Show internal name instead of crashing when buildable actor has no tooltip

But throw a lint error instead.
This commit is contained in:
reaperrr
2016-10-23 14:56:24 +02:00
parent 4f1e7435c2
commit 00c0161513
3 changed files with 41 additions and 4 deletions

View File

@@ -0,0 +1,35 @@
#region Copyright & License Information
/*
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Lint
{
class CheckTooltips : ILintRulesPass
{
public void Run(Action<string> emitError, Action<string> emitWarning, Ruleset rules)
{
foreach (var actorInfo in rules.Actors)
{
var buildable = actorInfo.Value.TraitInfoOrDefault<BuildableInfo>();
if (buildable == null)
continue;
var tooltip = actorInfo.Value.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
if (tooltip == null)
emitError("The following buildable actor has no (enabled) Tooltip: " + actorInfo.Key);
}
}
}
}

View File

@@ -176,6 +176,7 @@
<Compile Include="Lint\CheckActorReferences.cs" /> <Compile Include="Lint\CheckActorReferences.cs" />
<Compile Include="Lint\CheckSyncAnnotations.cs" /> <Compile Include="Lint\CheckSyncAnnotations.cs" />
<Compile Include="Lint\CheckTraitPrerequisites.cs" /> <Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\CheckTooltips.cs" />
<Compile Include="Lint\CheckDeathTypes.cs" /> <Compile Include="Lint\CheckDeathTypes.cs" />
<Compile Include="Lint\CheckRangeLimit.cs" /> <Compile Include="Lint\CheckRangeLimit.cs" />
<Compile Include="Lint\CheckVoiceReferences.cs" /> <Compile Include="Lint\CheckVoiceReferences.cs" />

View File

@@ -55,14 +55,15 @@ namespace OpenRA.Mods.Common.Widgets.Logic
if (actor == null || actor == lastActor) if (actor == null || actor == lastActor)
return; return;
var tooltip = actor.TraitInfos<TooltipInfo>().First(Exts.IsTraitEnabled); var tooltip = actor.TraitInfos<TooltipInfo>().FirstOrDefault(Exts.IsTraitEnabled);
var name = tooltip != null ? tooltip.Name : actor.Name;
var buildable = actor.TraitInfo<BuildableInfo>(); var buildable = actor.TraitInfo<BuildableInfo>();
var cost = actor.TraitInfo<ValuedInfo>().Cost; var cost = actor.TraitInfo<ValuedInfo>().Cost;
nameLabel.GetText = () => tooltip.Name; nameLabel.GetText = () => name;
var hotkey = palette.TooltipIcon.Hotkey; var hotkey = palette.TooltipIcon.Hotkey;
var nameWidth = font.Measure(tooltip.Name).X; var nameWidth = font.Measure(name).X;
var hotkeyText = "({0})".F(hotkey.DisplayString()); var hotkeyText = "({0})".F(hotkey.DisplayString());
var hotkeyWidth = hotkey.IsValid() ? font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X : 0; var hotkeyWidth = hotkey.IsValid() ? font.Measure(hotkeyText).X + 2 * nameLabel.Bounds.X : 0;
hotkeyLabel.GetText = () => hotkeyText; hotkeyLabel.GetText = () => hotkeyText;
@@ -103,7 +104,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin; timeLabel.Bounds.X = powerLabel.Bounds.X = costLabel.Bounds.X = timeIcon.Bounds.Right + iconMargin;
widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin; widget.Bounds.Width = leftWidth + rightWidth + 3 * nameLabel.Bounds.X + timeIcon.Bounds.Width + iconMargin;
var leftHeight = font.Measure(tooltip.Name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y; var leftHeight = font.Measure(name).Y + requiresFont.Measure(requiresString).Y + descFont.Measure(descString).Y;
var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y; var rightHeight = font.Measure(powerString).Y + font.Measure(timeString).Y + font.Measure(costString).Y;
widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y; widget.Bounds.Height = Math.Max(leftHeight, rightHeight) * 3 / 2 + 3 * nameLabel.Bounds.Y;