fix crash in minimap; constrain shroud to edge; fix some render dumbness

This commit is contained in:
Chris Forbes
2010-01-27 18:23:27 +13:00
parent d9a1b4c807
commit 00bc886b01
4 changed files with 18 additions and 19 deletions

View File

@@ -5,6 +5,7 @@ using System.Text;
using IjwFramework.Types;
using OpenRa.Graphics;
using OpenRa.Traits;
using OpenRa.FileFormats;
namespace OpenRa
{
@@ -16,8 +17,9 @@ namespace OpenRa
bool dirty = true;
bool hasGPS = false;
Player owner;
Map map;
public Shroud(Player owner) { this.owner = owner; }
public Shroud(Player owner, Map map) { this.owner = owner; this.map = map; }
float gapOpaqueTicks = (int)(Rules.General.GapRegenInterval * 25 * 60);
int[,] gapField = new int[128, 128];
@@ -145,15 +147,15 @@ namespace OpenRa
if (dirty)
{
dirty = false;
for (int j = 1; j < 127; j++)
for (int i = 1; i < 127; i++)
for (int j = map.YOffset; j < map.YOffset + map.Height; j++)
for (int i = map.XOffset; i < map.XOffset + map.Width; i++)
sprites[i, j] = ChooseShroud(i, j);
}
for (var j = 1; j < 127; j++)
for (var j = map.YOffset; j < map.YOffset + map.Height; j++)
{
var starti = 1;
for (var i = 1; i < 127; i++)
var starti = map.XOffset;
for (var i = map.XOffset; i < map.XOffset + map.Width; i++)
{
if (sprites[i, j] == shadowBits[0x0f])
continue;
@@ -173,11 +175,11 @@ namespace OpenRa
starti = i+1;
}
if (starti < 127)
if (starti < map.XOffset + map.Width)
r.DrawSprite(sprites[starti, j],
Game.CellSize * new float2(starti, j),
PaletteType.Shroud,
new float2(Game.CellSize * (127 - starti), Game.CellSize));
new float2(Game.CellSize * (map.XOffset + map.Width - starti), Game.CellSize));
}
}
}