complete the spotlight tower sequences
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@@ -317,6 +317,8 @@ GASPOT: # TODO: has moving spotlights
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RenderDetectionCircle:
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RenderDetectionCircle:
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DetectCloaked:
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DetectCloaked:
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Range: 3
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Range: 3
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WithIdleOverlay@LIGHTS:
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Sequence: idle-lights
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GAHPAD:
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GAHPAD:
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Inherits: ^Building
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Inherits: ^Building
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@@ -218,13 +218,28 @@ gaarty:
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Length: 16
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Length: 16
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ShadowStart: 16
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ShadowStart: 16
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gaspot: # TODO: 1 more damage state, GASPOT_A active animation
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gaspot:
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idle:
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idle:
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Start: 0
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Start: 0
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ShadowStart: 3
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ShadowStart: 3
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damaged-idle:
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damaged-idle:
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Start: 1
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Start: 1
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ShadowStart: 4
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ShadowStart: 4
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critical-idle:
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Start: 2
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ShadowStart: 5
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idle-lights: gaspot_a
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Start: 0
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Length: 8
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Tick: 200
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damaged-idle-lights: gaspot_a
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Start: 8
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Length: 8
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Tick: 200
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critical-idle-lights: gaspot_a
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Start: 16
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Length: 8
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Tick: 200
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make: gaspotmk
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make: gaspotmk
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Start: 0
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Start: 0
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Length: 14
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Length: 14
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