Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common. Introduced QuantizeFacingsFromSequence trait. With*Body render traits no longer implement IQuantizeBodyOrientation themselves.
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OpenRA.Mods.Common/Traits/QuantizeFacingsFromSequence.cs
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OpenRA.Mods.Common/Traits/QuantizeFacingsFromSequence.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Derive facings from sprite body sequence.")]
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public class QuantizeFacingsFromSequenceInfo : UpgradableTraitInfo, IQuantizeBodyOrientationInfo, Requires<RenderSpritesInfo>
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{
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[Desc("Defines sequence to derive facings from."), SequenceReference]
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public readonly string Sequence = "idle";
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public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string race)
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{
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if (string.IsNullOrEmpty(Sequence))
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throw new InvalidOperationException("Actor " + ai.Name + " is missing sequence to quantize facings from.");
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var rsi = ai.Traits.Get<RenderSpritesInfo>();
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return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, race), Sequence).Facings;
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}
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public override object Create(ActorInitializer init) { return new QuantizeFacingsFromSequence(this); }
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}
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public class QuantizeFacingsFromSequence : UpgradableTrait<QuantizeFacingsFromSequenceInfo>
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{
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public QuantizeFacingsFromSequence(QuantizeFacingsFromSequenceInfo info)
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: base(info) { }
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}
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}
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