Make WithSpriteBody.PlayCustomAnimation resume loop of Sequence

...after it finished playing.
This commit is contained in:
reaperrr
2017-07-28 15:07:19 +02:00
committed by abcdefg30
parent 90a4fe7ca1
commit 0103b7ca87
8 changed files with 9 additions and 10 deletions

View File

@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Traits
if (!string.IsNullOrEmpty(info.ActivationSequence))
{
var wsb = self.Trait<WithSpriteBody>();
wsb.PlayCustomAnimation(self, info.ActivationSequence, () => wsb.CancelCustomAnimation(self));
wsb.PlayCustomAnimation(self, info.ActivationSequence);
}
var targetPosition = self.World.Map.CenterOfCell(order.TargetLocation);