Fixed specialised buildings not having their power requirements added/subtracted.
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@@ -10,7 +10,7 @@ namespace OpenRa.Game.Traits
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public RenderBuildingTurreted(Actor self)
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: base(self)
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{
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Make( () => PlayTurretAnim( self, "idle" ));
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Make( () => PlayTurretAnim( self, "idle" ), self);
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}
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void PlayTurretAnim(Actor self, string a)
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