real queues

This commit is contained in:
Chris Forbes
2009-12-28 16:31:09 +13:00
parent 10ed07cfe2
commit 00f16006d8
2 changed files with 60 additions and 64 deletions

View File

@@ -23,9 +23,9 @@ namespace OpenRa.Game
readonly SpriteRenderer buildPaletteRenderer;
readonly Animation cantBuild;
readonly Animation ready;
readonly Animation clock;
readonly List<Pair<Rectangle, Action<bool>>> buttons = new List<Pair<Rectangle, Action<bool>>>();
readonly Cache<string, Animation> clockAnimations;
readonly List<Sprite> digitSprites;
readonly Dictionary<string, Sprite[]> tabSprites;
readonly Sprite[] shimSprites;
@@ -70,14 +70,6 @@ namespace OpenRa.Game
cantBuild = new Animation("clock");
cantBuild.PlayFetchIndex("idle", () => 0);
clockAnimations = new Cache<string, Animation>(
s =>
{
var anim = new Animation("clock");
anim.PlayFetchIndex("idle", ClockAnimFrame(s));
return anim;
});
digitSprites = Util.MakeArray(10, a => a)
.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
@@ -92,6 +84,7 @@ namespace OpenRa.Game
ready = new Animation("pips");
ready.PlayRepeating("ready");
clock = new Animation("clock");
}
public void Draw()
@@ -250,7 +243,6 @@ namespace OpenRa.Game
.OrderBy(a => Rules.UnitInfo[a].TechLevel);
var queue = Game.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
var currentItem = queue.CurrentItem( queueName );
var overlayBits = new List<Pair<Sprite, float2>>();
@@ -260,39 +252,39 @@ namespace OpenRa.Game
{
var rect = new Rectangle(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
var drawPos = Game.viewport.Location + new float2(rect.Location);
var isBuildingThis = currentItem != null && currentItem.Item == item;
var isBuildingSomethingElse = currentItem != null && currentItem.Item != item;
var isBuildingSomething = queue.CurrentItem(queueName) != null;
buildPaletteRenderer.DrawSprite(sprites[item], drawPos, PaletteType.Chrome);
var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item);
if (rect.Contains(lastMousePos.ToPoint()))
tooltipItem = item;
if (!buildableItems.Contains(item) || isBuildingSomethingElse)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
if (isBuildingThis)
if (firstOfThis != null)
{
clockAnimations[queueName].Tick();
buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
drawPos, PaletteType.Chrome);
clock.PlayFetchIndex( "idle",
() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
* NumClockFrames / firstOfThis.TotalTime);
clock.Tick();
if (currentItem.Done)
buildPaletteRenderer.DrawSprite(clock.Image, drawPos, PaletteType.Chrome);
if (firstOfThis.Done)
{
ready.Play("ready");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
else if (currentItem.Paused)
else if (firstOfThis.Paused)
{
ready.Play("hold");
overlayBits.Add(Pair.New(ready.Image, overlayPos));
}
}
var repeats = queue.AllItems(queueName).Count(a => a.Item == item);
if (repeats > 1 || isBuildingThis)
if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
{
var offset = -20;
var digits = repeats.ToString();
@@ -304,6 +296,10 @@ namespace OpenRa.Game
offset += 6;
}
}
}
else
if (!buildableItems.Contains(item) || isBuildingSomething)
overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
var closureItem = item;
buttons.Add(Pair.New(rect,
@@ -344,48 +340,48 @@ namespace OpenRa.Game
return y*48+9;
}
void StartProduction( string item )
{
var group = Rules.UnitCategory[item];
Sound.Play((group == "Building" || group == "Defense") ? "abldgin1.aud" : "train1.aud");
Game.controller.AddOrder(Order.StartProduction(Game.LocalPlayer, item));
}
void HandleBuildPalette(string item, bool isLmb)
{
var player = Game.LocalPlayer;
var group = Rules.UnitCategory[item];
var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
var producing = queue.CurrentItem( group );
var producing = queue.AllItems(group).FirstOrDefault( a => a.Item == item );
Sound.Play("ramenu1.aud");
if (isLmb)
{
if (producing == null)
{
Game.controller.AddOrder(Order.StartProduction(player, item));
Sound.Play((group == "Building" || group == "Defense") ? "abldgin1.aud" : "train1.aud");
}
else if (producing.Item == item)
if (producing != null && producing == queue.CurrentItem(group))
{
if (producing.Done)
{
if (group == "Building" || group == "Defense")
Game.controller.orderGenerator = new PlaceBuilding(player.PlayerActor, item);
return;
}
else if (producing.Paused)
Game.controller.AddOrder(Order.PauseProduction(player, item, false));
else
{
Sound.Play((group == "Building" || group == "Defense") ? "abldgin1.aud" : "train1.aud");
Game.controller.AddOrder(Order.StartProduction(player, item));
}
}
else
{
Sound.Play("progres1.aud");
}
}
else
{
if (producing == null) return;
if (item != producing.Item) return;
if (producing.Paused || producing.Done)
if (producing.Paused)
{
Game.controller.AddOrder(Order.PauseProduction(player, item, false));
return;
}
}
StartProduction(item);
}
else
{
if (producing != null)
{
// instant cancel of things we havent really started yet, and things that are finished
if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
{
Sound.Play("cancld1.aud");
Game.controller.AddOrder(Order.CancelProduction(player, item));
@@ -397,6 +393,7 @@ namespace OpenRa.Game
}
}
}
}
int2 lastMousePos;
public bool HandleInput(MouseInput mi)

View File

@@ -73,9 +73,7 @@ namespace OpenRa.Game.Traits
}
case "CancelProduction":
{
var producing = CurrentItem( Rules.UnitCategory[ order.TargetString ] );
if( producing != null && producing.Item == order.TargetString )
CancelProduction( Rules.UnitCategory[ order.TargetString ] );
CancelProduction(order.TargetString);
break;
}
}
@@ -95,12 +93,13 @@ namespace OpenRa.Game.Traits
return production[category];
}
public void CancelProduction( string category )
public void CancelProduction( string itemName )
{
var category = Rules.UnitCategory[itemName];
var queue = production[ category ];
if (queue.Count == 0) return;
var lastIndex = queue.FindLastIndex( a => a.Item == queue[0].Item );
var lastIndex = queue.FindLastIndex( a => a.Item == itemName );
if (lastIndex > 0)
{
queue.RemoveAt(lastIndex);