Refactored IQuantizeBodyOrientation implementation
Moved BodyOrientation and related interfaces from Game to Mods.Common. Introduced QuantizeFacingsFromSequence trait. With*Body render traits no longer implement IQuantizeBodyOrientation themselves.
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Basic render trait for immobile actors. Deprecated, use RenderSprites + WithSpriteBody instead.")]
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public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, IQuantizeBodyOrientationInfo, Requires<IBodyOrientationInfo>
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public class RenderSimpleInfo : RenderSpritesInfo, IRenderActorPreviewSpritesInfo, Requires<IBodyOrientationInfo>
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{
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[SequenceReference] public readonly string Sequence = "idle";
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@@ -33,11 +33,6 @@ namespace OpenRA.Mods.Common.Traits
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yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
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}
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public virtual int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
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{
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return sequenceProvider.GetSequence(GetImage(ai, sequenceProvider, faction), Sequence).Facings;
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}
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}
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public class RenderSimple : RenderSprites, IAutoSelectionSize
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