Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence

...after it finished playing.
This commit is contained in:
reaperrr
2017-07-28 15:07:19 +02:00
committed by abcdefg30
parent 90a4fe7ca1
commit 0103b7ca87
8 changed files with 9 additions and 10 deletions

View File

@@ -75,8 +75,7 @@ namespace OpenRA.Mods.Common.Traits.Render
if (!IsTraitDisabled && !wsb.IsTraitDisabled && !string.IsNullOrEmpty(Info.AttackSequence))
{
attackAnimPlaying = true;
wsb.PlayCustomAnimation(self, Info.AttackSequence,
() => { wsb.CancelCustomAnimation(self); attackAnimPlaying = false; });
wsb.PlayCustomAnimation(self, Info.AttackSequence, () => attackAnimPlaying = false);
}
}