add crane animation to Dune 2000 and Tiberian Sun

closes #3754
This commit is contained in:
Matthias Mailänder
2014-04-18 15:38:57 +02:00
parent bf4f58b5c7
commit 00ca5516fc
13 changed files with 167 additions and 34 deletions

View File

@@ -494,6 +494,7 @@
<Compile Include="Widgets\Logic\ControlGroupLogic.cs" />
<Compile Include="Buildings\LineBuildNode.cs" />
<Compile Include="ModChooserLoadScreen.cs" />
<Compile Include="Render\WithBuildingPlacedAnimation.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\OpenRA.Game\OpenRA.Game.csproj">

View File

@@ -113,6 +113,9 @@ namespace OpenRA.Mods.RA
if (producer.Actor == null)
return;
foreach (var nbp in producer.Actor.TraitsImplementing<INotifyBuildingPlaced>())
nbp.BuildingPlaced(producer.Actor);
}
static int GetNumBuildables(Player p)

View File

@@ -0,0 +1,41 @@
#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Render
{
public class WithBuildingPlacedAnimationInfo : ITraitInfo, Requires<RenderSimpleInfo>
{
[Desc("Sequence name to use")]
public readonly string Sequence = "build";
public object Create(ActorInitializer init) { return new WithBuildingPlacedAnimation(init.self, this); }
}
public class WithBuildingPlacedAnimation : INotifyBuildingPlaced
{
WithBuildingPlacedAnimationInfo info;
RenderSimple renderSimple;
public WithBuildingPlacedAnimation(Actor self, WithBuildingPlacedAnimationInfo info)
{
this.info = info;
renderSimple = self.Trait<RenderSimple>();
}
public void BuildingPlaced(Actor self)
{
renderSimple.PlayCustomAnim(self, info.Sequence);
}
}
}