Refactored IQuantizeBodyOrientation implementation

Moved BodyOrientation and related interfaces from Game to Mods.Common.
Introduced QuantizeFacingsFromSequence trait.
With*Body render traits no longer implement IQuantizeBodyOrientation
themselves.
This commit is contained in:
reaperrr
2015-07-13 01:36:42 +02:00
parent 1d3cfcf378
commit 006e66a3c3
17 changed files with 83 additions and 67 deletions

View File

@@ -18,7 +18,7 @@ using OpenRA.Traits;
namespace OpenRA.Mods.TS.Traits
{
public class WithVoxelUnloadBodyInfo : ITraitInfo, IQuantizeBodyOrientationInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
public class WithVoxelUnloadBodyInfo : ITraitInfo, IRenderActorPreviewVoxelsInfo, Requires<RenderVoxelsInfo>
{
[Desc("Voxel sequence name to use when docked to a refinery.")]
public readonly string UnloadSequence = "unload";
@@ -36,8 +36,6 @@ namespace OpenRA.Mods.TS.Traits
() => new[] { body.QuantizeOrientation(orientation, facings) },
() => false, () => 0);
}
public int QuantizedBodyFacings(ActorInfo ai, SequenceProvider sequenceProvider, string faction) { return 0; }
}
public class WithVoxelUnloadBody : IAutoSelectionSize