Working line shader
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@@ -1,6 +1,4 @@
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uniform sampler2D DiffuseTexture;
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void main()
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{
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gl_FragColor = texture2D(DiffuseTexture,gl_TexCoord[0].st);
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gl_FragColor = gl_Color;
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}
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@@ -1,8 +1,8 @@
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uniform vec2 Scroll;
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uniform vec2 r1;
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uniform vec2 r2; // matrix elements
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uniform vec2 r1, r2; // matrix elements
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void main()
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{
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gl_Position = ftransform();
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vec2 p = (gl_Vertex.xy - Scroll.xy)*r1 + r2;
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gl_Position = vec4(p.x,p.y,0,1);
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gl_FrontColor = gl_MultiTexCoord0;
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}
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