Unhardcode defenses in BaseBuilderBotModule
This commit is contained in:
@@ -42,6 +42,9 @@ namespace OpenRA.Mods.Common.Traits
|
||||
[Desc("Tells the AI what building types are considered silos (resource storage).")]
|
||||
public readonly HashSet<string> SiloTypes = new HashSet<string>();
|
||||
|
||||
[Desc("Tells the AI what building types are considered defenses.")]
|
||||
public readonly HashSet<string> DefenseTypes = new HashSet<string>();
|
||||
|
||||
[Desc("Production queues AI uses for buildings.")]
|
||||
public readonly HashSet<string> BuildingQueues = new HashSet<string> { "Building" };
|
||||
|
||||
|
||||
@@ -156,7 +156,7 @@ namespace OpenRA.Mods.Common.Traits
|
||||
else
|
||||
{
|
||||
// Check if Building is a defense and if we should place it towards the enemy or not.
|
||||
if (actorInfo.HasTraitInfo<AttackBaseInfo>() && world.LocalRandom.Next(100) < baseBuilder.Info.PlaceDefenseTowardsEnemyChance)
|
||||
if (baseBuilder.Info.DefenseTypes.Contains(actorInfo.Name) && world.LocalRandom.Next(100) < baseBuilder.Info.PlaceDefenseTowardsEnemyChance)
|
||||
type = BuildingType.Defense;
|
||||
else if (baseBuilder.Info.RefineryTypes.Contains(actorInfo.Name))
|
||||
type = BuildingType.Refinery;
|
||||
|
||||
@@ -97,6 +97,7 @@ Player:
|
||||
VehiclesFactoryTypes: weap, afld
|
||||
ProductionTypes: pyle, hand, weap, afld, hpad
|
||||
SiloTypes: silo
|
||||
DefenseTypes: gtwr,gun,atwr,obli,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 3
|
||||
@@ -140,6 +141,7 @@ Player:
|
||||
VehiclesFactoryTypes: weap,afld
|
||||
ProductionTypes: pyle,hand,weap,afld,hpad
|
||||
SiloTypes: silo
|
||||
DefenseTypes: gtwr,gun,atwr,obli,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 3
|
||||
@@ -183,6 +185,7 @@ Player:
|
||||
VehiclesFactoryTypes: weap,afld
|
||||
ProductionTypes: pyle,hand,weap,afld,hpad
|
||||
SiloTypes: silo
|
||||
DefenseTypes: gtwr,gun,atwr,obli,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
pyle: 4
|
||||
|
||||
@@ -78,6 +78,7 @@ Player:
|
||||
VehiclesFactoryTypes: light_factory, heavy_factory, starport
|
||||
ProductionTypes: light_factory, heavy_factory, barracks, starport
|
||||
SiloTypes: silo
|
||||
DefenseTypes: medium_gun_turret,large_gun_turret
|
||||
BuildingLimits:
|
||||
barracks: 1
|
||||
refinery: 4
|
||||
@@ -128,6 +129,7 @@ Player:
|
||||
VehiclesFactoryTypes: light_factory, heavy_factory, starport
|
||||
ProductionTypes: light_factory, heavy_factory, barracks, starport
|
||||
SiloTypes: silo
|
||||
DefenseTypes: medium_gun_turret,large_gun_turret
|
||||
BuildingLimits:
|
||||
barracks: 1
|
||||
refinery: 4
|
||||
@@ -178,6 +180,7 @@ Player:
|
||||
VehiclesFactoryTypes: light_factory, heavy_factory, starport
|
||||
ProductionTypes: light_factory, heavy_factory, barracks, starport
|
||||
SiloTypes: silo
|
||||
DefenseTypes: medium_gun_turret,large_gun_turret
|
||||
BuildingLimits:
|
||||
barracks: 1
|
||||
refinery: 4
|
||||
|
||||
@@ -91,6 +91,7 @@ Player:
|
||||
VehiclesFactoryTypes: weap
|
||||
ProductionTypes: barr,tent,weap
|
||||
SiloTypes: silo
|
||||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
@@ -133,6 +134,7 @@ Player:
|
||||
ProductionTypes: barr,tent,weap,afld,hpad
|
||||
NavalProductionTypes: spen, syrd
|
||||
SiloTypes: silo
|
||||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
@@ -184,6 +186,7 @@ Player:
|
||||
ProductionTypes: barr,tent,weap,afld,hpad
|
||||
NavalProductionTypes: spen, syrd
|
||||
SiloTypes: silo
|
||||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
barr: 1
|
||||
@@ -236,6 +239,7 @@ Player:
|
||||
ProductionTypes: barr,tent,weap,afld,hpad
|
||||
NavalProductionTypes: spen, syrd
|
||||
SiloTypes: silo
|
||||
DefenseTypes: hbox,pbox,gun,ftur,tsla,agun,sam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
dome: 1
|
||||
|
||||
@@ -22,6 +22,7 @@ Player:
|
||||
VehiclesFactoryTypes: gaweap, naweap
|
||||
ProductionTypes: gapile, nahand, gaweap, naweap, gahpad, nahpad
|
||||
SiloTypes: gasilo
|
||||
DefenseTypes: gavulc,garock,gacsam,gactwr,naobel,nalasr,nasam
|
||||
BuildingLimits:
|
||||
proc: 4
|
||||
gasilo: 2
|
||||
|
||||
Reference in New Issue
Block a user