Setup Tiberian Sun forest fires.

This commit is contained in:
Matthias Mailänder
2021-09-19 13:17:23 +02:00
committed by abcdefg30
parent b54a724aea
commit 00356b8bbd
7 changed files with 134 additions and 8 deletions

View File

@@ -1035,8 +1035,9 @@
^Tree:
Inherits@1: ^SpriteActor
Inherits@2: ^ExistsInWorld
Interactable:
HiddenUnderShroud:
FrozenUnderFog:
RenderSprites:
Palette: terraindecoration
WithSpriteBody:
@@ -1049,6 +1050,34 @@
Categories: Tree
RequiresSpecificOwners:
ValidOwnerNames: Neutral
HitShape:
Health:
HP: 200000
Armor:
Type: Wood
Targetable:
TargetTypes: Trees, NoAutoTarget
GrantConditionOnDamageState@Small:
Condition: small-fire
ValidDamageStates: Medium
GrantConditionOnDamageState@Large:
Condition: large-fire
ValidDamageStates: Heavy, Critical
WithIdleOverlay@SmallFire:
Image: fire2
Palette: effect
RequiresCondition: small-fire
WithIdleOverlay@LargeFire:
Image: fire1
Palette: effect
RequiresCondition: large-fire
SpreadsCondition@Fire:
RequiresCondition: small-fire || large-fire
SpreadCondition: burning
ChangesHealth:
StartIfBelow: 101
Step: -500
RequiresCondition: small-fire || large-fire || burning
^Rock:
Inherits@1: ^SpriteActor

View File

@@ -708,3 +708,17 @@ podring:
Frames: 0, 0, 0, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19
Length: *
AlphaFade: True
fire1:
idle-overlay:
Length: 17
BlendMode: Translucent
Offset: 0, -24, 24
ZOffset: 1023
fire2:
idle-overlay:
Length: 17
BlendMode: Translucent
Offset: 0, -18, 18
ZOffset: 1023

View File

@@ -134,6 +134,7 @@ Grenade:
ReloadDelay: 60
Range: 4c512
-Report:
ValidTargets: Ground, Trees
Projectile: Bullet
Speed: 226
Blockable: true
@@ -150,6 +151,8 @@ Grenade:
Light: 70
Concrete: 28
DamageTypes: Prone70Percent, TriggerProne, ExplosionDeath
ValidTargets: Ground, Trees
Warhead@2Eff: CreateEffect
Explosions: small_grey_explosion
ImpactSounds: expnew13.aud
ValidTargets: Ground, Trees

View File

@@ -57,6 +57,7 @@ SonicZap:
ReloadDelay: 180
Range: 6c0
Report: sonic4.aud
ValidTargets: Ground, Trees
Projectile: AreaBeam
Speed: 0c128
Duration: 90
@@ -74,6 +75,7 @@ SonicZap:
Damage: 800
AffectsParent: false
ValidRelationships: Neutral, Enemy
ValidTargets: Ground, Trees
Versus:
Heavy: 80
Concrete: 60
@@ -85,6 +87,7 @@ SonicZap:
InvalidTargets: Disruptor # Does not affect friendly disruptors at all
AffectsParent: false
ValidRelationships: Ally
ValidTargets: Ground, Trees
Versus:
Heavy: 80
Concrete: 60
@@ -113,6 +116,7 @@ SonicZap:
CyCannon:
Inherits: ^EnergyBlast
ValidTargets: Ground, Trees
Projectile: Missile
MaximumLaunchSpeed: 192
Blockable: false
@@ -124,6 +128,7 @@ CyCannon:
RangeLimit: 8c0
TerrainHeightAware: true
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Trees
Spread: 43
Damage: 12000
Versus:
@@ -133,6 +138,8 @@ CyCannon:
Heavy: 150
Concrete: 80
DamageTypes: Prone350Percent, TriggerProne, EnergyDeath
Warhead@2Eff: CreateEffect
ValidTargets: Ground, Trees
Proton:
Inherits: ^EnergyBlast

View File

@@ -1,4 +1,5 @@
FireballLauncher:
ValidTargets: Ground, Trees
ReloadDelay: 50
Range: 4c256
Report: flamtnk1.aud
@@ -11,6 +12,7 @@ FireballLauncher:
Warhead@1Dam: SpreadDamage
Spread: 288
Falloff: 100, 50, 25, 12, 6, 3, 0
ValidTargets: Ground, Trees
Damage: 2500
Versus:
None: 600
@@ -29,6 +31,7 @@ Bomb:
BurstDelays: 6
Range: 2c512
TargetActorCenter: true
ValidTargets: Ground, Trees
Projectile: GravityBomb
Velocity: 72, 0, -90
Acceleration: 0, 0, -8
@@ -46,10 +49,11 @@ Bomb:
Heavy: 32
Concrete: 100
DamageTypes: Prone100Percent, TriggerProne, ExplosionDeath
ValidTargets: Ground, Trees
Warhead@2Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: expnew09.aud
ValidTargets: Ground, Air
ValidTargets: Ground, Trees, Air
Warhead@3EffWater: CreateEffect
Explosions: small_watersplash
ExplosionPalette: player

View File

@@ -1,6 +1,6 @@
MultiCluster:
Inherits: ^DefaultMissile
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
Projectile: Missile
MaximumLaunchSpeed: 120
Inaccuracy: 1c0
@@ -14,7 +14,7 @@ MultiCluster:
Warhead@1Dam: SpreadDamage
Spread: 216
Damage: 13000
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
Versus:
None: 100
Wood: 85
@@ -29,12 +29,12 @@ MultiCluster:
Warhead@ResourceDestruction: DestroyResource
ClusterMissile:
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
Warhead@1Dam: SpreadDamage
Spread: 512
Falloff: 100, 100, 0
Damage: 26000
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
Versus:
None: 100
Wood: 85
@@ -69,7 +69,7 @@ SuicideBomb:
ValidTargets: Vehicle, Building, Defense, Infantry
IonCannon:
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 10000
@@ -81,7 +81,7 @@ IonCannon:
Damage: 25000
Falloff: 100, 50, 25, 0
Delay: 3
ValidTargets: Ground, Water, Air
ValidTargets: Ground, Water, Air, Trees
DamageTypes: Prone50Percent, TriggerProne, EnergyDeath
Warhead@3Smu_area: LeaveSmudge
SmudgeType: SmallScorch