Working line shader

This commit is contained in:
Paul Chote
2010-11-11 12:11:11 +13:00
parent 888710cbc5
commit 00358e9fe8
3 changed files with 7 additions and 17 deletions

View File

@@ -1,6 +1,4 @@
uniform sampler2D DiffuseTexture;
void main()
{
gl_FragColor = texture2D(DiffuseTexture,gl_TexCoord[0].st);
gl_FragColor = gl_Color;
}

View File

@@ -1,8 +1,8 @@
uniform vec2 Scroll;
uniform vec2 r1;
uniform vec2 r2; // matrix elements
uniform vec2 r1, r2; // matrix elements
void main()
{
gl_Position = ftransform();
vec2 p = (gl_Vertex.xy - Scroll.xy)*r1 + r2;
gl_Position = vec4(p.x,p.y,0,1);
gl_FrontColor = gl_MultiTexCoord0;
}