Fixed specialised buildings not having their power requirements added/subtracted.
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@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
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: base(self)
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{
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Make( () => anim.PlayFetchIndex("idle",
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() => (int)(5 * self.Owner.GetSiloFullness())));
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() => (int)(5 * self.Owner.GetSiloFullness())), self);
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}
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}
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}
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