ed: Made it possible for maps to define custom & override existing voices
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@@ -30,7 +30,7 @@ namespace OpenRA
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// Added support to extend the list of rules (add it to m.LocalRules)
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Info = LoadYamlRules(m.Rules, map.Rules, (k, y) => new ActorInfo(k.Key.ToLowerInvariant(), k.Value, y));
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Weapons = LoadYamlRules(m.Weapons, map.Weapons, (k, _) => new WeaponInfo(k.Key.ToLowerInvariant(), k.Value));
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Voices = LoadYamlRules(m.Voices, new List<MiniYamlNode>(), (k, _) => new VoiceInfo(k.Value));
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Voices = LoadYamlRules(m.Voices, map.Voices, (k, _) => new VoiceInfo(k.Value));
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Music = LoadYamlRules(m.Music, new List<MiniYamlNode>(), (k, _) => new MusicInfo(k.Key, k.Value));
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Movies = LoadYamlRules(m.Movies, new List<MiniYamlNode>(), (k, v) => k.Value.Value);
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@@ -36,6 +36,10 @@ namespace OpenRA
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// Weapon overrides
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public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
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// Voices overrides
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public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
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// Binary map data
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public byte TileFormat = 1;
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[FieldLoader.Load] public int2 MapSize;
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@@ -189,6 +193,9 @@ namespace OpenRA
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// Weapons
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Weapons = (yaml.NodesDict.ContainsKey("Weapons")) ? yaml.NodesDict["Weapons"].Nodes : new List<MiniYamlNode>();
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// Voices
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Voices = (yaml.NodesDict.ContainsKey("Voices")) ? yaml.NodesDict["Voices"].Nodes : new List<MiniYamlNode>();
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CustomTerrain = new string[MapSize.X, MapSize.Y];
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LoadBinaryData();
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}
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@@ -222,6 +229,7 @@ namespace OpenRA
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root.Add(new MiniYamlNode("Rules", null, Rules));
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root.Add(new MiniYamlNode("Sequences", null, Sequences));
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root.Add(new MiniYamlNode("Weapons", null, Weapons));
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root.Add(new MiniYamlNode("Voices", null, Voices));
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SaveBinaryData(Path.Combine(filepath, "map.bin"));
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root.WriteToFile(Path.Combine(filepath, "map.yaml"));
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