NAWALL:
	Inherits: ^Wall
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 1001
		Prerequisites: ~structures.nod
		Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks.
	-SoundOnDamageTransition:
	Valued:
		Cost: 50
	CustomSellValue:
		Value: 0
	Tooltip:
		Name: Concrete Wall
	Health:
		HP: 225
	Armor:
		Type: Concrete
	BlocksProjectiles:
		Height: 640
	Crushable:
		CrushClasses: heavywall
	LineBuild:
		NodeTypes: wall, turret

NAGATE_A:
	Inherits: ^Gate_A
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 100
		Prerequisites: nahand, ~structures.nod
	Tooltip:
		Name: Nod Gate

NAGATE_B:
	Inherits: ^Gate_B
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 100
		Prerequisites: nahand, ~structures.nod
	Tooltip:
		Name: Nod Gate

NALASR:
	Inherits: ^Defense
	Valued:
		Cost: 300
	Tooltip:
		Name: Laser Turret
	Buildable:
		Queue: Defense
		Prerequisites: nahand, ~structures.nod
		BuildPaletteOrder: 50
		Description: Basic base defense.\nRequires power to operate.\n  Strong vs Ground units\n  Weak vs Aircraft
	Building:
	Selectable:
		Bounds: 40, 30, -8, -6
	DisabledOverlay:
	Health:
		HP: 500
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 7c0
	DetectCloaked:
		Range: 3c0
	Turreted:
		TurnSpeed: 10
		InitialFacing: 224
		Offset: 298,-171,288
	AttackTurreted:
	Armament:
		Weapon: TurretLaserFire
		LocalOffset: 352, 0, 224
	RenderVoxels:
	WithVoxelTurret:
	Power:
		Amount: -40
	SelectionDecorations:
		VisualBounds: 40, 36, -8, -8
	BodyOrientation:
		QuantizedFacings: 0

NAOBEL:
	Inherits: ^Defense
	Valued:
		Cost: 1500
	Tooltip:
		Name: Obelisk of Light
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 90
		Prerequisites: natech, ~structures.nod
		Description: Advanced base defense.\nRequires power to operate.\n  Strong vs Ground units\n  Weak vs Aircraft
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Selectable:
		Bounds: 88, 42, 0, -6
	RequiresPower:
	DisabledOverlay:
	Health:
		HP: 725
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 8c0
	Armament:
		Weapon: ObeliskLaserFire
		LocalOffset: 1400,210,800
	AttackCharges:
		ChargeLevel: 65
		ChargingCondition: charging
	AmbientSound:
		RequiresCondition: charging
		SoundFile: obelpowr.aud
		Interval: 30, 40
	WithChargeOverlay:
		Palette: player
		IsPlayerPalette: true
	WithIdleOverlay@LIGHTS:
		Sequence: idle-lights
	Power:
		Amount: -150
	SelectionDecorations:
		VisualBounds: 88, 72, 0, -12

NASAM:
	Inherits: ^Defense
	Valued:
		Cost: 500
	Tooltip:
		Name: S.A.M. Site
	Buildable:
		Queue: Defense
		Prerequisites: naradr, ~structures.nod
		BuildPaletteOrder: 60
		Description: Nod Anti-Air base defense.\nRequires power to operate.\n  Strong vs Aircraft\n  Weak vs Ground units
	Selectable:
		Bounds: 40, 30, -3, -8
	RequiresPower:
	DisabledOverlay:
	Health:
		HP: 600
	Armor:
		Type: Wood
	BodyOrientation:
		QuantizedFacings: 32
	RenderRangeCircle:
		RangeCircleType: aa
	Turreted:
		TurnSpeed: 10
		InitialFacing: 224
	AttackTurreted:
	WithSpriteTurret:
		Recoils: false
	Armament:
		Weapon: RedEye2
		LocalOffset: 384,0,576
	Power:
		Amount: -30
	SelectionDecorations:
		VisualBounds: 40, 36, -3, -8

GAARTY:
	Inherits@1: ^GainsExperience
	Inherits@2: ^ExistsInWorld
	Inherits@3: ^SpriteActor
	Huntable:
	Voiced:
		VoiceSet: Vehicle
	AttackTurreted:
		Voice: Attack
	AutoTarget:
	RenderRangeCircle:
	DrawLineToTarget:
	Building:
		Dimensions: 1,1
		Footprint: x
		TerrainTypes: Clear, Road, DirtRoad, Rough
	WithSpriteBody:
	WithMakeAnimation:
	WithTextControlGroupDecoration:
	SelectionDecorations:
		Palette: pips
	Selectable:
	Targetable:
		TargetTypes: Ground, Building, Repair
	Guardable:
	HiddenUnderFog:
	ActorLostNotification:
	Valued:
		Cost: 975
	Tooltip:
		Name: Deployed Artillery
	Health:
		HP: 300
	Armor:
		Type: Light
	RevealsShroud:
		Range: 9c0
	Turreted:
		TurnSpeed: 5
		InitialFacing: 96
		Offset: 0,0,256
	Armament:
		Weapon: 155mm
		LocalOffset: 811,0,0
		MuzzleSequence: muzzle
	BodyOrientation:
		QuantizedFacings: 32
	RenderVoxels:
		LightAmbientColor: 0.4, 0.4, 0.4
	WithVoxelBarrel:
		LocalOffset: 0,0,-256
	WithVoxelTurret:
	Transforms:
		IntoActor: art2
		Facing: 96
		TransformSounds: place2.aud
		NoTransformSounds:
		Voice: Move
	WithMuzzleOverlay:
	RevealOnFire:

NAMISL:
	Inherits: ^Building
	Buildable:
		Queue: Defense
		BuildPaletteOrder: 100
		Prerequisites: natech, ~structures.nod
		BuildLimit: 1
		Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built.
	Valued:
		Cost: 1300
	Tooltip:
		Name: Nod Missile Silo
	ProvidesPrerequisite:
		Prerequisite: tech
	Building:
		Footprint: xx xx
		Dimensions: 2,2
	Selectable:
		Bounds: 75,48
	Health:
		HP: 1000
	Armor:
		Type: Wood
	RevealsShroud:
		Range: 4c0
	WithIdleOverlay@LIGHTS:
		Sequence: idle-lights
	Power:
		Amount: -50
	CanPowerDown:
		IndicatorPalette: mouse
		PowerupSpeech: EnablePower
		PowerdownSpeech: DisablePower
	RequiresPower:
	DisabledOverlay:
	ProvidesPrerequisite@buildingname:
	SupportPowerChargeBar:
	NukePower:
		Cursor: nuke
		Icon: clustermissile
		ChargeTime: 540
		Description: Cluster Missile
		LongDesc: Launches a conventional warhead\nat a target location.
		EndChargeSpeechNotification: ClusterMissileReady
		SelectTargetSpeechNotification: SelectTarget
		IncomingSpeechNotification: MissileLaunchDetected
		LaunchSound: icbm1.aud
		MissileWeapon: ClusterMissile
		SpawnOffset: 0,427,0
		DisplayTimerStances: None
		DisplayBeacon: False
		DisplayRadarPing: True
		BeaconPoster:
		CameraRange: 10c0
	SelectionDecorations:
		VisualBounds: 75,48
