Player:
	AlwaysVisible:
	TechTree:
	ClassicProductionQueue@Building:
		Type: Building
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Defense:
		Type: Defense
		LowPowerSlowdown: 3
		QueuedAudio: Building
		ReadyAudio: ConstructionComplete
		SpeedUp: True
	ClassicProductionQueue@Vehicle:
		Type: Vehicle
		LowPowerSlowdown: 3
		QueuedAudio: Building
		SpeedUp: True
	ClassicProductionQueue@Infantry:
		Type: Infantry
		LowPowerSlowdown: 3
		SpeedUp: True
	ClassicProductionQueue@Ship:
		Type: Ship
		LowPowerSlowdown: 3
		QueuedAudio: Building
		SpeedUp: True
	ClassicProductionQueue@Aircraft:
		Type: Aircraft
		LowPowerSlowdown: 3
		QueuedAudio: Building
		SpeedUp: True
	PlaceBuilding:
	SupportPowerManager:
	ScriptTriggers:
	MissionObjectives:
	ConquestVictoryConditions:
	PowerManager:
	AllyRepair:
	PlayerResources:
		InsufficientFundsNotification: InsufficientFunds
	ActorGroupProxy:
	DeveloperMode:
	GpsWatcher:
	Shroud:
	FrozenActorLayer:
	BaseAttackNotifier:
	PlayerStatistics:
	PlaceBeacon:
	ProvidesTechPrerequisite@infonly:
		Name: Infantry Only
		Prerequisites: techlevel.infonly
		Id: infantryonly
	ProvidesTechPrerequisite@low:
		Name: Low
		Prerequisites: techlevel.infonly, techlevel.low
		Id: low
	ProvidesTechPrerequisite@medium:
		Name: Medium
		Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium
		Id: medium
	ProvidesTechPrerequisite@high:
		Name: No Superweapons
		Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high
		Id: nosuperweapons
	ProvidesTechPrerequisite@unrestricted:
		Name: Unrestricted
		Prerequisites: techlevel.infonly, techlevel.low, techlevel.medium, techlevel.high, techlevel.unrestricted
		Id: unrestricted
	GrantConditionOnPrerequisiteManager:
	EnemyWatcher:
	VeteranProductionIconOverlay:
		Image: iconchevrons
		Sequence: veteran
	ResourceStorageWarning:
	PlayerExperience:
