Fix RA TorpTube bridge explosions

There were two issues at work here:
1) The combination of default MaximumLaunchAngle and default CruiseAltitude made torpedoes fly a ballistic curve, which combined with BoundToTerrain type made them explode 'in the air' when hitting non-water tiles. This would result in AIr returned as target type, which is invalid for torpedoes.
2) The explosion warheads were missing the Ground target type, which is actually the (only) target type that the bridge tiles you hit with torpedoes have.
This commit is contained in:
reaperrr
2017-09-09 12:18:27 +02:00
committed by Oliver Brakmann
parent b68c935807
commit 0161d68237

View File

@@ -235,6 +235,8 @@ TorpTube:
RangeLimit: 10c819 RangeLimit: 10c819
BoundToTerrainType: Water BoundToTerrainType: Water
Palette: shadow Palette: shadow
MaximumLaunchAngle: 0
CruiseAltitude: 0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 180 Damage: 180
@@ -247,13 +249,9 @@ TorpTube:
Concrete: 500 Concrete: 500
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: kaboom15.aud
InvalidTargets: Water
Warhead@5EffWaterHit: CreateEffect
Explosions: artillery_explosion Explosions: artillery_explosion
ImpactSounds: kaboom15.aud ImpactSounds: kaboom15.aud
ValidTargets: Ship, Structure, Underwater ValidTargets: Ship, Structure, Underwater, Ground, Bridge
Warhead@4EffWater: CreateEffect Warhead@4EffWater: CreateEffect
Explosions: large_splash Explosions: large_splash
ImpactSounds: splash9.aud ImpactSounds: splash9.aud