fix crash in minimap; constrain shroud to edge; fix some render dumbness

This commit is contained in:
Chris Forbes
2010-01-27 18:23:27 +13:00
parent d9a1b4c807
commit 00bc886b01
4 changed files with 18 additions and 19 deletions

View File

@@ -32,7 +32,7 @@ namespace OpenRa
public Player( World world, int index, Session.Client client )
{
Shroud = new Shroud(this);
Shroud = new Shroud(this, world.Map);
this.PlayerActor = world.CreateActor("Player", new int2(int.MaxValue, int.MaxValue), this);
this.Index = index;
this.InternalName = "Multi{0}".F(index);