From 01417c88c502bbf007cce6839a790dc2923e2254 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Matthias=20Mail=C3=A4nder?= Date: Wed, 3 Jun 2020 19:42:14 +0200 Subject: [PATCH] Add missing actor reference for lint testing. --- OpenRA.Mods.Common/Traits/World/MPStartUnits.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenRA.Mods.Common/Traits/World/MPStartUnits.cs b/OpenRA.Mods.Common/Traits/World/MPStartUnits.cs index 1eb8ce9828..eb459d8af9 100644 --- a/OpenRA.Mods.Common/Traits/World/MPStartUnits.cs +++ b/OpenRA.Mods.Common/Traits/World/MPStartUnits.cs @@ -27,12 +27,14 @@ namespace OpenRA.Mods.Common.Traits public readonly HashSet Factions = new HashSet(); [Desc("The actor at the center, usually the mobile construction vehicle.")] + [ActorReference] public readonly string BaseActor = null; [Desc("Offset from the spawn point, BaseActor will spawn at.")] public readonly CVec BaseActorOffset = CVec.Zero; [Desc("A group of units ready to defend or scout.")] + [ActorReference] public readonly string[] SupportActors = { }; [Desc("Inner radius for spawning support actors")]