ParaBomb:
	ReloadDelay: 10
	Range: 3c0
	Report: chute1.aud
	Projectile: GravityBomb
		Image: PARABOMB
		OpenSequence: open
		Speed: 86
		Acceleration: 0
	Warhead@1Dam: SpreadDamage
		Spread: 768
		Damage: 300
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Concrete: 50
		DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
	Warhead@2Smu: LeaveSmudge
		SmudgeType: Crater
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
	Warhead@3Eff: CreateEffect
		Explosions: artillery_explosion
		ImpactSounds: kaboom15.aud
		InvalidImpactTypes: Water
	Warhead@4EffWater: CreateEffect
		Explosions: small_splash
		ImpactSounds: splash9.aud
		ValidImpactTypes: Water

Atomic:
	ValidTargets: Ground, Trees, Water, Underwater, Air
	Warhead@1Dam_impact: SpreadDamage
		Spread: 1c0
		Damage: 150
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		ValidTargets: Ground, Trees, Water, Underwater, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@2Res_impact: DestroyResource
		Size: 1
	Warhead@3Smu_impact: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Tank, Structure, Wall
		Size: 1
	Warhead@4Eff_impact: CreateEffect
		Explosions: nuke
		ImpactSounds: kaboom1.aud
	Warhead@5Dam_areanuke1: SpreadDamage
		Spread: 2c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 5
		ValidTargets: Ground, Trees, Water, Underwater, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@6Res_areanuke1: DestroyResource
		Size: 2
		Delay: 5
	Warhead@7Smu_areanuke1: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
		Size: 2
		Delay: 5
	Warhead@8Eff_areanuke1: CreateEffect
		ImpactSounds: kaboom22.aud
		Delay: 5
	Warhead@9Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 10
		ValidTargets: Ground, Water, Underwater, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@10Dam_areanuke2: SpreadDamage
		Spread: 3c0
		Damage: 120
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Trees
		DamageTypes: Incendiary
	Warhead@11Res_areanuke2: DestroyResource
		Size: 3
		Delay: 10
	Warhead@12Smu_areanuke2: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
		Size: 3
		Delay: 10
	Warhead@13Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Ground, Water, Underwater, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@14Dam_areanuke3: SpreadDamage
		Spread: 4c0
		Damage: 120
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 15
		ValidTargets: Trees
		DamageTypes: Incendiary
	Warhead@15Res_areanuke3: DestroyResource
		Size: 4
		Delay: 15
	Warhead@16Smu_areanuke3: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
		Size: 4
		Delay: 15
	Warhead@17Dam_areanuke4: SpreadDamage
		Spread: 5c0
		Damage: 60
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: Ground, Water, Underwater, Air
		Versus:
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, FireDeath, Incendiary
	Warhead@18Dam_areanuke4: SpreadDamage
		Spread: 5c0
		Damage: 120
		Falloff: 1000, 368, 135, 50, 18, 7, 0
		Delay: 20
		ValidTargets: Trees
		DamageTypes: Incendiary
	Warhead@19Res_areanuke4: DestroyResource
		Size: 5
		Delay: 20
	Warhead@20Smu_areanuke4: LeaveSmudge
		SmudgeType: Scorch
		InvalidTargets: Vehicle, Tank, Structure, Wall, Husk, Trees
		Size: 5
		Delay: 20
