Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence

...after it finished playing.
This commit is contained in:
reaperrr
2017-07-28 15:07:19 +02:00
committed by abcdefg30
parent 90a4fe7ca1
commit 0103b7ca87
8 changed files with 9 additions and 10 deletions

View File

@@ -57,7 +57,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyBuildingPlaced.BuildingPlaced(Actor self)
{
if (buildComplete)
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
wsb.PlayCustomAnimation(self, info.Sequence);
}
}
}