Show internal name instead of crashing when buildable actor has no tooltip
But throw a lint error instead.
This commit is contained in:
35
OpenRA.Mods.Common/Lint/CheckTooltips.cs
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35
OpenRA.Mods.Common/Lint/CheckTooltips.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckTooltips : ILintRulesPass
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{
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public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
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{
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foreach (var actorInfo in rules.Actors)
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{
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var buildable = actorInfo.Value.TraitInfoOrDefault<BuildableInfo>();
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if (buildable == null)
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continue;
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var tooltip = actorInfo.Value.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
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if (tooltip == null)
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emitError("The following buildable actor has no (enabled) Tooltip: " + actorInfo.Key);
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}
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}
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}
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}
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