Move Windows launcher compilation to packaging scripts.

This commit is contained in:
Paul Chote
2017-03-13 09:47:22 +00:00
parent 35249c1faf
commit 005b4166cc
8 changed files with 23 additions and 80 deletions

View File

@@ -173,9 +173,6 @@ check: utility mods
@echo "Checking for code style violations in OpenRA.Platforms.Default..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Platforms.Default
@echo
@echo "Checking for code style violations in OpenRA.GameMonitor..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.GameMonitor
@echo
@echo "Checking for code style violations in OpenRA.Mods.Common..."
@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Common
@echo
@@ -230,16 +227,6 @@ test: utility mods
##### Launchers / Utilities #####
gamemonitor_SRCS := $(shell find OpenRA.GameMonitor/ -iname '*.cs')
gamemonitor_TARGET = OpenRA.exe
gamemonitor_KIND = winexe
gamemonitor_DEPS = $(game_TARGET)
gamemonitor_LIBS = $(COMMON_LIBS) $(gamemonitor_DEPS) System.Windows.Forms.dll
gamemonitor_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
PROGRAMS += gamemonitor
gamemonitor: $(gamemonitor_TARGET)
# Backend for the launcher apps - queries game/mod info and applies actions to an install
utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
utility_TARGET = OpenRA.Utility.exe
utility_KIND = exe
@@ -289,7 +276,7 @@ default: core
core: dependencies game platforms mods utility server
package: all-dependencies core gamemonitor docs version
package: all-dependencies core docs version
mods: mod_common mod_cnc mod_d2k