Fix untranslated speakers
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@@ -36,7 +36,7 @@ SendAttack = function(owner, size)
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Utils.Do(units, IdleHunt)
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if #units > 0 then
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Media.DisplayMessage("Harkonnen units approaching!", "Fremen Leader")
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Media.DisplayMessage(UserInterface.Translate("harkonnen-units-approaching"), UserInterface.Translate("fremen-leader"))
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end
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Trigger.OnAllRemovedFromWorld(units, function()
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