Refactored IQuantizeBodyOrientation implementation

Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
This commit is contained in:
reaperrr
2015-07-13 01:36:42 +02:00
parent 1d3cfcf378
commit 006e66a3c3
17 changed files with 83 additions and 67 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Also returns a default selection size that is calculated automatically from the voxel dimensions.")]
public class WithVoxelBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
public class WithVoxelBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{
public readonly string Sequence = "idle";
@@ -33,8 +33,6 @@ namespace OpenRA.Mods.Common.Traits
() => bodyOrientation,
() => false, () => 0);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 0; }
}
public class WithVoxelBody : IAutoSelectionSize