use PVecFloat in Combat sub-routines

This commit is contained in:
Matthias Mailänder
2013-02-11 20:43:36 +01:00
parent 7e1ee0e2e5
commit 0085ac130b
4 changed files with 14 additions and 14 deletions

View File

@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
{
var facing = self.Trait<IFacing>();
var altitude = new PVecInt(0, move.Altitude);
position = (self.CenterLocation - Combat.GetTurretPosition(self, facing, smokeTurret));
position = (self.CenterLocation - (PVecInt)Combat.GetTurretPosition(self, facing, smokeTurret).ToInt2());
if (self.World.RenderedShroud.IsVisible(position.ToCPos()))
self.World.AddFrameEndTask(