Set the viewport on world load
This commit is contained in:
@@ -75,16 +75,11 @@ namespace OpenRA
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
internal readonly Minimap Minimap;
|
||||
|
||||
public World(Manifest manifest, string mapUid)
|
||||
public World(Manifest manifest, Map map)
|
||||
{
|
||||
Timer.Time( "----World.ctor" );
|
||||
|
||||
if (!Game.AvailableMaps.ContainsKey(mapUid))
|
||||
throw new InvalidDataException("Cannot find map with Uid {0}".F(mapUid));
|
||||
|
||||
Map = new Map( Game.AvailableMaps[mapUid].Package );
|
||||
Map = map;
|
||||
|
||||
|
||||
customTerrain = new ICustomTerrain[Map.MapSize.X, Map.MapSize.Y];
|
||||
Timer.Time( "new Map: {0}" );
|
||||
|
||||
|
||||
Reference in New Issue
Block a user