Move Windows launcher compilation to packaging scripts.
This commit is contained in:
15
Makefile
15
Makefile
@@ -173,9 +173,6 @@ check: utility mods
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@echo "Checking for code style violations in OpenRA.Platforms.Default..."
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Platforms.Default
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@echo
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@echo "Checking for code style violations in OpenRA.GameMonitor..."
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.GameMonitor
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@echo
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@echo "Checking for code style violations in OpenRA.Mods.Common..."
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@mono --debug OpenRA.Utility.exe ra --check-code-style OpenRA.Mods.Common
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@echo
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@@ -230,16 +227,6 @@ test: utility mods
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##### Launchers / Utilities #####
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gamemonitor_SRCS := $(shell find OpenRA.GameMonitor/ -iname '*.cs')
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gamemonitor_TARGET = OpenRA.exe
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gamemonitor_KIND = winexe
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gamemonitor_DEPS = $(game_TARGET)
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gamemonitor_LIBS = $(COMMON_LIBS) $(gamemonitor_DEPS) System.Windows.Forms.dll
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gamemonitor_FLAGS = -win32icon:OpenRA.Game/OpenRA.ico
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PROGRAMS += gamemonitor
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gamemonitor: $(gamemonitor_TARGET)
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# Backend for the launcher apps - queries game/mod info and applies actions to an install
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utility_SRCS := $(shell find OpenRA.Utility/ -iname '*.cs')
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utility_TARGET = OpenRA.Utility.exe
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utility_KIND = exe
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@@ -289,7 +276,7 @@ default: core
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core: dependencies game platforms mods utility server
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package: all-dependencies core gamemonitor docs version
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package: all-dependencies core docs version
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mods: mod_common mod_cnc mod_d2k
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