Fix actors with AttackFollow moving away from their targets on amove

This commit is contained in:
abcdefg30
2022-03-27 19:04:32 +02:00
committed by Matthias Mailänder
parent b88ebd8499
commit 0134f63f4d
3 changed files with 27 additions and 14 deletions

View File

@@ -144,7 +144,7 @@ namespace OpenRA.Mods.Common.Traits
public UnitStance PredictedStance;
UnitStance stance;
IDisableAutoTarget[] disableAutoTarget;
IOverrideAutoTarget[] overrideAutoTarget;
INotifyStanceChanged[] notifyStanceChanged;
IEnumerable<AutoTargetPriorityInfo> activeTargetPriorities;
int conditionToken = Actor.InvalidConditionToken;
@@ -197,7 +197,7 @@ namespace OpenRA.Mods.Common.Traits
.OrderByDescending(ati => ati.Info.Priority).ToArray()
.Where(Exts.IsTraitEnabled).Select(atp => atp.Info);
disableAutoTarget = self.TraitsImplementing<IDisableAutoTarget>().ToArray();
overrideAutoTarget = self.TraitsImplementing<IOverrideAutoTarget>().ToArray();
notifyStanceChanged = self.TraitsImplementing<INotifyStanceChanged>().ToArray();
ApplyStanceCondition(self);
@@ -229,8 +229,9 @@ namespace OpenRA.Mods.Common.Traits
if (attacker.Disposed)
return;
foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self))
// Don't change targets when there is a target overriding auto-targeting
foreach (var oat in overrideAutoTarget)
if (oat.TryGetAutoTargetOverride(self, out _))
return;
if (!attacker.IsInWorld)
@@ -283,9 +284,9 @@ namespace OpenRA.Mods.Common.Traits
{
if ((ignoreScanInterval || nextScanTime <= 0) && ActiveAttackBases.Any())
{
foreach (var dat in disableAutoTarget)
if (dat.DisableAutoTarget(self))
return Target.Invalid;
foreach (var oat in overrideAutoTarget)
if (oat.TryGetAutoTargetOverride(self, out var existingTarget))
return existingTarget;
if (!ignoreScanInterval)
nextScanTime = self.World.SharedRandom.Next(Info.MinimumScanTimeInterval, Info.MaximumScanTimeInterval);
@@ -294,7 +295,7 @@ namespace OpenRA.Mods.Common.Traits
{
// If we can't attack right now, there's no need to try and find a target.
var attackStances = ab.UnforcedAttackTargetStances();
if (attackStances != OpenRA.Traits.PlayerRelationship.None)
if (attackStances != PlayerRelationship.None)
{
var range = Info.ScanRadius > 0 ? WDist.FromCells(Info.ScanRadius) : ab.GetMaximumRange();
return ChooseTarget(self, ab, attackStances, range, allowMove, allowTurn);