^AACannon:
	ReloadDelay: 10
	Range: 8c0
	Report: aacanon3.aud
	ValidTargets: Air
	Projectile: Bullet
		Speed: 1c682
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Spread: 213
		Damage: 20
		ValidTargets: Air
		Versus:
			None: 40
			Wood: 10
			Light: 60
			Heavy: 10
			Concrete: 20
		DamageTypes: Prone50Percent, TriggerProne, DefaultDeath
	Warhead@2Eff: CreateEffect
		Explosions: small_explosion_air

ZSU-23:
	Inherits: ^AACannon
	Burst: 2
	BurstDelay: 5
	ReloadDelay: 0
	Range: 10c0
	Projectile: Bullet
		Speed: 3c340
	Warhead@1Dam: SpreadDamage
		Damage: 12
		Versus:
			None: 30
			Wood: 75
			Light: 75
			Heavy: 100
			Concrete: 50

FLAK-23-AA:
	Inherits: ^AACannon
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air, Ground, Water

FLAK-23-AG:
	Inherits: ^AACannon
	Range: 6c0
	ValidTargets: Ground, Water
	Warhead@1Dam: SpreadDamage
		ValidTargets: Air, Ground, Water
	Warhead@2Eff: CreateEffect
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosions: small_splash
		ValidImpactTypes: Water

^HeavyMG:
	ReloadDelay: 30
	Range: 6c0
	Report: gun13.aud
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 128
		Damage: 30
		Versus:
			None: 100
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water

^LightMG:
	Inherits: ^HeavyMG
	Warhead@1Dam: SpreadDamage
		Damage: 15
		Versus:
			Wood: 10
			Light: 30
			Heavy: 10
			Concrete: 10

Vulcan:
	Inherits: ^HeavyMG
	Warhead@1Dam: SpreadDamage
		Damage: 10
		Versus:
			None: 200
	Warhead@4Dam_2: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 2
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@4Eff_2: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 2
	Warhead@4Eff_2Water: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water
		Delay: 2
	Warhead@5Dam_3: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 4
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@6Eff_3: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 4
	Warhead@6Eff_3Water: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water
		Delay: 4
	Warhead@7Dam_4: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 6
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@8Eff_4: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 6
	Warhead@8Eff_4Water: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water
		Delay: 6
	Warhead@9Dam_5: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 8
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@10Eff_5: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 8
	Warhead@10Eff_5Water: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water
		Delay: 8
	Warhead@11Dam_6: SpreadDamage
		Spread: 128
		Damage: 10
		Delay: 10
		Versus:
			None: 200
			Wood: 50
			Light: 60
			Heavy: 25
			Concrete: 25
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath
	Warhead@12Eff_6: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
		Delay: 10
	Warhead@12Eff_6Water: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water
		Delay: 10

ChainGun:
	Inherits: ^HeavyMG
	ReloadDelay: 10
	Range: 5c0
	MinRange: 0c768
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Versus:
			None: 120

ChainGun.Yak:
	Inherits: ^HeavyMG
	ReloadDelay: 3
	Range: 5c0
	MinRange: 3c0
	Projectile: Bullet
		Blockable: false
	Warhead@1Dam: SpreadDamage
		Damage: 40

Pistol:
	Inherits: ^LightMG
	ReloadDelay: 7
	Range: 3c0
	Report: gun27.aud
	Warhead@1Dam: SpreadDamage
		Damage: 1
	Warhead@2Eff: CreateEffect
		Explosions: piff
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff

M1Carbine:
	Inherits: ^LightMG
	ReloadDelay: 20
	Range: 5c0
	Report: gun11.aud
	Warhead@1Dam: SpreadDamage
		Versus:
			Wood: 25

M60mg:
	Inherits: ^LightMG
	ReloadDelay: 30
	Range: 4c0
	Report: pillbox1.aud
	Burst: 5

^SnipeWeapon:
	ReloadDelay: 80
	Range: 2c512
	Report: gun5.aud
	ValidTargets: Ground, Infantry
	InvalidTargets: Vehicle, Tank, Water, Structure, Wall, Husk
	Projectile: Bullet
		Speed: 1c682
	Warhead@1Dam: SpreadDamage
		Spread: 42
		Damage: 150
		ValidTargets: Barrel, Infantry
		DamageTypes: Prone50Percent, TriggerProne, BulletDeath

SilencedPPK:
	Inherits: ^SnipeWeapon
	Report: silppk.aud
	Warhead@1Dam: SpreadDamage
		Spread: 128
	Warhead@2Eff: CreateEffect
		Explosions: piffs
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosions: water_piffs
		ValidImpactTypes: Water

Colt45:
	Inherits: ^SnipeWeapon
	ReloadDelay: 5
	Range: 7c0
	Warhead@1Dam: SpreadDamage
		Damage: 50
	Warhead@2Eff: CreateEffect
		Explosions: piff
		InvalidImpactTypes: Water
	Warhead@3EffWater: CreateEffect
		Explosions: water_piff
		ValidImpactTypes: Water

Sniper:
	Inherits: ^SnipeWeapon
	ReloadDelay: 70
	Range: 10c0
	Warhead@1Dam: SpreadDamage
		Damage: 140
