e3/dragon gets impact sound; bullet animation fixed

This commit is contained in:
Chris Forbes
2010-05-05 21:13:15 +12:00
parent 6fc230974c
commit 008287406a
3 changed files with 5 additions and 5 deletions

View File

@@ -75,6 +75,8 @@ namespace OpenRA.Effects
{
t += 40;
anim.Tick();
if (t > TotalTime()) Explode( world );
if (Info.Trail != null)

View File

@@ -1,9 +1,6 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRA.Traits;
using System.Drawing;
using System.Linq;
using OpenRA.Traits;
namespace OpenRA.Widgets
{

View File

@@ -161,6 +161,7 @@ Dragon:
InfDeath: 3
SmudgeType: Crater
Damage: 60
ImpactSound: kaboom12
Hellfire:
ROF: 60