Adjust GetImage plumbing in preparation for race-specific sequences.

This commit is contained in:
Paul Chote
2014-07-09 18:44:25 +12:00
committed by Paul Chote
parent 4c3a95ebc0
commit 00a2146299
18 changed files with 62 additions and 48 deletions

View File

@@ -268,13 +268,16 @@ namespace OpenRA.Mods.Common.Widgets
var ks = Game.Settings.Keys;
var rb = RenderBounds;
var race = CurrentQueue.Actor.Owner.Country.Race;
foreach (var item in AllBuildables.Skip(IconRowOffset * Columns).Take(MaxIconRowOffset * Columns))
{
var x = DisplayedIconCount % Columns;
var y = DisplayedIconCount / Columns;
var rect = new Rectangle(rb.X + x * (IconSize.X + IconMargin.X), rb.Y + y * (IconSize.Y + IconMargin.Y), IconSize.X, IconSize.Y);
var icon = new Animation(World, RenderSimple.GetImage(item));
var rsi = item.Traits.Get<RenderSpritesInfo>();
var icon = new Animation(World, rsi.GetImage(item, World.Map.SequenceProvider, race));
icon.Play(item.Traits.Get<TooltipInfo>().Icon);
var pi = new ProductionIcon()