Refactored IQuantizeBodyOrientation implementation

Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
This commit is contained in:
reaperrr
2015-07-13 01:36:42 +02:00
parent 1d3cfcf378
commit 006e66a3c3
17 changed files with 83 additions and 67 deletions

View File

@@ -30,12 +30,6 @@ namespace OpenRA.Mods.Common.Traits
yield return new SpriteActorPreview(anim, WVec.Zero, 0, p, rs.Scale);
}
public override int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction)
{
var rsi = ai.Traits.Get<RenderSpritesInfo>();
return sequenceProvider.GetSequence(rsi.GetImage(ai, sequenceProvider, faction), Sequence).Facings;
}
}
public class WithFacingSpriteBody : WithSpriteBody