diff --git a/mods/ts/rules/gdi-infantry.yaml b/mods/ts/rules/gdi-infantry.yaml index 6e3bc7c819..6f03c38ac7 100644 --- a/mods/ts/rules/gdi-infantry.yaml +++ b/mods/ts/rules/gdi-infantry.yaml @@ -4,7 +4,7 @@ E2: Buildable: Queue: Infantry BuildPaletteOrder: 20 - Prerequisites: ~gapile + Prerequisites: ~gapile, ~techlevel.low Description: Infantry armed with special explosive discs.\n Strong vs Buildings, Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 200 @@ -37,7 +37,7 @@ MEDIC: Buildable: Queue: Infantry BuildPaletteOrder: 70 - Prerequisites: ~gapile + Prerequisites: ~gapile, ~techlevel.low Description: Heals nearby infantry.\n Unarmed Voiced: VoiceSet: Medic @@ -73,7 +73,7 @@ JUMPJET: Buildable: Queue: Infantry BuildPaletteOrder: 40 - Prerequisites: ~gapile, garadr + Prerequisites: ~gapile, garadr, ~techlevel.medium Description: Airborne soldier.\n Strong vs Infantry, Aircraft\n Weak vs Vehicles Voiced: VoiceSet: JumpJet @@ -177,7 +177,7 @@ GHOST: Buildable: Queue: Infantry BuildPaletteOrder: 50 - Prerequisites: ~gapile, gatech + Prerequisites: ~gapile, gatech, ~techlevel.high BuildLimit: 1 Description: Elite commando infantry, armed with\na railgun and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft\n Special Ability: Destroy Building with C4\nMaximum 1 can be trained. Voiced: diff --git a/mods/ts/rules/gdi-structures.yaml b/mods/ts/rules/gdi-structures.yaml index 10370c7c00..5a329160c9 100644 --- a/mods/ts/rules/gdi-structures.yaml +++ b/mods/ts/rules/gdi-structures.yaml @@ -3,7 +3,7 @@ GAPOWR: Buildable: Queue: Building BuildPaletteOrder: 0 - Prerequisites: ~structures.gdi + Prerequisites: ~structures.gdi, ~techlevel.low Description: Provides power for other structures. Valued: Cost: 300 @@ -65,7 +65,7 @@ GAPILE: Buildable: Queue: Building BuildPaletteOrder: 30 - Prerequisites: anypower, ~structures.gdi + Prerequisites: anypower, ~structures.gdi, ~techlevel.low Description: Produces infantry. Valued: Cost: 300 @@ -128,7 +128,7 @@ GAWEAP: Buildable: Queue: Building BuildPaletteOrder: 50 - Prerequisites: proc, ~structures.gdi + Prerequisites: proc, ~structures.gdi, ~techlevel.low Description: Produces vehicles. Building: Footprint: xxx= xxx= xxx= @@ -189,7 +189,7 @@ GAHPAD: Buildable: BuildPaletteOrder: 60 Queue: Building - Prerequisites: garadr, ~structures.gdi + Prerequisites: garadr, ~structures.gdi, ~techlevel.medium Description: Produces, rearms and\nrepairs helicopters. Building: Footprint: xx xx @@ -243,7 +243,7 @@ GADEPT: Name: Service Depot Buildable: BuildPaletteOrder: 80 - Prerequisites: factory, ~structures.gdi + Prerequisites: factory, ~structures.gdi, ~techlevel.medium Queue: Building Description: Repairs vehicles. Building: @@ -291,7 +291,7 @@ GARADR: Buildable: Queue: Building BuildPaletteOrder: 90 - Prerequisites: proc, ~structures.gdi + Prerequisites: proc, ~structures.gdi, ~techlevel.low Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. Valued: Cost: 1000 @@ -340,7 +340,7 @@ GATECH: Buildable: Queue: Building BuildPaletteOrder: 100 - Prerequisites: gaweap, garadr, ~structures.gdi + Prerequisites: gaweap, garadr, ~structures.gdi, ~techlevel.medium Description: Provides access to advanced GDI technologies. Valued: Cost: 1500 @@ -378,7 +378,7 @@ GAPLUG: Bounds: 115,72,0,-12 Buildable: BuildPaletteOrder: 100 - Prerequisites: proc, gatech, ~structures.gdi + Prerequisites: proc, gatech, ~structures.gdi, ~techlevel.superweapons Queue: Building Description: Can be upgraded for additional technology. Building: diff --git a/mods/ts/rules/gdi-support.yaml b/mods/ts/rules/gdi-support.yaml index 31f5c8723e..3a75239c0e 100644 --- a/mods/ts/rules/gdi-support.yaml +++ b/mods/ts/rules/gdi-support.yaml @@ -3,7 +3,7 @@ GAWALL: Buildable: Queue: Defense BuildPaletteOrder: 20 - Prerequisites: ~structures.gdi + Prerequisites: ~structures.gdi, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: Valued: @@ -28,7 +28,7 @@ GAGATE_A: Buildable: Queue: Defense BuildPaletteOrder: 100 - Prerequisites: gapile, ~structures.gdi + Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate @@ -37,7 +37,7 @@ GAGATE_B: Buildable: Queue: Defense BuildPaletteOrder: 100 - Prerequisites: gapile, ~structures.gdi + Prerequisites: gapile, ~structures.gdi, ~techlevel.low Tooltip: Name: GDI Gate @@ -53,7 +53,7 @@ GACTWR: Buildable: Queue: Defense BuildPaletteOrder: 30 - Prerequisites: gapile, ~structures.gdi + Prerequisites: gapile, ~structures.gdi, ~techlevel.low Description: Modular tower for base defenses. Building: Selectable: @@ -143,7 +143,7 @@ GAVULC: Buildable: Queue: Defense BuildPaletteOrder: 40 - Prerequisites: gactwr, gapile, ~structures.gdi + Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.low Description: Basic base defense.\nDoes not require power to operate.\n Strong vs Infantry, Light armor\n Weak vs Aircraft Plug: Type: tower.vulcan @@ -159,7 +159,7 @@ GAROCK: Buildable: Queue: Defense BuildPaletteOrder: 40 - Prerequisites: gactwr, gapile, ~structures.gdi + Prerequisites: gactwr, gapile, ~structures.gdi, ~techlevel.high Description: GDI Advanced base defense.\nDoes not require power to operate.\n Strong vs Armored ground units\n Weak vs Aircraft Plug: Type: tower.rocket @@ -175,7 +175,7 @@ GACSAM: Buildable: Queue: Defense BuildPaletteOrder: 40 - Prerequisites: gactwr, garadr, ~structures.gdi + Prerequisites: gactwr, garadr, ~structures.gdi, ~techlevel.medium Description: GDI Anti-Air base defense.\nDoes not require power to operate.\n Strong vs Aircraft\n Weak vs Ground units Plug: Type: tower.sam @@ -191,7 +191,7 @@ GAPOWRUP: Buildable: Queue: Defense BuildPaletteOrder: 10 - Prerequisites: gapowr, ~structures.gdi + Prerequisites: gapowr, ~structures.gdi, ~techlevel.medium Description: Provides extra power generation. Plug: Type: powrup @@ -207,7 +207,7 @@ GAPLUG2: Buildable: Queue: Defense BuildPaletteOrder: 1000 - Prerequisites: gaplug, gatech, gaweap, ~structures.gdi + Prerequisites: gaplug, gatech, gaweap, ~structures.gdi, ~techlevel.superweapons Description: Enables use of the hunter-seeker droid. Plug: Type: plug.hunterseeker @@ -223,7 +223,7 @@ GAPLUG3: Buildable: Queue: Defense BuildPaletteOrder: 1000 - Prerequisites: gaplug, gatech, ~structures.gdi + Prerequisites: gaplug, gatech, ~structures.gdi, ~techlevel.superweapons Description: Enables use of the Ion Cannon. Plug: Type: plug.ioncannon diff --git a/mods/ts/rules/gdi-vehicles.yaml b/mods/ts/rules/gdi-vehicles.yaml index f0faa099dc..c723bc56ea 100644 --- a/mods/ts/rules/gdi-vehicles.yaml +++ b/mods/ts/rules/gdi-vehicles.yaml @@ -8,7 +8,7 @@ APC: Buildable: Queue: Vehicle BuildPaletteOrder: 30 - Prerequisites: ~gaweap, gapile + Prerequisites: ~gaweap, gapile, ~techlevel.medium Description: Armored infantry transport.\nCan move on water.\n Unarmed Mobile: TurnSpeed: 5 @@ -60,7 +60,7 @@ HVR: Buildable: Queue: Vehicle BuildPaletteOrder: 50 - Prerequisites: ~gaweap, garadr + Prerequisites: ~gaweap, garadr, ~techlevel.high Description: Hovering vehicle armed with\nlong range missiles.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: Speed: 99 @@ -115,7 +115,7 @@ SMECH: Buildable: Queue: Vehicle BuildPaletteOrder: 10 - Prerequisites: ~gaweap + Prerequisites: ~gaweap, ~techlevel.low Description: Anti-personnel walker.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: TurnSpeed: 5 @@ -158,7 +158,7 @@ MMCH: Buildable: Queue: Vehicle BuildPaletteOrder: 30 - Prerequisites: ~gaweap + Prerequisites: ~gaweap, ~techlevel.medium Description: General purpose mechanized walker.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 5 @@ -209,7 +209,7 @@ HMEC: Buildable: Queue: Vehicle BuildPaletteOrder: 80 - Prerequisites: ~gaweap, gatech + Prerequisites: ~gaweap, gatech, ~techlevel.high BuildLimit: 1 Description: Slow heavy walker.\nArmed with dual railguns and rocket launchers.\n Strong vs Infantry, Vehicles, Aircraft and Buildings\n Weak vs Nothing\nMaximum 1 can be built. Mobile: @@ -253,7 +253,7 @@ SONIC: Buildable: Queue: Vehicle BuildPaletteOrder: 70 - Prerequisites: ~gaweap, gatech + Prerequisites: ~gaweap, gatech, ~techlevel.high Description: Armored high-tech vehicle with\nlong range and sonic armament.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft Targetable: TargetTypes: Ground, Vehicle, Repair, Disruptor diff --git a/mods/ts/rules/nod-infantry.yaml b/mods/ts/rules/nod-infantry.yaml index 74f602ea10..a658046434 100644 --- a/mods/ts/rules/nod-infantry.yaml +++ b/mods/ts/rules/nod-infantry.yaml @@ -4,7 +4,7 @@ E3: Buildable: Queue: Infantry BuildPaletteOrder: 20 - Prerequisites: ~nahand + Prerequisites: ~nahand, ~techlevel.low Description: Anti-tank infantry.\n Strong vs Vehicles, Aircraft, Buildings\n Weak vs Infantry Valued: Cost: 250 @@ -40,7 +40,7 @@ CYBORG: Buildable: Queue: Infantry BuildPaletteOrder: 40 - Prerequisites: ~nahand + Prerequisites: ~nahand, ~techlevel.medium Description: Cybernetic infantry unit.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Selectable: Bounds: 16,31,0,-10 @@ -74,7 +74,7 @@ CYC2: Buildable: Queue: Infantry BuildPaletteOrder: 50 - Prerequisites: ~nahand, natmpl + Prerequisites: ~nahand, natmpl, ~techlevel.high BuildLimit: 1 Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft\nMaximum 1 can be trained. Selectable: @@ -104,7 +104,7 @@ MHIJACK: Buildable: Queue: Infantry BuildPaletteOrder: 60 - Prerequisites: ~nahand, natmpl + Prerequisites: ~nahand, natmpl, ~techlevel.high Description: Hijacks enemy vehicles.\n Unarmed Valued: Cost: 1850 diff --git a/mods/ts/rules/nod-structures.yaml b/mods/ts/rules/nod-structures.yaml index 8eda74a8b6..a5f3e5552f 100644 --- a/mods/ts/rules/nod-structures.yaml +++ b/mods/ts/rules/nod-structures.yaml @@ -3,7 +3,7 @@ NAPOWR: Buildable: Queue: Building BuildPaletteOrder: 0 - Prerequisites: ~structures.nod + Prerequisites: ~structures.nod, ~techlevel.low Description: Provides power for other structures. Valued: Cost: 300 @@ -42,7 +42,7 @@ NAAPWR: Buildable: Queue: Building BuildPaletteOrder: 5 - Prerequisites: factory, ~structures.nod + Prerequisites: factory, ~structures.nod, ~techlevel.medium Description: Provides twice as much power as\nthe normal Power Plant. Valued: Cost: 500 @@ -81,7 +81,7 @@ NAHAND: Buildable: Queue: Building BuildPaletteOrder: 30 - Prerequisites: anypower, ~structures.nod + Prerequisites: anypower, ~structures.nod, ~techlevel.low Description: Produces infantry. Valued: Cost: 300 @@ -142,7 +142,7 @@ NAWEAP: Buildable: Queue: Building BuildPaletteOrder: 50 - Prerequisites: proc, ~structures.nod + Prerequisites: proc, ~structures.nod, ~techlevel.low Description: Produces vehicles. Building: Footprint: xxx= xxx= xxx= @@ -199,7 +199,7 @@ NAHPAD: Buildable: BuildPaletteOrder: 60 Queue: Building - Prerequisites: naradr, ~structures.nod + Prerequisites: naradr, ~structures.nod, ~techlevel.medium Description: Produces, rearms and\nrepairs helicopters. Building: Footprint: xx xx @@ -250,7 +250,7 @@ NARADR: Buildable: Queue: Building BuildPaletteOrder: 90 - Prerequisites: proc, ~structures.nod + Prerequisites: proc, ~structures.nod, ~techlevel.low Description: Provides an overview of the battlefield.\nCan detect cloaked units.\nRequires power to operate. Valued: Cost: 1000 @@ -299,7 +299,7 @@ NATECH: Buildable: Queue: Building BuildPaletteOrder: 100 - Prerequisites: naweap, naradr, ~structures.nod + Prerequisites: naweap, naradr, ~structures.nod, ~techlevel.medium Description: Provides access to advanced Nod technologies. Valued: Cost: 1500 @@ -332,7 +332,7 @@ NATMPL: Buildable: Queue: Building BuildPaletteOrder: 200 - Prerequisites: natech, ~structures.nod + Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Provides access to advanced Nod technologies. ProvidesPrerequisite@buildingname: Valued: @@ -359,6 +359,7 @@ NATMPL: ProduceActorPower: Description: Hunter Seeker LongDesc: Releases a drone that will acquire and destroy an enemy target. + Prerequisites: ~techlevel.superweapons Icon: hunterseeker Actors: hunter Type: HunterSeeker @@ -376,7 +377,7 @@ NASTLH: Name: Stealth Generator Buildable: BuildPaletteOrder: 80 - Prerequisites: proc, natech, ~structures.nod + Prerequisites: proc, natech, ~structures.nod, ~techlevel.high Queue: Building Description: Generates a cloaking field\nto hide your forces from the enemy. Building: @@ -421,7 +422,7 @@ NAWAST: Name: Waste Refinery Buildable: BuildPaletteOrder: 110 - Prerequisites: namisl, ~structures.nod + Prerequisites: namisl, ~structures.nod, ~techlevel.superweapons Queue: Building BuildLimit: 1 Description: Processes Veins\ninto useable resources.\nMaximum 1 can be built. diff --git a/mods/ts/rules/nod-support.yaml b/mods/ts/rules/nod-support.yaml index 56ce86e67b..092f322f5e 100644 --- a/mods/ts/rules/nod-support.yaml +++ b/mods/ts/rules/nod-support.yaml @@ -3,7 +3,7 @@ NAWALL: Buildable: Queue: Defense BuildPaletteOrder: 1001 - Prerequisites: ~structures.nod + Prerequisites: ~structures.nod, ~techlevel.low Description: Stops infantry and blocks enemy fire.\nCan NOT be crushed by tanks. -SoundOnDamageTransition: Valued: @@ -28,7 +28,7 @@ NAGATE_A: Buildable: Queue: Defense BuildPaletteOrder: 100 - Prerequisites: nahand, ~structures.nod + Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate @@ -37,7 +37,7 @@ NAGATE_B: Buildable: Queue: Defense BuildPaletteOrder: 100 - Prerequisites: nahand, ~structures.nod + Prerequisites: nahand, ~structures.nod, ~techlevel.low Tooltip: Name: Nod Gate @@ -49,7 +49,7 @@ NALASR: Name: Laser Turret Buildable: Queue: Defense - Prerequisites: nahand, ~structures.nod + Prerequisites: nahand, ~structures.nod, ~techlevel.low BuildPaletteOrder: 50 Description: Basic base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: @@ -90,7 +90,7 @@ NAOBEL: Buildable: Queue: Defense BuildPaletteOrder: 90 - Prerequisites: natech, ~structures.nod + Prerequisites: natech, ~structures.nod, ~techlevel.high Description: Advanced base defense.\nRequires power to operate.\n Strong vs Ground units\n Weak vs Aircraft Building: Footprint: xx xx @@ -133,7 +133,7 @@ NASAM: Name: S.A.M. Site Buildable: Queue: Defense - Prerequisites: naradr, ~structures.nod + Prerequisites: naradr, ~structures.nod, ~techlevel.medium BuildPaletteOrder: 60 Description: Nod Anti-Air base defense.\nRequires power to operate.\n Strong vs Aircraft\n Weak vs Ground units Selectable: @@ -228,7 +228,7 @@ NAMISL: Buildable: Queue: Defense BuildPaletteOrder: 100 - Prerequisites: natech, ~structures.nod + Prerequisites: natech, ~structures.nod, ~techlevel.superweapons BuildLimit: 1 Description: Launches a devastating missile\nat a target location.\nRequires power to operate.\nMaximum 1 can be built. Valued: diff --git a/mods/ts/rules/nod-vehicles.yaml b/mods/ts/rules/nod-vehicles.yaml index 3f8663a16c..5fa1bf1f50 100644 --- a/mods/ts/rules/nod-vehicles.yaml +++ b/mods/ts/rules/nod-vehicles.yaml @@ -9,7 +9,7 @@ BGGY: Buildable: Queue: Vehicle BuildPaletteOrder: 40 - Prerequisites: ~naweap + Prerequisites: ~naweap, ~techlevel.low Description: Fast scout and anti-infantry vehicle.\n Strong vs Infantry, Light armor\n Weak vs Vehicles, Aircraft Mobile: TurnSpeed: 8 @@ -45,7 +45,7 @@ BIKE: Buildable: Queue: Vehicle BuildPaletteOrder: 30 - Prerequisites: ~naweap + Prerequisites: ~naweap, ~techlevel.low Description: Fast scout vehicle, armed with\nrockets.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 8 @@ -85,7 +85,7 @@ TTNK: Buildable: Queue: Vehicle BuildPaletteOrder: 60 - Prerequisites: ~naweap + Prerequisites: ~naweap, ~techlevel.medium Description: Nod's main battle tank.\nCan deploy to gain extra protection.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft Mobile: TurnSpeed: 5 @@ -181,7 +181,7 @@ ART2: Buildable: Queue: Vehicle BuildPaletteOrder: 100 - Prerequisites: ~naweap, naradr + Prerequisites: ~naweap, naradr, ~techlevel.high Description: Mobile Artillery.\nNeeds to deploy in order to shoot.\n Strong vs Ground units\n Weak vs Aircraft Health: HP: 300 @@ -209,7 +209,7 @@ REPAIR: Buildable: Queue: Vehicle BuildPaletteOrder: 70 - Prerequisites: ~naweap + Prerequisites: ~naweap, ~techlevel.medium Description: Repairs nearby vehicles.\n Unarmed Valued: Cost: 1000 @@ -243,7 +243,7 @@ WEED: Buildable: Queue: Vehicle BuildPaletteOrder: 100 - Prerequisites: ~naweap, nawast + Prerequisites: ~naweap, nawast, ~techlevel.superweapons Description: Collects veins for processing.\n Unarmed Harvester: DeliveryBuildings: nawast @@ -285,7 +285,7 @@ SAPC: Buildable: Queue: Vehicle BuildPaletteOrder: 30 - Prerequisites: ~naweap, natech + Prerequisites: ~naweap, natech, ~techlevel.medium Description: Troop transport that can move\nunderground to avoid detection.\n Unarmed Mobile: TurnSpeed: 5 @@ -331,7 +331,7 @@ SUBTANK: Buildable: Queue: Vehicle BuildPaletteOrder: 40 - Prerequisites: ~naweap, natech + Prerequisites: ~naweap, natech, ~techlevel.high Description: Subterranean Flame Tank.\nIs able to move underground.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft Mobile: TurnSpeed: 6 @@ -374,7 +374,7 @@ STNK: Name: Stealth Tank Buildable: BuildPaletteOrder: 90 - Prerequisites: ~naweap, natech + Prerequisites: ~naweap, natech, ~techlevel.high Queue: Vehicle Description: Lightly armoured tank equipped with a personal\nstealth generator. Armed with missiles.\nCan be spotted by infantry at close range.\n Strong vs Vehicles, Aircraft\n Weak vs Infantry Mobile: diff --git a/mods/ts/rules/player.yaml b/mods/ts/rules/player.yaml index d51bb0a005..e226adf553 100644 --- a/mods/ts/rules/player.yaml +++ b/mods/ts/rules/player.yaml @@ -50,5 +50,21 @@ Player: HarvesterAttackNotifier: PlayerStatistics: PlaceSimpleBeacon: + ProvidesTechPrerequisite@low: + Name: Low + Prerequisites: techlevel.low + Id: low + ProvidesTechPrerequisite@medium: + Name: Medium + Prerequisites: techlevel.low, techlevel.medium + Id: medium + ProvidesTechPrerequisite@nosuper: + Name: No Powers + Prerequisites: techlevel.low, techlevel.medium, techlevel.high + Id: nopowers + ProvidesTechPrerequisite@all: + Name: Unrestricted + Prerequisites: techlevel.low, techlevel.medium, techlevel.high, techlevel.superweapons + Id: unrestricted ResourceStorageWarning: PlayerExperience: diff --git a/mods/ts/rules/shared-infantry.yaml b/mods/ts/rules/shared-infantry.yaml index c58a8b8103..31688a85b1 100644 --- a/mods/ts/rules/shared-infantry.yaml +++ b/mods/ts/rules/shared-infantry.yaml @@ -4,7 +4,7 @@ E1: Buildable: Queue: Infantry BuildPaletteOrder: 10 - Prerequisites: ~barracks + Prerequisites: ~barracks, ~techlevel.low Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft Valued: Cost: 120 @@ -41,7 +41,7 @@ ENGINEER: Buildable: Queue: Infantry BuildPaletteOrder: 30 - Prerequisites: ~barracks + Prerequisites: ~barracks, ~techlevel.low Description: Infiltrates and captures enemy structures.\n Unarmed Voiced: VoiceSet: Engineer diff --git a/mods/ts/rules/shared-structures.yaml b/mods/ts/rules/shared-structures.yaml index c8722626f3..9884f54ce4 100644 --- a/mods/ts/rules/shared-structures.yaml +++ b/mods/ts/rules/shared-structures.yaml @@ -63,7 +63,7 @@ PROC: Buildable: Queue: Building BuildPaletteOrder: 20 - Prerequisites: anypower + Prerequisites: anypower, ~techlevel.low Description: Processes raw Tiberium\ninto useable resources. Building: Footprint: xxx= xx== xxx= @@ -115,7 +115,7 @@ GASILO: Buildable: Queue: Building BuildPaletteOrder: 70 - Prerequisites: proc + Prerequisites: proc, ~techlevel.low Description: Stores excess Tiberium. Valued: Cost: 150 diff --git a/mods/ts/rules/shared-support.yaml b/mods/ts/rules/shared-support.yaml index 33ba50e481..0d2a0b0f0e 100644 --- a/mods/ts/rules/shared-support.yaml +++ b/mods/ts/rules/shared-support.yaml @@ -7,7 +7,7 @@ NAPULS: Buildable: Queue: Defense BuildPaletteOrder: 90 - Prerequisites: radar + Prerequisites: radar, ~techlevel.superweapons Description: Disables mechanical units in an area.\nRequires power to operate. Building: Footprint: xx xx diff --git a/mods/ts/rules/shared-vehicles.yaml b/mods/ts/rules/shared-vehicles.yaml index 123995fc5b..3d944c33bb 100644 --- a/mods/ts/rules/shared-vehicles.yaml +++ b/mods/ts/rules/shared-vehicles.yaml @@ -4,7 +4,7 @@ MCV: Buildable: Queue: Vehicle BuildPaletteOrder: 110 - Prerequisites: ~factory, tech + Prerequisites: ~factory, tech, ~techlevel.medium Description: Deploys into another Construction Yard.\n Unarmed Valued: Cost: 2000 @@ -50,7 +50,7 @@ HARV: Buildable: Queue: Vehicle BuildPaletteOrder: 10 - Prerequisites: ~factory, proc + Prerequisites: ~factory, proc, ~techlevel.low Description: Collects Tiberium for processing.\n Unarmed Selectable: Priority: 7 @@ -114,7 +114,7 @@ LPST: Buildable: Queue: Vehicle BuildPaletteOrder: 100 - Prerequisites: ~factory, radar + Prerequisites: ~factory, radar, ~techlevel.medium Description: Can detect cloaked and subterranean\nunits when deployed.\n Unarmed Valued: Cost: 950