Add start and stop repair overlay animation support.
This commit is contained in:
committed by
Paul Chote
parent
7160c8a1a9
commit
0018bf3063
@@ -35,6 +35,15 @@ namespace OpenRA.Mods.Common.Activities
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health = self.TraitOrDefault<Health>();
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}
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protected override void OnFirstRun(Actor self)
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{
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if (host.Actor.IsDead)
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return;
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foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
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depot.BeforeRepair(host.Actor, self);
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}
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public override Activity Tick(Actor self)
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{
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if (IsCanceled)
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@@ -81,6 +90,7 @@ namespace OpenRA.Mods.Common.Activities
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}
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Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", repairsUnits.Info.FinishRepairingNotification, self.Owner.Faction.InternalName);
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return NextActivity;
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}
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@@ -105,7 +115,7 @@ namespace OpenRA.Mods.Common.Activities
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self.InflictDamage(host.Actor, new Damage(-hpToRepair));
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foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
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depot.Repairing(host.Actor, self);
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depot.RepairTick(host.Actor, self);
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remainingTicks = repairsUnits.Info.Interval;
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}
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@@ -114,5 +124,14 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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protected override void OnLastRun(Actor self)
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{
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if (host.Actor.IsDead)
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return;
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foreach (var depot in host.Actor.TraitsImplementing<INotifyRepair>())
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depot.AfterRepair(host.Actor, self);
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}
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}
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}
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