		HasMinibib: Yes
	Valued:
		Cost: 150
	Health:
		HP: 1000
	Armor:
		Type: Wood
	Explodes:
		DamageThreshold: 50
	RequiresPower:
	DisabledOverlay:

MSLF:
	Inherits: ^FakeBuilding
	Tooltip:
		Name: Fake Missile Silo
		GenericName: Missile Silo
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Buildable:
		BuildPaletteOrder: 990
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.unrestricted
		BuildLimit: 1
		Description: Looks like a Missile Silo.
		Icon: fake-icon
	Building:
		Footprint: xx
		Dimensions: 2,1
	RenderSprites:
		Image: MSLO
	Valued:
		Cost: 250
	Health:
		HP: 1000
	Armor:
		Type: Wood
	Explodes:
		DamageThreshold: 50
	RequiresPower:
	DisabledOverlay:

FACF:
	Inherits: ^FakeBuilding
	Buildable:
		BuildPaletteOrder: 1000
		Queue: Defense
		Prerequisites: ~structures.france, ~techlevel.medium
		Description: Looks like a Construction Yard.
		Icon: fake-icon
	Tooltip:
		Name: Fake Construction Yard
		GenericName: Construction Yard
		GenericVisibility: Enemy
		GenericStancePrefix: False
	Building:
		Footprint: xxx xxx xxx
		Dimensions: 3,3
	Bib:
	RenderSprites:
		Image: FACT
	Valued:
		Cost: 250
	Health:
		HP: 1500
	Armor:
		Type: Wood
