Added in code for Tech Levels using prereqs

and fixed up some kinks of the old system
This commit is contained in:
WolfGaming
2014-05-12 05:33:51 +00:00
parent f7c0416b2e
commit 00698cefff
12 changed files with 182 additions and 29 deletions

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Primitives;
using OpenRA.Traits;
using OpenRA.FileSystem;
namespace OpenRA.Mods.RA
{
public class ProvidesTechPrerequisiteInfo : ITraitInfo
{
public readonly string Name;
public readonly string[] Prerequisites = {};
public object Create(ActorInitializer init) { return new ProvidesTechPrerequisite(this, init); }
}
public class ProvidesTechPrerequisite : ITechTreePrerequisite
{
ProvidesTechPrerequisiteInfo info;
bool enabled;
static readonly string[] NoPrerequisites = new string[0];
public string Name { get { return info.Name; } }
public IEnumerable<string> ProvidesPrerequisites
{
get
{
return enabled ? info.Prerequisites : NoPrerequisites;
}
}
public ProvidesTechPrerequisite(ProvidesTechPrerequisiteInfo info, ActorInitializer init)
{
this.info = info;
this.enabled = info.Name == init.world.LobbyInfo.GlobalSettings.TechLevel;
}
}
}