Remove the unused INotifySold.Selling implementation
This commit is contained in:
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
|
OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
|
||||||
OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
|
OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
|
||||||
OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered,
|
OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered,
|
||||||
OnPassengerEntered, OnPassengerExited, OnSelling, OnSold
|
OnPassengerEntered, OnPassengerExited, OnSold
|
||||||
}
|
}
|
||||||
|
|
||||||
[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
|
[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
|
||||||
@@ -369,26 +369,7 @@ namespace OpenRA.Mods.Common.Scripting
|
|||||||
OnRemovedInternal(self);
|
OnRemovedInternal(self);
|
||||||
}
|
}
|
||||||
|
|
||||||
void INotifySold.Selling(Actor self)
|
void INotifySold.Selling(Actor self) { }
|
||||||
{
|
|
||||||
if (world.Disposing)
|
|
||||||
return;
|
|
||||||
|
|
||||||
// Run Lua callbacks
|
|
||||||
foreach (var f in Triggerables(Trigger.OnSelling))
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
f.Function.Call(f.Self).Dispose();
|
|
||||||
}
|
|
||||||
catch (Exception ex)
|
|
||||||
{
|
|
||||||
f.Context.FatalError(ex.Message);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void INotifySold.Sold(Actor self)
|
void INotifySold.Sold(Actor self)
|
||||||
{
|
{
|
||||||
if (world.Disposing)
|
if (world.Disposing)
|
||||||
|
|||||||
Reference in New Issue
Block a user