Lock starting units in Fort Lonestar & Oil Spill

This commit is contained in:
JovialFeline
2024-08-11 05:58:04 -04:00
committed by Matthias Mailänder
parent c779f4de8d
commit 00203201f4
2 changed files with 2 additions and 0 deletions

View File

@@ -33,6 +33,7 @@ World:
BuildRadiusCheckboxVisible: False BuildRadiusCheckboxVisible: False
SpawnStartingUnits: SpawnStartingUnits:
DropdownVisible: False DropdownVisible: False
DropdownLocked: True
MapOptions: MapOptions:
TechLevelDropdownLocked: True TechLevelDropdownLocked: True
TechLevel: unrestricted TechLevel: unrestricted

View File

@@ -3,6 +3,7 @@ World:
Scripts: oil-spill.lua Scripts: oil-spill.lua
SpawnStartingUnits: SpawnStartingUnits:
DropdownVisible: False DropdownVisible: False
DropdownLocked: True
StartingUnits@mcvonly: StartingUnits@mcvonly:
BaseActor: fcom BaseActor: fcom