Fixed specialised buildings not having their power requirements added/subtracted.

This commit is contained in:
Matthew Bowra-Dean
2009-11-09 23:07:35 +13:00
parent cfd99b5250
commit 0040db61cd
4 changed files with 14 additions and 9 deletions

View File

@@ -11,7 +11,7 @@ namespace OpenRa.Game.Traits
: base(self)
{
Make( () => anim.PlayFetchIndex("idle",
() => (int)(5 * self.Owner.GetSiloFullness())));
() => (int)(5 * self.Owner.GetSiloFullness())), self);
}
}
}