Split out an ActivityUtils class.
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@@ -95,7 +95,7 @@ namespace OpenRA.Mods.Common.Traits
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attack.Target = target;
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if (move != null)
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return Util.SequenceActivities(move.MoveFollow(self, target, weapon.Weapon.MinRange, maxRange), this);
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return ActivityUtils.SequenceActivities(move.MoveFollow(self, target, weapon.Weapon.MinRange, maxRange), this);
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}
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return NextActivity;
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