Remove the unused INotifySold.Selling implementation
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@@ -24,7 +24,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnIdle, OnDamaged, OnKilled, OnProduction, OnOtherProduction, OnPlayerWon, OnPlayerLost,
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OnObjectiveAdded, OnObjectiveCompleted, OnObjectiveFailed, OnCapture, OnInfiltrated,
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OnAddedToWorld, OnRemovedFromWorld, OnDiscovered, OnPlayerDiscovered,
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OnPassengerEntered, OnPassengerExited, OnSelling, OnSold
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OnPassengerEntered, OnPassengerExited, OnSold
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}
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[Desc("Allows map scripts to attach triggers to this actor via the Triggers global.")]
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@@ -369,26 +369,7 @@ namespace OpenRA.Mods.Common.Scripting
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OnRemovedInternal(self);
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}
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void INotifySold.Selling(Actor self)
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{
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if (world.Disposing)
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return;
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// Run Lua callbacks
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foreach (var f in Triggerables(Trigger.OnSelling))
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{
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try
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{
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f.Function.Call(f.Self).Dispose();
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}
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catch (Exception ex)
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{
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f.Context.FatalError(ex.Message);
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return;
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}
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}
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}
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void INotifySold.Selling(Actor self) { }
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void INotifySold.Sold(Actor self)
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{
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if (world.Disposing)
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