adds tilting on slopes to suitable actor previews

This commit is contained in:
Wojciech Walaszek
2023-12-23 19:43:20 +01:00
committed by Gustas
parent 1a037c06bf
commit 00857df990
3 changed files with 34 additions and 7 deletions

View File

@@ -23,6 +23,12 @@ namespace OpenRA.Mods.Common
: base(value) { }
}
public class TerrainOrientationInit : ValueActorInit<WRot>, ISingleInstanceInit
{
public TerrainOrientationInit(WRot value)
: base(value) { }
}
public class CreationActivityDelayInit : ValueActorInit<int>, ISingleInstanceInit
{
public CreationActivityDelayInit(int value)

View File

@@ -67,20 +67,32 @@ namespace OpenRA.Mods.Common.Graphics
if (facingInfo == null)
return () => WRot.None;
WAngle facing;
// Dynamic facing takes priority
var dynamicInit = reference.GetOrDefault<DynamicFacingInit>();
if (dynamicInit != null)
{
// TODO: Account for terrain slope
var getFacing = dynamicInit.Value;
return () => WRot.FromYaw(getFacing());
facing = getFacing();
}
else
{
// Fall back to initial actor facing if an Init isn't available
var facingInit = reference.GetOrDefault<FacingInit>();
var facing = facingInit != null ? facingInit.Value : facingInfo.GetInitialFacing();
var orientation = WRot.FromYaw(facing);
return () => orientation;
facing = facingInit != null ? facingInit.Value : facingInfo.GetInitialFacing();
}
var mobileInfo = Actor.TraitInfoOrDefault<MobileInfo>();
var location = reference.GetOrDefault<LocationInit>();
if (location == null || mobileInfo == null || mobileInfo.TerrainOrientationAdjustmentMargin.Length < 0)
return () => WRot.FromYaw(facing);
var orientationInit = reference.GetOrDefault<TerrainOrientationInit>();
var terrainOrientation = orientationInit != null ? orientationInit.Value : World.Map.TerrainOrientation(location.Value);
var terrainAdjustedFacing = new WRot(new WVec(0, 0, 1024).Rotate(terrainOrientation), facing);
return () => terrainOrientation + terrainAdjustedFacing;
}
public Func<WAngle> GetFacing()

View File

@@ -47,6 +47,7 @@ namespace OpenRA.Mods.Common.Traits
readonly TooltipInfoBase tooltip;
IActorPreview[] previews;
readonly ActorReference reference;
readonly Action<CPos> onCellEntryChanged;
readonly Dictionary<INotifyEditorPlacementInfo, object> editorData = new();
public EditorActorPreview(WorldRenderer worldRenderer, string id, ActorReference reference, PlayerReference owner)
@@ -98,6 +99,9 @@ namespace OpenRA.Mods.Common.Traits
SelectionBox = new SelectionBoxAnnotationRenderable(new WPos(CenterPosition.X, CenterPosition.Y, 8192),
new Rectangle(Bounds.X, Bounds.Y, Bounds.Width, Bounds.Height), Color.White);
// TODO: updating all actors on the map is not very efficient.
onCellEntryChanged = _ => GeneratePreviews();
}
public void Tick()
@@ -134,12 +138,17 @@ namespace OpenRA.Mods.Common.Traits
{
foreach (var notify in Info.TraitInfos<INotifyEditorPlacementInfo>())
editorData[notify] = notify.AddedToEditor(this, worldRenderer.World);
// TODO: this should subscribe to ramp cell map as well.
worldRenderer.World.Map.Height.CellEntryChanged += onCellEntryChanged;
}
public void RemovedFromEditor()
{
foreach (var kv in editorData)
kv.Key.RemovedFromEditor(this, worldRenderer.World, kv.Value);
worldRenderer.World.Map.Height.CellEntryChanged -= onCellEntryChanged;
}
public void AddInit<T>(T init) where T : ActorInit