Show internal name instead of crashing when buildable actor has no tooltip

But throw a lint error instead.
This commit is contained in:
reaperrr
2016-10-23 14:56:24 +02:00
parent 4f1e7435c2
commit 00c0161513
3 changed files with 41 additions and 4 deletions

View File

@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckTooltips : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var buildable = actorInfo.Value.TraitInfoOrDefault<BuildableInfo>();
if (buildable == null)
continue;
var tooltip = actorInfo.Value.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
if (tooltip == null)
emitError("The following buildable actor has no (enabled) Tooltip: " + actorInfo.Key);
}
}
}
}