Setup Tiberian Sun forest fires.
This commit is contained in:
committed by
abcdefg30
parent
b54a724aea
commit
00356b8bbd
69
OpenRA.Mods.Common/Traits/Conditions/SpreadsCondition.cs
Normal file
69
OpenRA.Mods.Common/Traits/Conditions/SpreadsCondition.cs
Normal file
@@ -0,0 +1,69 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System.Linq;
|
||||
using OpenRA.Traits;
|
||||
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("Any actor with this trait enabled has a chance to affect others with this trait.")]
|
||||
public class SpreadsConditionInfo : ConditionalTraitInfo
|
||||
{
|
||||
[Desc("The chance this actor is going to affect an adjacent actor.")]
|
||||
public readonly int Probability = 5;
|
||||
|
||||
[Desc("How far the condition can spread from one actor to another.")]
|
||||
public readonly WDist Range = WDist.FromCells(3);
|
||||
|
||||
[GrantedConditionReference]
|
||||
[Desc("Condition to grant onto another actor in range with the same trait.")]
|
||||
public readonly string SpreadCondition = "spreading";
|
||||
|
||||
[Desc("Time in ticks to wait between spreading further.")]
|
||||
public int Delay = 5;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new SpreadsCondition(this); }
|
||||
}
|
||||
|
||||
public class SpreadsCondition : ConditionalTrait<SpreadsConditionInfo>, ITick
|
||||
{
|
||||
readonly SpreadsConditionInfo info;
|
||||
|
||||
int delay;
|
||||
|
||||
public SpreadsCondition(SpreadsConditionInfo info)
|
||||
: base(info)
|
||||
{
|
||||
this.info = info;
|
||||
delay = info.Delay;
|
||||
}
|
||||
|
||||
void ITick.Tick(Actor self)
|
||||
{
|
||||
if (IsTraitDisabled)
|
||||
return;
|
||||
|
||||
if (delay-- > 0)
|
||||
return;
|
||||
|
||||
delay = info.Delay;
|
||||
|
||||
if (self.World.SharedRandom.Next(100) > info.Probability)
|
||||
return;
|
||||
|
||||
var actorsInRange = self.World.FindActorsInCircle(self.CenterPosition, info.Range)
|
||||
.Where(a => a.TraitOrDefault<SpreadsCondition>() != null);
|
||||
|
||||
var target = actorsInRange.RandomOrDefault(self.World.SharedRandom);
|
||||
target?.GrantCondition(info.SpreadCondition);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user