e3/dragon gets impact sound; bullet animation fixed
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@@ -75,6 +75,8 @@ namespace OpenRA.Effects
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{
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t += 40;
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anim.Tick();
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if (t > TotalTime()) Explode( world );
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if (Info.Trail != null)
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@@ -1,9 +1,6 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using OpenRA.Traits;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Widgets
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{
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@@ -161,6 +161,7 @@ Dragon:
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InfDeath: 3
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SmudgeType: Crater
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Damage: 60
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ImpactSound: kaboom12
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Hellfire:
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ROF: 60
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