add debug for nudges

This commit is contained in:
Chris Forbes
2010-09-20 18:27:31 +12:00
parent 5509d0d2e9
commit 0073a03ca4
2 changed files with 9 additions and 0 deletions

View File

@@ -182,6 +182,9 @@ namespace OpenRA.Traits.Activities
var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
if (blocker == null) return;
Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
self.ActorID, blocker.ActorID, nextCell, self.Location);
var nudge = blocker.TraitOrDefault<INudge>();
if (nudge != null)
nudge.OnNudge(blocker, self);

View File

@@ -354,7 +354,13 @@ namespace OpenRA.Traits
line.SetTargetSilently(self, Target.FromCell(moveTo.Value), Color.Green);
});
self.QueueActivity(new Move(moveTo.Value, 0));
Log.Write("debug", "OnNudge #{0} from {1} to {2}",
self.ActorID, self.Location, moveTo.Value);
}
else
Log.Write("debug", "OnNudge #{0} refuses at {1}",
self.ActorID, self.Location);
}
}
}