Lock starting units in Fort Lonestar & Oil Spill
This commit is contained in:
committed by
Matthias Mailänder
parent
c779f4de8d
commit
00203201f4
@@ -33,6 +33,7 @@ World:
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BuildRadiusCheckboxVisible: False
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SpawnStartingUnits:
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DropdownVisible: False
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DropdownLocked: True
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MapOptions:
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TechLevelDropdownLocked: True
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TechLevel: unrestricted
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@@ -3,6 +3,7 @@ World:
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Scripts: oil-spill.lua
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SpawnStartingUnits:
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DropdownVisible: False
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DropdownLocked: True
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StartingUnits@mcvonly:
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BaseActor: fcom
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