Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence

...after it finished playing.
This commit is contained in:
reaperrr
2017-07-28 15:07:19 +02:00
committed by abcdefg30
parent 90a4fe7ca1
commit 0103b7ca87
8 changed files with 9 additions and 10 deletions

View File

@@ -63,7 +63,7 @@ namespace OpenRA.Mods.Common.Traits
var wsb = self.TraitOrDefault<WithSpriteBody>();
if (wsb != null && wsb.DefaultAnimation.HasSequence(info.Sequence))
wsb.PlayCustomAnimation(self, info.Sequence, () => wsb.CancelCustomAnimation(self));
wsb.PlayCustomAnimation(self, info.Sequence);
Game.Sound.Play(SoundType.World, info.OnFireSound, self.World.Map.CenterOfCell(order.TargetLocation));