From 003838de3f7fb9257c970eea4f6a3c4d4dc4543a Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Sat, 29 Nov 2014 17:30:23 +0100 Subject: [PATCH] make carryalls initially lift-off from high tech factories --- mods/d2k/rules/aircraft.yaml | 2 ++ mods/d2k/rules/structures.yaml | 5 +++++ 2 files changed, 7 insertions(+) diff --git a/mods/d2k/rules/aircraft.yaml b/mods/d2k/rules/aircraft.yaml index 3ec21780ac..f068ece6b8 100644 --- a/mods/d2k/rules/aircraft.yaml +++ b/mods/d2k/rules/aircraft.yaml @@ -5,6 +5,8 @@ Tooltip: Name: Carryall Description: Large winged, planet-bound ship\n Automatically lifts harvesters. + Buildable: + BuildAtProductionType: Aircraft Health: HP: 250 Armor: diff --git a/mods/d2k/rules/structures.yaml b/mods/d2k/rules/structures.yaml index 91a3ca9f29..27367efc1b 100644 --- a/mods/d2k/rules/structures.yaml +++ b/mods/d2k/rules/structures.yaml @@ -601,6 +601,11 @@ WALL: Tooltip: Name: High Tech Facility Description: Unlocks advanced technology + Production: + Produces: Aircraft + Exit: + SpawnOffset: 0,0,728 + ExitCell: 0,0 Building: Footprint: _x_ xxx xxx Dimensions: 3,3