^BaseWorld:
	Inherits: ^Palettes
	AlwaysVisible:
	ScreenMap:
	ActorMap:
	MusicPlaylist:
		VictoryMusic: score
		DefeatMusic: maps
	ShroudRenderer:
		Index: 255, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 20, 40, 56, 65, 97, 130, 148, 194, 24, 33, 66, 132, 28, 41, 67, 134, 1, 2, 4, 8, 3, 6, 12, 9, 7, 14, 13, 11, 5, 10, 15, 255
		UseExtendedIndex: true
		ShroudPalette: shroud
		FogPalette: shroud
	Faction@Random:
		Name: Any
		InternalName: Random
		RandomFactionMembers: gdi, nod
	Faction@0:
		Name: GDI
		InternalName: gdi
	Faction@1:
		Name: Nod
		InternalName: nod
	ResourceType@Tiberium:
		Type: Tiberium
		Name: Tiberium
		PipColor: Green
		ResourceType: 1
		Palette: greentiberium
		Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
		MaxDensity: 12
		ValuePerUnit: 50
		AllowedTerrainTypes: Clear, Rough, DirtRoad
		AllowUnderActors: true
		TerrainType: Tiberium
	ResourceType@BlueTiberium:
		Type: BlueTiberium
		Name: Tiberium
		PipColor: Blue
		ResourceType: 2
		Palette: bluetiberium
		Sequences: tib01, tib02, tib03, tib04, tib05, tib06, tib07, tib08, tib09, tib10, tib11, tib12
		MaxDensity: 12
		ValuePerUnit: 100
		AllowedTerrainTypes: Clear, Rough, DirtRoad
		AllowUnderActors: true
		TerrainType: BlueTiberium
	ResourceType@Veins:
		Type: Veins
		Name: Veins
		PipColor: Red
		ResourceType: 3
		Palette: player
		Sequences: veins
		MaxDensity: 1
		ValuePerUnit: 0
		AllowedTerrainTypes: Clear
		AllowUnderActors: true
		TerrainType: Veins
	TerrainGeometryOverlay:
	ExitsDebugOverlayManager:
	CliffBackImpassabilityLayer:
	SubterraneanActorLayer:
	JumpjetActorLayer:

World:
	Inherits: ^BaseWorld
	ChatCommands:
	DevCommands:
	PlayerCommands:
	HelpCommand:
	BuildingInfluence:
	ProductionQueueFromSelection:
		ProductionPaletteWidget: PRODUCTION_PALETTE
	DomainIndex:
	SmudgeLayer@SMALLSCORCH:
		Type: SmallScorch
		Sequence: smallscorches
		SmokeType: smallfire
		SmokePercentage: 50
	SmudgeLayer@MEDIUMSCORCH:
		Type: MediumScorch
		Sequence: mediumscorches
		SmokeType: mediumfire
		SmokePercentage: 75
	SmudgeLayer@LARGESCORCH:
		Type: LargeScorch
		Sequence: largescorches
		SmokeType: largefire
		SmokePercentage: 100
	SmudgeLayer@SMALLCRATER:
		Type: SmallCrater
		SmokeType: smallsmoke
		Sequence: smallcraters
	SmudgeLayer@MEDIUMCRATER:
		Type: MediumCrater
		SmokeType: smallsmoke
		Sequence: mediumcraters
	SmudgeLayer@LARGECRATER:
		Type: LargeCrater
		SmokeType: largesmoke
		Sequence: largecraters
	ResourceLayer:
	BridgeLayer:
	CustomTerrainDebugOverlay:
	ResourceClaimLayer:
	WarheadDebugOverlay:
	MapCreeps:
	SpawnMapActors:
	MapBuildRadius:
	MapOptions:
	CreateMPPlayers:
	MPStartUnits@MCV:
		Class: none
		ClassName: MCV Only
		Factions: gdi, nod
		BaseActor: mcv
	MPStartUnits@light.gdi:
		Class: light
		ClassName: Light
		Factions: gdi
		BaseActor: mcv
		SupportActors: e1,e1,e1,smech
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@light.nod:
		Class: light
		ClassName: Light
		Factions: nod
		BaseActor: mcv
		SupportActors: e1,e1,e1,bggy
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@med.gdi:
		Class: medium
		ClassName: Medium
		Factions: gdi
		BaseActor: mcv
		SupportActors: e1,e1,e2,e2,jumpjet,smech
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@med.nod:
		Class: medium
		ClassName: Medium
		Factions: nod
		BaseActor: mcv
		SupportActors: e1,e1,e3,e3,cyborg,bggy
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@heavy.gdi:
		Class: heavy
		ClassName: Heavy
		Factions: gdi
		BaseActor: mcv
		SupportActors: e1,e1,e2,e2,jumpjet,smech,smech,mmch
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartUnits@heavy.nod:
		Class: heavy
		ClassName: Heavy
		Factions: nod
		BaseActor: mcv
		SupportActors: e1,e1,e3,e3,cyborg,bggy,bike,ttnk
		InnerSupportRadius: 3
		OuterSupportRadius: 5
	MPStartLocations:
	SpawnMPUnits:
	CrateSpawner:
		Minimum: 1
		Maximum: 6
		SpawnInterval: 3000
		WaterChance: 0
		ValidGround: Clear, Rough, Road, DirtRoad, Tiberium, BlueTiberium
		InitialSpawnDelay: 1500
	PathFinder:
	ValidateOrder:
	DebugPauseState:
	ScreenShaker:
	RadarPings:
	StartGameNotification:
	ObjectivesPanel:
		PanelName: SKIRMISH_STATS
	LoadWidgetAtGameStart:
		ShellmapRoot: MAINMENU_PRERELEASE_NOTIFICATION

EditorWorld:
	Inherits: ^BaseWorld
	EditorActorLayer:
	EditorResourceLayer:
	EditorSelectionLayer:
		Palette: placebuilding
	LoadWidgetAtGameStart:
