use PVecFloat in Combat sub-routines
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@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
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{
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var facing = self.Trait<IFacing>();
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var altitude = new PVecInt(0, move.Altitude);
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position = (self.CenterLocation - Combat.GetTurretPosition(self, facing, smokeTurret));
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position = (self.CenterLocation - (PVecInt)Combat.GetTurretPosition(self, facing, smokeTurret).ToInt2());
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if (self.World.RenderedShroud.IsVisible(position.ToCPos()))
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self.World.AddFrameEndTask(
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