Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence

...after it finished playing.
This commit is contained in:
reaperrr
2017-07-28 15:07:19 +02:00
committed by abcdefg30
parent 90a4fe7ca1
commit 0103b7ca87
8 changed files with 9 additions and 10 deletions

View File

@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Traits.Render
void INotifyRepair.Repairing(Actor self, Actor target)
{
if (buildComplete && spriteBody != null && !IsTraitDisabled)
spriteBody.PlayCustomAnimation(self, Info.Sequence, () => spriteBody.CancelCustomAnimation(self));
spriteBody.PlayCustomAnimation(self, Info.Sequence);
}
void INotifyBuildComplete.BuildingComplete(Actor self)