in all its false-color glory... a working minimap for terrain

This commit is contained in:
Chris Forbes
2010-01-04 00:09:01 +13:00
parent f329769188
commit 005e62e8c7
2 changed files with 29 additions and 5 deletions

View File

@@ -7,6 +7,7 @@ namespace OpenRa.Game.Graphics
Sheet sheet;
SpriteRenderer spriteRenderer;
Sprite sprite;
Bitmap terrain;
public void Tick() { }
@@ -17,18 +18,41 @@ namespace OpenRa.Game.Graphics
sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
}
// todo: extract these from the palette
static readonly Color[] terrainTypeColors = {
Color.Green,
Color.Red,
Color.Blue,
Color.Yellow,
Color.Purple,
Color.Turquoise,
Color.Violet,
Color.Tomato,
Color.Teal,
};
public void Update()
{
var bitmap = new Bitmap(128, 128);
if (terrain == null)
{
terrain = new Bitmap(128, 128);
for (var y = 0; y < 128; y++)
for (var x = 0; x < 128; x++)
terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y)
? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]
: Color.Black);
}
var bitmap = new Bitmap(terrain);
for( var y = 0; y < 128; y++ )
for (var x = 0; x < 128; x++)
{
// todo: terrain, units, perf.
// todo: units, perf.
var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
if (b != null && b.Owner != null)
bitmap.SetPixel(x, y, Chat.paletteColors[ (int)b.Owner.Palette ]);
if (b != null)
bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : Color.Gray);
}
sheet.Texture.SetData(bitmap);