Remove uses of state-mutating Rectangle.Offset and Intersect.
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@@ -178,7 +178,11 @@ namespace OpenRA.Mods.Common.Widgets
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var drawBounds = backgroundRect.InflateBy(-BorderWidth, -BorderWidth, -BorderWidth, -BorderWidth);
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Game.Renderer.EnableScissor(drawBounds);
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drawBounds.Offset(-ChildOrigin);
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// ChildOrigin enumerates the widget tree, so only evaluate it once
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var co = ChildOrigin;
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drawBounds.X -= co.X;
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drawBounds.Y -= co.Y;
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foreach (var child in Children)
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if (child.Bounds.IntersectsWith(drawBounds))
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child.DrawOuter();
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